Streets of Rage Remake v5.2 is here!
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Streets of Rage Remake v5.2 is here!
Download it here:
https://sorr.forumotion.net/t838-new-streets-of-rage-remake-v5-2-download-and-info
This is awesome! There's a brand new intro and everything is now in 16:9 widescreen! I just configured my controller, the menu layout has been updated and stuff is easier to find I think. Checking out the Sorr route, this has that new Water Fountain stage shown in the video! I love the new music!
I'll post here my thoughts as I have them!

Last edited by Charco on Mon Nov 16, 2020 2:39 pm; edited 1 time in total
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Charco- Admin
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Re: Streets of Rage Remake v5.2 is here!
Charco wrote:Yes! I just downloaded from the link posted in the video comments a few minutes ago:
https://sorr.forumotion.net/t838-new-streets-of-rage-remake-v5-2-download-and-info
This is awesome! There's a brand new intro and everything is now in 16:9 widescreen! I just configured my controller, the menu layout has been updated and stuff is easier to find I think. Checking out the Sorr route, this has that new Water Fountain stage shown in the video! I love the new music!
I'll post here my thoughts as I have them!![]()
Holy crap that was quick! I really hope they added any other goods besides the ones we know if not maybe they can do it in the next update.

SORDave- Hakuyo
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Re: Streets of Rage Remake v5.2 is here!
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Re: Streets of Rage Remake v5.2 is here!
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Re: Streets of Rage Remake v5.2 is here!
Kane- Galsia
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Re: Streets of Rage Remake v5.2 is here!
- Nice new themes and additional stages
- You can move your 5.1 save data over
I thought there was diagonal dashing, but only Adam seems to have it from what I've tried.
I wish I got asked to do some music, but I'm pretty sure I'll be remixing the new Prologue theme. lol Some good new music in there, but no idea who it's by yet. Could be Gecko Yamori again (now known as Savaged Regime), as the sound seems fairly close to his.
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Re: Streets of Rage Remake v5.2 is here!
Just beat the mode on normal for a starter. And I just wanna complete more.Iceferno wrote:Ok, I played a little. The enemies seem more aggressive than I remember, but a few cool things:
- Nice new themes and additional stages
- You can move your 5.1 save data over
I thought there was diagonal dashing, but only Adam seems to have it from what I've tried.
I wish I got asked to do some music, but I'm pretty sure I'll be remixing the new Prologue theme. lol Some good new music in there, but no idea who it's by yet. Could be Gecko Yamori again (now known as Savaged Regime), as the sound seems fairly close to his.

Zhinkairi- Galsia
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Re: Streets of Rage Remake v5.2 is here!
Im taking the alt path of the park and daaaamn they updated it & they even added the unused trash bins from the SOR2 betas!
And yeah for some reason I just found that out buuuut hopefully they'll tone it down next update.
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Re: Streets of Rage Remake v5.2 is here!
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Re: Streets of Rage Remake v5.2 is here!
That way we can talk about it more & leave our wants for the next update if they decided.
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Last edited by Kane on Mon Nov 16, 2020 5:19 am; edited 1 time in total (Reason for editing : spelling)
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Re: Streets of Rage Remake v5.2 is here!
Xenovant's SORlauncher app works well on 5.2, same the palette manager, but considering that now custom palettes can be added inside the mod folder, there's no point unless you want to use your custom palettes in the main game.
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Re: Streets of Rage Remake v5.2 is here!
Can't say I've got a good impression of this new patch, might need to keep playing but overall the AI feels off again. Might need to tweak the AI to have it as close as 5.1, which I believe was nice enough.
While, on the other hand, the new stages and the new events are awesome, not to mention some of the hidden tracks on retro are awesome. Definitelly we need to explore a lot more on 5.2
Last edited by Don Vecta on Mon Nov 16, 2020 6:11 am; edited 1 time in total
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Re: Streets of Rage Remake v5.2 is here!
Rain- Electra
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Re: Streets of Rage Remake v5.2 is here!
I read you. I wonder what is like having the redesign version of sormaker. Including new mods for anything. Plus, next year will be the 30th Anniversary of Streets of Rage and Sonic, including Fatal Fury & Street Fighter II.Rain wrote:There needs to be a and update for sormaker
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Re: Streets of Rage Remake v5.2 is here!
The AI has improved greatly, the game is much more of a challenge now, as it should be, v5.1 was a bit of a cakewalk on Normal difficulty. As with any update, it'll take a few playthroughs to get used to the improved AI, looking forward to playing more over the coming days

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Re: Streets of Rage Remake v5.2 is here!
Enjoy!
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Re: Streets of Rage Remake v5.2 is here!
If you want certain custom characters to appear in the main game, it seems you guys might have to make the fpgs now without putting them with noise, as in just mount them, set your control points as you would do and that's it. As for the custom enemy characters it's better to keep them in the mod folders.
Considering a lot of mods are using custom data folder, I recommend you not to delete 5.1 at all if you wanna play old mods, but new mods have to go now through this methods for custom enemies.
More stuff as we keep discovering more details in the transition from 5.1 to 5.2.
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Re: Streets of Rage Remake v5.2 is here!

I'm really enjoying the update and so happy that it came out so many years after the initial release.
The new music and the new remixes are a standout to me, BGM1401 did an amazing job. His music will live on in the game forever, RIP Paul

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Re: Streets of Rage Remake v5.2 is here!
Don Vecta wrote:Some interesting notes regarding Data folders.
If you want certain custom characters to appear in the main game, it seems you guys might have to make the fpgs now without putting them with noise, as in just mount them, set your control points as you would do and that's it. As for the custom enemy characters it's better to keep them in the mod folders.
Considering a lot of mods are using custom data folder, I recommend you not to delete 5.1 at all if you wanna play old mods, but new mods have to go now through this methods for custom enemies.
More stuff as we keep discovering more details in the transition from 5.1 to 5.2.
Yeah, that new feature will definitely make it much easier for modders

I'm looking forward to seeing old mods revamped for 16:9 too. I'll definitely update mine for v5.2

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Re: Streets of Rage Remake v5.2 is here!
No, that's bullshit. Enemy AI should not be hard on lower difficulties. It's why I hate SOR4. They basically kept their behaviour the same from Easy to Mania (only increasing speed and numbers). I'm not gonna be able to progress to higher difficulties in 5.2. I played Hard on 5.1 recently and that was a fair challenge that I felt like I could eventually master. I've got nowhere to progress to with this update.Charco wrote:The AI has improved greatly, the game is much more of a challenge now, as it should be, v5.1 was a bit of a cakewalk on Normal difficulty.
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