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Streets of Rage 4

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Post  Saven Thu Apr 30, 2020 9:09 am

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Post  Slaw Thu Apr 30, 2020 9:15 am

Ah, thank you. Oh well, just a one day delay I guess. I'm glad they at least said something

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Post  Waruiva Thu Apr 30, 2020 9:42 am

Wait, SOR4 is slightly delayed on PS4, while us Switch players get to play it earlier? That's no fair.
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Post  DamianD Thu Apr 30, 2020 10:21 am

I managed to get the game on Xbox early and I played almost 7 hours the game is amazing but difficult on normal. Downloading on Steam now.

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Post  Waruiva Thu Apr 30, 2020 11:32 am

Let's go!
Streets of Rage 4 - Page 8 L5Phwzq
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Post  Security Thu Apr 30, 2020 11:40 am

Has no running mechanism, either.
Co-op is problematic...

Even legit owners in their reviews, state explicitly: SorR V5.1 > Sor4

Maybe i have to test it myself, for a little bit. But i am almost certain i am gonna skip that one. I had high hopes for Lizardcube too, since Wonder Boy was actually great. Too bad.
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Post  Waruiva Thu Apr 30, 2020 12:09 pm

Just tried it. Complete lack of continue points unlike Fight 'n Rage, and I can't seem to consistently tech throws with Up+Jump.

Upon playing it further, I might prefer the way Cherry plays over other characters. It's cool that you can change characters after clearing each stage like in the Rushing Beat sequels.
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Post  Security Thu Apr 30, 2020 2:20 pm

Also, there is no way to keep going with a weapon, even if you do not get hit and it stays in your hands, unlike Remake. No options for running and weapons. Lost interest completely.
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Post  RuffNTumble Thu Apr 30, 2020 3:03 pm

Security wrote:Also, there is no way to keep going with a weapon, even if you do not get hit and it stays in your hands, unlike Remake. No options for running and weapons. Lost interest completely.

Cherry has the mobility, and that includes a run.

I'm going to assume that one of the development demands by SEGA was to ignore SoRR, so it would make sense that we haven't seen design iterations from that. SoR 2 seems to be the major influence here.
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Post  Waruiva Thu Apr 30, 2020 3:06 pm

You can drop weapons at the press of the pickup button, but it seems that you can't toss them away like in 2 and 3, at least I haven't figured out how to do that yet.
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Post  RuffNTumble Thu Apr 30, 2020 3:25 pm

Weapons can be kept between sections of stage, perhaps with some exceptions.

Forward and B to throw the weapon, or whatever the pick-up button is, forwards and that.
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Post  Security Thu Apr 30, 2020 3:48 pm

RuffNTumble wrote:Cherry has the mobility, and that includes a run.

I'm going to assume that one of the development demands by SEGA was to ignore SoRR, so it would make sense that we haven't seen design iterations from that. SoR 2 seems to be the major influence here.
Ah... That makes sense. Too bad, though. Lots of wasted potential, on that one (Sor4).

Well at least, i didn't rush to instabuy, as i initially had planned. Thankfully at that, too. On the contrary, if we could buy Streets of Rage Remake, i would gladly pay DOUBLE the price that Sor4 costs. It's *THAT* good!!!
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Post  Waruiva Thu Apr 30, 2020 5:13 pm

Streets of Rage 4 - Page 8 McOcGztMs. Y's attire reminds me of Hinako from King of Fighters.

Also, I found the requirements to unlock retro characters, which basically involves accumulating enough lifetime points:
https://respawnfirst.com/streets-of-rage-4-unlock-retro-characters/

It turns out that the game runs on a Guard Crush Games engine rather than a Lizardcube engine.
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Post  RuffNTumble Thu Apr 30, 2020 7:45 pm

Funny you should mention King of Fighters as the commissioner (level 2 boss) has a special attack that reminds me of Rugal's wall slam.

I've decided that he retired from fighting and became a corrupt public servant.


Last edited by RuffNTumble on Thu Apr 30, 2020 11:40 pm; edited 1 time in total
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Post  Saven Thu Apr 30, 2020 9:36 pm

Stuck on the Character Select screen. Too groovy.
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Post  Pulstar Thu Apr 30, 2020 10:10 pm

I'm playing with the retro filter for now; I hope pixelated enemy sprites get modded into the game eventually to even out the retro characters.

