Streets of Rage 4
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46 posters
Page 1 of 13
Page 1 of 13 • 1, 2, 3 ... 11, 12, 13
Streets of Rage 4
https://www.streets4rage.com
It's happening boys
http://segabits.com/blog/2018/08/27/streets-of-rage-4-announced-watch-the-official-trailer-now/
Images here
It's happening boys
http://segabits.com/blog/2018/08/27/streets-of-rage-4-announced-watch-the-official-trailer-now/
Images here
Last edited by Lithium Flower on Mon Aug 27, 2018 4:11 pm; edited 1 time in total
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Lithium Flower- Galsia
- Posts : 40
Join date : 2013-01-28
Location : Colorado
Re: Streets of Rage 4
I wish I've seen my face when I read the title on gaming websites!
Axel with a beard and Blaze with her leather jacket as I always envisionned for a sequel?!
Unbelievable!
Axel with a beard and Blaze with her leather jacket as I always envisionned for a sequel?!
Unbelievable!
iceweb38- Admin
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Re: Streets of Rage 4
I don't like the graphics.
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Charco- Admin
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Re: Streets of Rage 4
I can't believe it's happening. I'm so excited!!
I'm trying to get in touch with the devs for a chance at composing, or to know who the composer will be.
I'm trying to get in touch with the devs for a chance at composing, or to know who the composer will be.
Re: Streets of Rage 4
Charco wrote:I don't like the graphics.
I agree on the graphics but I am so happy I am crying.
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DamianD- Donovan
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Re: Streets of Rage 4
You're crying?
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Charco- Admin
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Re: Streets of Rage 4
This is a FAN-game, right!? right? It looks like it was made in 2007 Newgrounds Flash Animation! I have no idea why anyone bother with Vector Graphics. Vector graphics look awful. Pixel/Raster art is the only type of 2d art that has more details and looks impressive from an artistic standpoint.
Original, Streets of Rage games look more detailed than this! Why not just go FULL 3d like Megaman 11 and Bloodstained!? there's no point in making 2d games that look so cheap.
I would bleach my eyes if Metal Slug "comes back" with graphics like this, Its just ugh.
Original, Streets of Rage games look more detailed than this! Why not just go FULL 3d like Megaman 11 and Bloodstained!? there's no point in making 2d games that look so cheap.
I would bleach my eyes if Metal Slug "comes back" with graphics like this, Its just ugh.
Rockmanxx- Galsia
- Posts : 33
Join date : 2017-08-19
Re: Streets of Rage 4
I couldn't hold my excitement in at work after finding out about this. After 24 years......its finally happening - STREETS OF RAGE 4!!!!!!!!!!!
While I am excited, I am still skeptical. I am not enjoying the artstyle much right now. But it doesn't look like complete shit either. So, I'm still optimistic. Do NOT fuck this up Sega!
While I am excited, I am still skeptical. I am not enjoying the artstyle much right now. But it doesn't look like complete shit either. So, I'm still optimistic. Do NOT fuck this up Sega!
Saven- Moderator
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Re: Streets of Rage 4
Charco wrote:You're crying?
Yes I was Streets of Rage is my favorite series I can't even count how many times I have bought Streets of Rage 2 and I am not ashamed.
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DamianD- Donovan
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Re: Streets of Rage 4
Not in love with the in-game graphics. Loving the comic book aesthetic in the cinematics though. Cautiously optimistic.
AdamHunter- Newbie
- Posts : 1
Join date : 2014-04-13
Re: Streets of Rage 4
Absolutely HAD to stream a reaction and played the whole trilogy (yes even SoR3 alongside BK3) in celebration. I'm not a huge fan of the art style although it's hand drawn but so far it looks like it'll still be decent. Please don't screw this up SEGA!
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Re: Streets of Rage 4
AdamHunter wrote:Not in love with the in-game graphics. Loving the comic book aesthetic in the cinematics though. Cautiously optimistic.
same here!
i hope they bring back Adam, Max, Skate and Zan even as DLC, same with that new woman.
sega, please don't fail this time!
Maria Lourenço- Galsia
- Posts : 17
Join date : 2018-08-18
Location : Brazil
Re: Streets of Rage 4
My take on this, I was quite surprised to learn that a SoR4 is actually in the works. I thought it was a joke when I saw it, but it seems to be true. After seeing the video, here are some of my thoughts I have gathered.
