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Streets of Rage Remake V5.2 Glitches/Bugs List Thread

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Post  Charco Sun Nov 29, 2020 12:42 pm

In system.txt choose either AUTO or DESKTOP instead of BORDERLESS_SYNC, this should solve your issue. It's not a bug.

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Post  Security Sun Nov 29, 2020 1:22 pm

Charco wrote:In system.txt choose either AUTO or DESKTOP instead of BORDERLESS_SYNC, this should solve your issue. It's not a bug.
Thank you, thank you and thank you! All issues solved!
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Post  Charco Sun Nov 29, 2020 2:09 pm

Security wrote:
Charco wrote:In system.txt choose either AUTO or DESKTOP instead of BORDERLESS_SYNC, this should solve your issue. It's not a bug.
Thank you, thank you and thank you! All issues solved!

That's great!

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Post  Security Sun Nov 29, 2020 4:15 pm

Big glitch:

Player: Max Aide: AI Blaze Sor1 version

Route: Sor2 mostly (used some branching)

Stage: The jungle island, the one right after Sor2 route ship with Big Bear boss (7?)

Before the boss fight against Sor2 Souther, you can go north in the stage to reach the sor3 underwater/underground labs. I entered that exit the very moment the arrow flashed, but a running motorcycle stepped on Blaze at the exact moment. When she went up, she couldn't follow me and Max wasn't on screen. Game "froze" there with nothing happening at all.
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Post  Iceferno Sun Nov 29, 2020 4:27 pm

Security wrote:Before the boss fight against Sor2 Souther, you can go north in the stage to reach the sor3 underwater/underground labs. I entered that exit the very moment the arrow flashed, but a running motorcycle stepped on Blaze at the exact moment. When she went up, she couldn't follow me and Max wasn't on screen. Game "froze" there with nothing happening at all.
Seems like the alternative route glitch I had. The trigger can occur too early, and any additional enemies that come in take it away.
It softlocks the game if you step in right before it disappears.

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Post  Mr.Din Sun Nov 29, 2020 5:27 pm

Yeah that glitch has been around for quite some time, I'm surprised it wasn't already addressed, bikers should probably spawn a little further back to prevent it. I was too far away from the alt path and had to kill all the bikers to access it again so it doesn't even give you a chance to move the camera before they start spawning in.

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Post  Security Sun Nov 29, 2020 7:08 pm

Lesson learnt! Now, i will always smoke all enemies first, before i choose an arrow!

At least savestate works normally! What a Face
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Post  Final Crash Sun Nov 29, 2020 10:36 pm

loktar wrote:The game does not save on xbox version. It can read a savegame file but not write on it or create a new one.
This is why I have always used a save file where everything is open. Smile
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Post  AnderGus Mon Nov 30, 2020 4:01 am

Hey, guys,

Tonight (it's now a bit past 1:00, hehe; I've begun at around 19:00) I had time to deeply test the SoRR v5.2 version which can be found in the link provided in the specific and fixed topic, https://sorr.forumotion.net/t838-new-streets-of-rage-remake-v5-2-download-and-info -- note that I'm talking about the second 5.2 version that has been made available. I did a fresh start, that is, I just unzipped the file and played.

I've tested almost (I'll keep on testing) all the occurrences of bugs that were reported in this Glitches/Bugs specific topic here. The ones that I've discovered myself (such as the cosmetic mistake of the number of 24 RobotX in the Trophies section); and the most serious (game-breaking) ones, including the one in which the playable character ignores Mr.X in the SoR1 route; the softlock right after Dr.Dahm/Zero's fight; and the Mania ending not happening.

Guess what? None of those errors is present anymore! Very Happy
It seems that the author of the v5.2 version is fortunately listening to us here in the SoRR forum! Even a small, simple and hardly important thing as the typo on the quantity of robots that I've mentioned above is gone, has been fixed, now showing the correct number of 22.

PixelatedBrain / Bomberlink / whoever are responsible for the improvement on what was already so good, I send you a big Thanks! May God bless those talented and passionate devs!
The game is (until some bug may be discovered -- I hope not Smile) perfect as of now. Cool

(For the people who don't like the nerf that the characters in general have got: never mind, you can always use the option to get the Original behavior of the playable characters' damages.
As of me, I prefer the Balanced mode, as it adjusts the characters from the different versions to have fair strenghts between them, on par with each other.)


Last edited by AnderGus on Mon Nov 30, 2020 4:05 am; edited 1 time in total (Reason for editing : Forgotten a piece of text after the hyperlink)
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Post  Security Mon Nov 30, 2020 7:55 am

A big thanks from me, as well! I found the remedy for "herd of bees" enemy behavior, too; Enemy AI -> Teamwork = yes + CPU ally -> set to aggressive
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Post  Final Crash Mon Nov 30, 2020 10:46 am

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Post  AnderGus Mon Nov 30, 2020 12:12 pm


I don't know if it's me, but I see no bug here. Neutral
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Post  Mr.Din Mon Nov 30, 2020 2:17 pm

AnderGus wrote:Hey, guys,

Tonight (it's now a bit past 1:00, hehe; I've begun at around 19:00) I had time to deeply test the SoRR v5.2 version which can be found in the link provided in the specific and fixed topic, https://sorr.forumotion.net/t838-new-streets-of-rage-remake-v5-2-download-and-info -- note that I'm talking about the second 5.2 version that has been made available. I did a fresh start, that is, I just unzipped the file and played.