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Post  Saven Thu Apr 30, 2020 10:14 pm

I gotta say though. This game feels really GOOD. I'm liking the new approach for the Story Mode compared to the previous games. It feels like a new challenge!
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Post  Saven Thu Apr 30, 2020 10:56 pm

I know double posting is frowned upon here, but come on though *dances*:
https://www.youtube.com/watch?v=stlcRDqHENU
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Post  Gold Katana Fri May 01, 2020 4:26 am

Anyone knew some sort of complete list anything in SOR 4 which got inspired by or exclusively in SORR stuff?
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Post  thenomad Fri May 01, 2020 6:32 am

Played the first 2 stages, Xbox One with Gamepass (nice that gamepass finally made it's way to Japan).

My impression so far it's not good at all. I felt a mix of disapointment, frustration and angry.

The Good:

- While it's not my favorite graphic style, the animation is fluid, the combos look cool.
- The "backward" move to hit an enemy behind you works better, in the previous games was many times useless (you used to hit the enemy behind you and open your guard for the one in front of you. Now the move is very fast so you rapidly hit the enemy behind and continue to punish the one in front of you).
- Presentation is good. The story is simple but works perfectly with the tone of the series.
- you can change your character between stages. Amazing idea.
- Up to 4 players simultaneously.

The Bad:

- The gameplay. Started with Axel and then Blaze. Both felt slugish. You have a split second of being stuck between the last punch you thrown and start to move around. It's annoying as hell. It makes the game more difficult than needed because when you're surrounded by 3, 4 enemies, this split second feels like ages, and you're prone to be beaten because of it. Doesn't feel like any of the 3 previous games in terms of gameplay.
- If you punching an enemy, and another enter your punching reach area, he is not hit by your punches and instead, hit you with their move. In the SoR games, if an enemy enter your reach area when you punishing another enemy, both start to be beaten together.
- The soundtrack so far, is terrible. The opening theme is annoying. The first boss and second stage song went dangerously to the SoR3 soundtrack territory. Not as annoying as SoR3 songs, but almost as bad.
- Tried the modern control style. Felt confused like hell with the exclusive button to grab and throw stuff.
- Picked up stars, pressed the star button (RB/R1), and nothing happens. Need to learn whats the use of the stars.
- I haven't played with, but Cherry and Floyd are just meh/rehashe of Skate and Max, apparently..
- The game has a stupid bug where, if your Xbox it's not set to English language, the game get stucked on the start screen.

So far, I'm not liking the game at all, just felt angry, not happy playing it, thanks to the gameplay. I know it's not fair to give a final decision after playing only 2 stages, but I think you better stick with the SoRR, this is the real follow up to the classic games.
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Post  Lithium Flower Fri May 01, 2020 8:57 am

Just beat it again, ended up liking a lot more than the first playthrough. I think this might be it fellas... finally after 9 years, I finally have another beat em up that just CLICKS with me.

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Post  Slaw Fri May 01, 2020 10:27 am

So, I haven't beaten it yet but I really like the game. But it has some really OBVIOUS flaws that j hope they will patch. For one thing, I get they don't want everyone to run (but I would at least like a dash), but they should 100% implement a vertical roll. The defensive dodging of SoR3 is one or the best things about it. Secondly, they need to get rid of those i-frames on the bosses. Holy hell the way the bosses just eat hits and unfairly strike you back is enough to hold this game back. It feels like you just need enough lives to throw at them instead of any strategy

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Post  Jericho_mpm Fri May 01, 2020 2:07 pm

thenomad wrote:Played the first 2 stages, Xbox One with Gamepass (nice that gamepass finally made it's way to Japan).

My impression so far it's not good at all. I felt a mix of disapointment, frustration and angry.

The Good:

- While it's not my favorite graphic style, the animation is fluid, the combos look cool.
- The "backward" move to hit an enemy behind you works better, in the previous games was many times useless (you used to hit the enemy behind you and open your guard for the one in front of you. Now the move is very fast so you rapidly hit the enemy behind and continue to punish the one in front of you).
- Presentation is good. The story is simple but works perfectly with the tone of the series.
- you can change your character between stages. Amazing idea.
- Up to 4 players simultaneously.