The art style seems to be one of the biggest and most controversial points about this. My take on it? I don't mind it personally. If I were in charge of designing SoR4, this is not the first choice I would make on its design aesthetic, basically, if I was working on SoR4 and this was the style I was suggested, I would probably pass on it, BUT, if it had to be this, then I can accept it because it is still at least a style I like. I would most certainly take it over a ghetto thug trash style ala Final Fight Streetwise, which is most likely what it would have been had they announced it a decade ago, even six years ago, but we are currently in an age where anything can happen and the ghetto trash style for something like this is less likely than it once was.
I cannot comment too much on things like what characters will be in or how the game will play, because, despite what some comments on youtube make it sound like, the game is not 85% done LOL It has quite a ways to go, so the final product could easily end up different from what we are seeing right now. I would hope that they take to giving changes up to existing goons like Signal and Big-Ben, because it suffers from SoR3 syndrome in that it uses the exact same design as the previous game without changing things up, although signal in 3 did at least have some changes, but I feel like they need to give the enemy designs a change up (like they did to axel and blaze) to further reflect the fact that it's a sequel and not a rehash, otherwise it can feel a bit redundant, but again, this is an early build, so that still has a lot of time to happen. The question is, will it?
On the topic of the rehash stuff and redundancy, I also hope the music changes up enough so it is not full of remixes with a few originals sprinkled about here and there. We stand a better chance of a nice soundtrack at this point as opposed to years back when it seemed inevitable that it would be a bunch of bad edgy rap. I hope it does better stuff than mere generic techno, which would have been the other thing we would have inevitably gotten years back, and at this point we still kind of need to dodge it, but it's not as bad as it once was. Leave the nostalgia stuff to a minimum or at least leave it to nostalgia based projects rather than making a new game and infecting it to the bone with nostalgia porn and having little originality. Obviously, some nostalgia is going to happen no matter what, and I can accept that, hell, SoR2 did that with SoR1, but this needs to act as a sequel. Have new music that is memorable, urban, jazzy, kinda mellow, but also blood pumping and intense. Do the opposite of what I am concerned with, make it consist of nice original tracks and sprinkle remixes here and there, make it a new game like it advertises itself as.
On a similar note, I am not sure if Yuzo will be on or not. As much as I would like him to be, if it is not, then, as blasphemous as this may be for me to say, I can accept that. I hope he can have a nice enough successor because I do believe that an SoR game or any game for that matter CAN survive musically without him, as blasphemous as that may sound (Shinobi III is a beautiful example, also every sonic game after 2 survived musically without Masato) From what I hear, it is clear he is interested and is possibly trying to get on board, otherwise he would have just said "No, I am not doing it." rather than "I can't talk about it here right now" and if he is not on board, he either couldn't (which I don't see happening, but what do I know?) or something about the project made him decline. On another unlikely note, maybe him not being native to english made his point come off the wrong way. I think my biggest concern is what will happen if he is not involved is that the internet will go nuts, there will be an overload of cringe for a while, and there will be an ineffectual petition that stands NO CHANCE of going anywhere begging the company to get Yuzo on board. I might even have difficulties looking up SoR related videos on YT without cringe comments seeping in somewhere.
Another concern that seems to be common, and that I agree with, is this being mobile only.
So yeah, all that aside, I do hope for the best, and any of my points are merely just concerns, and I state them pretty lightly because the game is still in early stages, and it is highly possible for a lot to change in between now and then.
The art style seems to be one of the biggest and most controversial points about this. My take on it? I don't mind it personally. If I were in charge of designing SoR4, this is not the first choice I would make on its design aesthetic, basically, if I was working on SoR4 and this was the style I was suggested, I would probably pass on it, BUT, if it had to be this, then I can accept it because it is still at least a style I like. I would most certainly take it over a ghetto thug trash style ala Final Fight Streetwise, which is most likely what it would have been had they announced it a decade ago, even six years ago, but we are currently in an age where anything can happen and the ghetto trash style for something like this is less likely than it once was.
I cannot comment too much on things like what characters will be in or how the game will play, because, despite what some comments on youtube make it sound like, the game is not 85% done LOL It has quite a ways to go, so the final product could easily end up different from what we are seeing right now. I would hope that they take to giving changes up to existing goons like Signal and Big-Ben, because it suffers from SoR3 syndrome in that it uses the exact same design as the previous game without changing things up, although signal in 3 did at least have some changes, but I feel like they need to give the enemy designs a change up (like they did to axel and blaze) to further reflect the fact that it's a sequel and not a rehash, otherwise it can feel a bit redundant, but again, this is an early build, so that still has a lot of time to happen. The question is, will it?