I've tested almost (I'll keep on testing) all the occurrences of bugs that were reported in this Glitches/Bugs specific topic here. The ones that I've discovered myself (such as the cosmetic mistake of the number of 24 RobotX in the Trophies section); and the most serious (game-breaking) ones, including the one in which the playable character ignores Mr.X in the SoR1 route; the softlock right after Dr.Dahm/Zero's fight; and the Mania ending not happening.

Guess what? None of those errors is present anymore! Very Happy
It seems that the author of the v5.2 version is fortunately listening to us here in the SoRR forum! Even a small, simple and hardly important thing as the typo on the quantity of robots that I've mentioned above is gone, has been fixed, now showing the correct number of 22.

PixelatedBrain / Bomberlink / whoever are responsible for the improvement on what was already so good, I send you a big Thanks! May God bless those talented and passionate devs!
The game is (until some bug may be discovered -- I hope not Smile) perfect as of now. Cool

(For the people who don't like the nerf that the characters in general have got: never mind, you can always use the option to get the Original behavior of the playable characters' damages.
As of me, I prefer the Balanced mode, as it adjusts the characters from the different versions to have fair strenghts between them, on par with each other.)
I can confirm this, will be updating my download link as well. I wonder how much else was fixed/changed...

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Post  Final Crash Mon Nov 30, 2020 2:37 pm

AnderGus wrote:

I don't know if it's me, but I see no bug here. Neutral

Voice Shiva SOR3 needs to be swapped. At the moment voice SOR3 - It has Japanese voice acting. And voice BK3 is the opposite.
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Post  bazzza Mon Nov 30, 2020 2:45 pm

Not a bug per se, but I realised that in the baseball Stadium SOR2 route when fighting the Metal M and Sug Q I believe that Sug Q should give you 10,000 points but it seems in this version it does not.

Also as well Anry on the expander lift as well should give out 10,000 points but does not either.


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Post  AnderGus Mon Nov 30, 2020 2:52 pm


I've watched it for four times now; and Shiva's voices are not swapped: it's Ninja Attack when in SoR3 voice mode; and Final Crash in BK3 mode. Surprised
The same for Blaze.
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Post  Final Crash Mon Nov 30, 2020 2:56 pm

Blaze is okay.Final Crash was in American and European versions
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Post  AnderGus Mon Nov 30, 2020 3:07 pm

Final Crash wrote:Blaze is okay.Final Crash was in American and European versions

No, man. Ninja Attack is the new voice that Sega of America/Europe has created when localizing the Japanese version of the third game. Final Crash is present in these games:
. All SoR2/BKII versions;
. And BKIII (Japanese).

For example, check this gameplay of the SoR3 American version with Shiva: https://youtu.be/N_TOqv_aKHo. At exactly 5m00s, Shiva says Ninja Attack.
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Post  Sshadow5001 Mon Nov 30, 2020 5:14 pm

Ok so 5.2 got updated to fix bugs but the file name is exactly the same? That might cause some confusion for people who have the old 5.2.

Anywho, the new version is set to automatically be BORDERLESS_SYNC instead of AUTO. So remember if you wanna play in windowed mode you gotta change this in the system.txt file.
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Post  Mr.Din Mon Nov 30, 2020 5:16 pm

Yeah pretty odd that it wasn't renamed rev_551 or something, oh well.

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Post  Saven Mon Nov 30, 2020 6:38 pm

I echo what everyone has said in here. Use the new link. Much better.
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Post  AnderGus Mon Nov 30, 2020 11:25 pm

I've seen some people commenting on the following subject, but I'm going to cite it again for the sake of detailed notice.

In the Control menu, the name of the function that is usually done with the X button on the MegaDrive is written in the v5.2 as Series (in the original game, it's Special -- oddly repeating the function name of the A button); and the function associated to what's usually the Y button is written as Combo (in the original game, it's Series).

For the sake of similarity to the original material, it could be changed to Series on what's usually the Y button.
As for the button X, seems that a name must be created. So (i's just my suggestion) why not putting the function name as Blitz? -- As it's exactly what the button does: gives access, via sequences of directional inputs, to all the blitz attacks of the chars.
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Post  Iceferno Tue Dec 01, 2020 12:02 am

Yeah the control customization menu always confused me a bit because of those names.
I wish they'd just use Blitz and Charge for... blitzes and charges. lol

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Post  bareknuckleroo Tue Dec 01, 2020 1:50 am

AnderGus wrote:(For the people who don't like the nerf that the characters in general have got: never mind, you can always use the option to get the Original behavior of the playable characters' damages.

Except if you're using Elle. She's still got the still got the low damage from before 5.1 rebalanced her and made her somewhat slow recovery on most of her moves worth the risk by making them deal very appreciable damage. She's honestly not great in 5.2 and her low damage output isn't worth the effort her moveset requires to be effective.

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Post  Imapus Sylicker Mon Dec 07, 2020 9:44 am

Hey guys, where can I get the updated link you guys mentioned?

Thanks in advance!

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