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Streets of Rage Remake v5.1 Discussion Thread

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Post  Charco Tue Nov 04, 2014 10:30 am

Please discuss the Streets of Rage Remake v5.1 build that was found recently in this thread.

Please take some time to read the bugtrack to see all of the bugfixes, game improvements and new features of the v5.1 build.

Download link:
Code:
https://mega.co.nz/#!5g1nlZpC!KFCq9jF9sXy51sj97Es7yzDcls-UpgrOtbHUTRJaRE8

We will add additional download links soon for those having issues with the MEGA link.

Here is the full bugtrack:
Full Bugtrack:

I've separated out some of the main new features here, mostly, they relate to new additions to Sormaker:
New Sormaker Features:

Here are some of the main other additions and tweaks that have been added (excludes bugfixes):
Additions and Tweaks:


Last edited by Charco on Wed Jan 21, 2015 10:42 pm; edited 3 times in total

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Post  E253MechaShadow Tue Nov 04, 2014 11:35 am

How about this?
Code:
https://eu.static.mega.co.nz/#!5g1nlZpC!KFCq9jF9sXy51sj97Es7yzDcls-UpgrOtbHUTRJaRE8
Worked perfectly fine for me.
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Post  Charco Tue Nov 04, 2014 11:53 am

Yes, added that to the OP. Someone on the other thread was having issues with it but that is probably to do with their ISP as I think they are based in China.

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Post  Charco Tue Nov 04, 2014 8:04 pm

Streets of Rage Remake v5.1 Discussion Thread BbuXbHK

This CPU Friend call is so handy, no more waiting or them getting stuck somewhere!

Edit: Got the unlock.txt thing working too. Unlockable bonus content ahoy!

Streets of Rage Remake v5.1 Discussion Thread UgrNivY

Loving the badass new Max idle stance:

Streets of Rage Remake v5.1 Discussion Thread AthleticGoodnaturedGopher

New Shiva police special:

Streets of Rage Remake v5.1 Discussion Thread AggressiveWastefulKiwi

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Post  6566328 Tue Nov 04, 2014 11:24 pm

Is so interesting, so cool

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Post  Mr.Din Wed Nov 05, 2014 2:40 am

This update is ridiculous, feels good to play through this bad boy in a new light. Still so many things I haven't messed with, anybody figure out who has the added pipe/sword moves?

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Post  6566328 Wed Nov 05, 2014 4:09 am

Roll is not 100% invincible now,This is boring。I doesn't like this,Because it is too difficult,Roll is very important,If this set roll,Roll will become not to be worth a hair。

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Post  Don Vecta Wed Nov 05, 2014 5:02 am

And fuck me harder! Abadede is tougher as nails again (high boss tough level)! The old tactic of waiting for him to grab him is gone: He'll chew you first and slam the living crap outta you! You need a new technique to beat him!

It works for me, though... I need him as a final boss in a mod anyways. Twisted Evil

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Post  realnabarl Wed Nov 05, 2014 8:23 am

What happened? Damn this is impossible! Shocked

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Post  Charco Wed Nov 05, 2014 12:27 pm

Mr.Din wrote:This update is ridiculous, feels good to play through this bad boy in a new light. Still so many things I haven't messed with, anybody figure out who has the added pipe/sword moves?

There are no new sword/pipe moves, where did you see that?

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Post  Saven Wed Nov 05, 2014 1:23 pm

Hmmm, I just noticed that the life bars on Trucker are different in the main game now compared to previous versions.

Trucker's HP when you fight him on the bridge would actually be lower on Hard than on Normal and Easy for some odd reason. I just went back and checked it on 5.0a and it would go from Hard, Hardest, Easy, Mania, and Normal as far as lowest lifebar to highest lifebar. Now it's been fixed and its now Easy, Normal, Hard, Hardest, and Mania like it should be. I guess they forgot to add another number to the amount of lifebars on the higher difficulties before? Razz

But nice fix regardless, it makes the Trucker a more dangerous enemy now.
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Post  Charco Wed Nov 05, 2014 2:39 pm

Cool, seems to have been the same issue for Cody:

"Fixed wrong energy life for Cody or Trucker on main game (hard or above)."

