Streets of Rage Remake v5.2 is here!
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Re: Streets of Rage Remake v5.2 is here!
Iceferno wrote:As with 5.1, the route selection is SOR1, SOR2, and a blend of SOR3 & Remake.U2CAR wrote:
Noob question, but is the full game streets of rage 1, 2 and 3 included??
Is that on the maps selection screen??
Thanks, so if I select route o the 2nd game, all stages will be in the same order of the original game until the last stage and last boss of the 2nd game?? Or once I reach the last stage of the 2nd route/2nd game the game will automatically continue from the first stage of the 3rd route/3rd game??
U2CAR- Galsia
- Posts : 14
Join date : 2024-09-14
Re: Streets of Rage Remake v5.2 is here!
No, it's always an 8 stage route. There are some branching paths you can take, but there's no marathon option, unless someone has made a mod for one. If I remember right, you can choose between the SOR1 & 2 route to switch on Stage 4, and the SOR2 Stage 6 jungle in Remake has a path that splits off for a hidden Stage 7. The big changes in 5.2 from 5.1 are the Waterfront scene, an updated Wasteland, and the Sunset jetski section has an island at the half-way point.U2CAR wrote:Thanks, so if I select route o the 2nd game, all stages will be in the same order of the original game until the last stage and last boss of the 2nd game?? Or once I reach the last stage of the 2nd route/2nd game the game will automatically continue from the first stage of the 3rd route/3rd game??
Karo-sempai likes this post
Re: Streets of Rage Remake v5.2 is here!
What is marathon option?Iceferno wrote:there's no marathon option, unless someone has made a mod for one.
_________________
I can't make stages (=locations = backgrounds) by myself, so I will have to plagiarize; every mod of mine WILL imminently be a collection of "stolen" someone else's backgrounds from other mods. I promise to give something similar to the "proper credit", that is, the list of cannibalized games in the final "credits". I am not able to do something more than that, I can't help it; sorry to everyone. I meant no offense.
If I ever publish my "wannabe mods", I will GLADLY (and by default) allow any skilled modders to edit/update/improve such mediocre works AS THEY WANT TO... not changing the plot/scenario/dialogue, however... except with my special permission. The point is, it's the only thing I know how to do.
Karo-sempai- Donovan
- Posts : 74
Join date : 2023-06-26
Re: Streets of Rage Remake v5.2 is here!
Jumping from the last stage to the first stage of the next game.
Karo-sempai likes this post
Re: Streets of Rage Remake v5.2 is here!
It's been awhile since I've visited. Just downloaded 5.2 two days ago and so far....
I hate it.
I'm a Mania player and I usually run as Shiva. Signals, especially SoR1 Signals, have gone from being minor pests to the bane of my existence. Abadede regularly costs me 3 lives, and the karate guys just stay out of range all the time and either jump kick or palm strike. You used to be able to counter attacks like Signal's slide or the palm strike with Shiva's special attack, but not anymore - everything has priority over it, and if everything has priority over a special, then why even bother with it? All the other enemies seem to be cowards and I have to chase every last Galsia down, only to get hit in the back by the other one I wasn't chasing because my character can't be in two places at once. In particular the fact that absolutely nothing can stop Signal's slide attack is irritating as f*ck. He's a minor mook, but I'd rather face some of the boss enemies than a group of SoR1 Signals.
I'm thinking of switching back to 5.1 again, particularly after learning that most of the mods don't work on 5.2 Probably going to copy the music files over (those are amazing), and maybe, possibly see if I'm cool enough to figure out how to put the 5.2 stage changes into 5.1. I'm probably not cool enough to do that though.
I hate it.
I'm a Mania player and I usually run as Shiva. Signals, especially SoR1 Signals, have gone from being minor pests to the bane of my existence. Abadede regularly costs me 3 lives, and the karate guys just stay out of range all the time and either jump kick or palm strike. You used to be able to counter attacks like Signal's slide or the palm strike with Shiva's special attack, but not anymore - everything has priority over it, and if everything has priority over a special, then why even bother with it? All the other enemies seem to be cowards and I have to chase every last Galsia down, only to get hit in the back by the other one I wasn't chasing because my character can't be in two places at once. In particular the fact that absolutely nothing can stop Signal's slide attack is irritating as f*ck. He's a minor mook, but I'd rather face some of the boss enemies than a group of SoR1 Signals.
I'm thinking of switching back to 5.1 again, particularly after learning that most of the mods don't work on 5.2 Probably going to copy the music files over (those are amazing), and maybe, possibly see if I'm cool enough to figure out how to put the 5.2 stage changes into 5.1. I'm probably not cool enough to do that though.
Karma- Donovan
- Posts : 58
Join date : 2013-02-21
Location : Maryland, USA
Don Vecta, Iceferno and phesrell like this post
Re: Streets of Rage Remake v5.2 is here!
5.2 has great music, and if you do manage a 5.1A, do let us know. The stage updates were fun, but I'm with you on the AI. Very irritating and the enemy evasion makes combat a chore. I'd love a Widescreen 5.1 tbh, but a 5.1A would be amazing.Karma wrote:Probably going to copy the music files over (those are amazing), and maybe, possibly see if I'm cool enough to figure out how to put the 5.2 stage changes into 5.1. I'm probably not cool enough to do that though.
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