On the topic of the rehash stuff and redundancy, I also hope the music changes up enough so it is not full of remixes with a few originals sprinkled about here and there. We stand a better chance of a nice soundtrack at this point as opposed to years back when it seemed inevitable that it would be a bunch of bad edgy rap. I hope it does better stuff than mere generic techno, which would have been the other thing we would have inevitably gotten years back, and at this point we still kind of need to dodge it, but it's not as bad as it once was. Leave the nostalgia stuff to a minimum or at least leave it to nostalgia based projects rather than making a new game and infecting it to the bone with nostalgia porn and having little originality. Obviously, some nostalgia is going to happen no matter what, and I can accept that, hell, SoR2 did that with SoR1, but this needs to act as a sequel. Have new music that is memorable, urban, jazzy, kinda mellow, but also blood pumping and intense. Do the opposite of what I am concerned with, make it consist of nice original tracks and sprinkle remixes here and there, make it a new game like it advertises itself as.
On a similar note, I am not sure if Yuzo will be on or not. As much as I would like him to be, if it is not, then, as blasphemous as this may be for me to say, I can accept that. I hope he can have a nice enough successor because I do believe that an SoR game or any game for that matter CAN survive musically without him, as blasphemous as that may sound (Shinobi III is a beautiful example, also every sonic game after 2 survived musically without Masato) From what I hear, it is clear he is interested and is possibly trying to get on board, otherwise he would have just said "No, I am not doing it." rather than "I can't talk about it here right now" and if he is not on board, he either couldn't (which I don't see happening, but what do I know?) or something about the project made him decline. On another unlikely note, maybe him not being native to english made his point come off the wrong way. I think my biggest concern is what will happen if he is not involved is that the internet will go nuts, there will be an overload of cringe for a while, and there will be an ineffectual petition that stands NO CHANCE of going anywhere begging the company to get Yuzo on board. I might even have difficulties looking up SoR related videos on YT without cringe comments seeping in somewhere.
Another concern that seems to be common, and that I agree with, is this being mobile only.
So yeah, all that aside, I do hope for the best, and any of my points are merely just concerns, and I state them pretty lightly because the game is still in early stages, and it is highly possible for a lot to change in between now and then.
Cosmo- Donovan
- Posts : 58
Join date : 2013-01-16
Re: Streets of Rage 4
I suppose even I have to post on this. I'm quite pleased to see this. I hope they improve upon this to make an amazing game. Make us proud Sega, this is the best chance to do such.
Laucorn- SorR Contributor
- Posts : 41
Join date : 2013-01-10
Re: Streets of Rage 4
I think the initial trailer was more to gauge a reaction. Hopefully the devs will take the fan feedback on board and adapt the game accordingly.
Who knows what the final product will look like.
Who knows what the final product will look like.
Re: Streets of Rage 4
Now that my excitement and disbelief have calmed down, here's my opinion after a bit of analysis:
THE GOOD:
- New designs for Axel and Blaze are EXCELLENT (and exactly what I wanted to see in a SOR4): Axel with a beard and design evolved beyond the white shirt and blue jeans, Blaze with her BK3 leather jacket (at last!) looks superb!
- BADASS trailer with that animation. I really hope cutscenes are available in that style ingame.
- Smooth and detailed animations. Gotta love Blaze's defensive special and the flower mark it's leaving:
- Iconic ennemies are back! So far: Galsia, Y.Signal, Bigben, Eagle, Nora.
- New character/ennemy is kinda like Garnet concept evolved into a boss. Like SOR1 Haku-Oh concept was evolved into Shiva. So far, she looks unique with her snake.
THE NOT GOOD ENOUGH:
- No new basic ennemies shown (so far)
- Only Galsia and Nora have a newish design. The others didn't change one bit.
- Music heard in the trailer is good for the trailer but I just hope it's not representative of the entire OST.
- The so controversial graphic style. Comicbook style can be nice in certains aspects but some characters like Y.Signal looks flat for example with it. Oh well...
- Stages look MEH for now. The biggest problems I have with them are the lack of vibrant colors but also animations. Whats made SoR graphics good in the first place was the smart use of colors as well as plenty of animations! It made the stages all lively! They really need to improve that point badly!