The Bad:

- The gameplay. Started with Axel and then Blaze. Both felt slugish. You have a split second of being stuck between the last punch you thrown and start to move around. It's annoying as hell. It makes the game more difficult than needed because when you're surrounded by 3, 4 enemies, this split second feels like ages, and you're prone to be beaten because of it. Doesn't feel like any of the 3 previous games in terms of gameplay.
- If you punching an enemy, and another enter your punching reach area, he is not hit by your punches and instead, hit you with their move. In the SoR games, if an enemy enter your reach area when you punishing another enemy, both start to be beaten together.
- The soundtrack so far, is terrible. The opening theme is annoying. The first boss and second stage song went dangerously to the SoR3 soundtrack territory. Not as annoying as SoR3 songs, but almost as bad.
- Tried the modern control style. Felt confused like hell with the exclusive button to grab and throw stuff.
- Picked up stars, pressed the star button (RB/R1), and nothing happens. Need to learn whats the use of the stars.
- I haven't played with, but Cherry and Floyd are just meh/rehashe of Skate and Max, apparently..
- The game has a stupid bug where, if your Xbox it's not set to English language, the game get stucked on the start screen.

So far, I'm not liking the game at all, just felt angry, not happy playing it, thanks to the gameplay. I know it's not fair to give a final decision after playing only 2 stages, but I think you better stick with the SoRR, this is the real follow up to the classic games.

It's simple too say Bomberman and co made a better game after all this time I'm gutted -

Bomberman should be laughing with a blunt smoke on his throne like Mr X too sega saying (GOOD) hahahahaha

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Post  Security Fri May 01, 2020 5:38 pm

Jericho_mpm wrote:
It's simple too say Bomberman and co made a better game after all this time I'm gutted -

Bomberman should be laughing with a blunt smoke on his throne like Mr X too sega saying (GOOD) hahahahaha
LoL. I can picture it! Besides, Bombergames worked like 11 years on the project. And they brought together EVERYTHING. All enemies, all players, all stages, even mechanisms from each game, but allowing you to manually choose from, even mix (the options were particularly complex & freedom-giving)!

Not only the run/dash thing is absent, but the weapon style isn't nice, at least for me. In SorR i used to pick one and go as far as i could, without getting hit, sometimes even managed to beat the stage without losing it at all! Here, after a few swings, even if you don't throw it, it's gone!

And they discriminated again against Ash and Roo... The only retro players left outside, not being unlockable, even though they were properly implemented and legit in BKIII. One of the gimmicks that the fangame made me love, is Mr.X being playable and even Elle. One of the standard pairs that i frequently used. And all options for AI helper.

This is a nice braweler, alright, but a terribly SOR entry, in all due honesty. Content is minimal and new enemies lack inspiration and functionality, even (the ones with hands in pocket, who raise their heads towards you, as if they beg to get slapped and punched).

Wouldn't buy even if they paid me to. Getting for free obviously out of the picture (in steam briefly, if you followed the developer, you could win a free copy).
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Post  Jericho_mpm Fri May 01, 2020 6:06 pm

Security wrote:
Not only the run/dash thing is absent, but the weapon style isn't nice, at least for me. In SorR i used to pick one and go as far as i could, without getting hit, sometimes even managed to beat the stage without losing it at all! Here, after a few swings, even if you don't throw it, it's gone!

SOR4 copied that from here clearly and it failed on there aspects.

Security wrote:And they discriminated again against Ash and Roo...

+1

Security wrote:the ones with hands in pocket, who raise their heads towards you, as if they beg to get slapped and punched)

I don't know but it seemed too me 1 of them watch Orange Cassidy from AEW and just thought we should add that

Security wrote:Wouldn't buy even if they paid me to. Getting for free obviously out of the picture (in steam briefly, if you followed the developer, you could win a free copy).

I made a review myself this morning on you tube and i cussed the game so hard https://www.youtube.com/watch?v=trlrngyNwOo&t=315s

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