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Post  iceweb38 Wed Nov 05, 2014 6:36 pm

Sormaker : Added object sprite replacement file.
- Each stage can have a different set of breakable objects.

I couldn't resist.

Oh and I don't think everything is mentionned. I noticed for example that now the game always wait for both players to reach a door exit before moving to the next scene, like in BKIII.
Yeah, all ridiculously good like Mr.Din said!

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Post  Charco Wed Nov 05, 2014 6:38 pm

lol brilliant!

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Post  Guest Wed Nov 05, 2014 6:54 pm

Shame I'm hooked too deep on something else at the moment. xP

Reading through the changelist I'm amazed. So many fixes for things that have itched me at one point or another.
Awesome.

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Post  Mr.Din Wed Nov 05, 2014 7:11 pm

Charco wrote:
Mr.Din wrote:This update is ridiculous, feels good to play through this bad boy in a new light. Still so many things I haven't messed with, anybody figure out who has the added pipe/sword moves?

There are no new sword/pipe moves, where did you see that?
my mistake I read #9 in the bugtrack text, that might've been something already available in v5.0a.

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Post  Charco Wed Nov 05, 2014 7:44 pm

Super SoR Bros.!!!!

Streets of Rage Remake v5.1 Discussion Thread SeriousRashFly

The backwards Grand Upper from SoR2 Smile

Streets of Rage Remake v5.1 Discussion Thread TatteredGivingAlpinegoat

The AI Editor

Streets of Rage Remake v5.1 Discussion Thread Uj7GOCA

I like these settings.
Due to BKIII enemies not doing much damage, this balances them, and since you can run, it's still ok that SoR2 enemies can do a bit more damage. The "Ignore Player Recovery" option makes them more smart, so they will take advantage of your mistakes. I have these settings on Very Hard difficulty setting and it seems like a nice mix.

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Post  realnabarl Thu Nov 06, 2014 10:33 am

Hmm, it says 'Some tweaks to the throw distance of some characters', but it's a pity Axel3's back throw from front grab was still too short.

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Post  Charco Thu Nov 06, 2014 10:59 am

realnabarl wrote:Hmm, it says 'Some tweaks to the throw distance of some characters', but it's a pity Axel3's back throw from front grab was still too short.

Rolling Eyes

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Post  6566328 Thu Nov 06, 2014 11:24 am

CajNatalie wrote:Shame I'm hooked too deep on something else at the moment. xP

Reading through the changelist I'm amazed. So many fixes for things that have itched me at one point or another.
Awesome.
Wow, beautiful girl, nice to see you

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Post  Charco Thu Nov 06, 2014 11:56 am

6566328 wrote:
CajNatalie wrote:Shame I'm hooked too deep on something else at the moment. xP

Reading through the changelist I'm amazed. So many fixes for things that have itched me at one point or another.
Awesome.
Wow, beautiful girl, nice to see you

Streets of Rage Remake v5.1 Discussion Thread Tumblr_n0br6hFLlt1rmjplho4_500

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Post  DarkThief Thu Nov 06, 2014 3:10 pm

Charco wrote:The backwards Grand Upper from SoR2 Smile

I used to do that all the time back in the day, but for some reason I can't get it to work now...what's the specific way to do it?
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Post  Saven Thu Nov 06, 2014 4:17 pm

6566328 wrote:
Wow, beautiful girl, nice to see you

*cough*White Knight*cough*
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Post  Charco Thu Nov 06, 2014 5:29 pm

DarkThief wrote:
Charco wrote:The backwards Grand Upper from SoR2 Smile

I used to do that all the time back in the day, but for some reason I can't get it to work now...what's the specific way to do it?

If you want to do it the easier way I recommend you set everything in SoR2 mode, even run set to off.
If you want to do it with run set to on, you have to do the normal grand upper, >+>+B, then press back when you finish the command.

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Post  realnabarl Thu Nov 06, 2014 7:02 pm

130. Added easter egg on Stage 2 Scene 7 (jump the barriers on the top of the train without being hit).
Can't understand this, jump the barriers? What is a barrier? Jump 'onto' or something else? Press jump button? Top of the train? Possibly doing in Stage 2 Scene 7? How to reproduce it? Can't understand these at all, can someone help?

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