- Only 2 playable characters announced.
All in all, it's not 100% the SOR4 I had in mind but I hope it'll end up better than Sonic 4 Ep1 qualitywise. It will very probably not surpass SORR but all I want is a decent game.
Also 614000 views in 24 hours!! This is impressive and almost as much as Sonic Mania with its very first trailer.
THE GOOD:
- New designs for Axel and Blaze are EXCELLENT (and exactly what I wanted to see in a SOR4): Axel with a beard and design evolved beyond the white shirt and blue jeans, Blaze with her BK3 leather jacket (at last!) looks superb!
- BADASS trailer with that animation. I really hope cutscenes are available in that style ingame.
- Smooth and detailed animations. Gotta love Blaze's defensive special and the flower mark it's leaving:
- Iconic ennemies are back! So far: Galsia, Y.Signal, Bigben, Eagle, Nora.
- New character/ennemy is kinda like Garnet concept evolved into a boss. Like SOR1 Haku-Oh concept was evolved into Shiva. So far, she looks unique with her snake.
THE NOT GOOD ENOUGH:
- No new basic ennemies shown (so far)
- Only Galsia and Nora have a newish design. The others didn't change one bit.
- Music heard in the trailer is good for the trailer but I just hope it's not representative of the entire OST.
- The so controversial graphic style. Comicbook style can be nice in certains aspects but some characters like Y.Signal looks flat for example with it. Oh well...
- Stages look MEH for now. The biggest problems I have with them are the lack of vibrant colors but also animations. Whats made SoR graphics good in the first place was the smart use of colors as well as plenty of animations! It made the stages all lively! They really need to improve that point badly!
- Only 2 playable characters announced.
All in all, it's not 100% the SOR4 I had in mind but I hope it'll end up better than Sonic 4 Ep1 qualitywise. It will very probably not surpass SORR but all I want is a decent game.
Also 614000 views in 24 hours!! This is impressive and almost as much as Sonic Mania with its very first trailer.
iceweb38- Admin
- Posts : 723
Join date : 2013-01-09
Re: Streets of Rage 4
SoR was never really a vibrant series though. If you compare it to Final Fight, which had very colourful levels. But then it was on the Snes which could facilitate it. SoR was more limited to darker, grittier levels, due to colour palette limitations. But they made them in such a way that it became part of the series' character. And Remake V5 managed to add to the backgrounds in a subtle way (when you compare the original SOR2 bridge with V5's).iceweb38 wrote:- Stages look MEH for now. The biggest problems I have with them are the lack of vibrant colors but also animations. Whats made SoR graphics good in the first place was the smart use of colors as well as plenty of animations! It made the stages all lively! They really need to improve that point badly!
I know there's a lot more available nowadays to make #4, but there should be some consistencies, and I agree, the level designs need to be mastered.
Re: Streets of Rage 4
Cosmo wrote:
On the topic of the rehash stuff and redundancy, I also hope the music changes up enough so it is not full of remixes with a few originals sprinkled about here and there. We stand a better chance of a nice soundtrack at this point as opposed to years back when it seemed inevitable that it would be a bunch of bad edgy rap. I hope it does better stuff than mere generic techno, which would have been the other thing we would have inevitably gotten years back, and at this point we still kind of need to dodge it, but it's not as bad as it once was. Leave the nostalgia stuff to a minimum or at least leave it to nostalgia based projects rather than making a new game and infecting it to the bone with nostalgia porn and having little originality. Obviously, some nostalgia is going to happen no matter what, and I can accept that, hell, SoR2 did that with SoR1, but this needs to act as a sequel. Have new music that is memorable, urban, jazzy, kinda mellow, but also blood pumping and intense. Do the opposite of what I am concerned with, make it consist of nice original tracks and sprinkle remixes here and there, make it a new game like it advertises itself as.
I agree 100% on this. As much as I love to hear remixes and see nostalgic things that I can go "Yeah that's cool", I really hope that the game isn't overloaded with it and isn't it's own identity and instead just a shell of what the series is.
Saven- Moderator
- Posts : 1344
Join date : 2013-01-09
Location : Streets of Rage
Re: Streets of Rage 4
YEAAAAH! It comes!.
Long time no see you guys.
I saw the news today. Well, is not 2d pixeled like i prefered, but it doenst look too bad i think.
After many sor4 canceled sequels, or how those asholes of sega-sammy insult the long hard work that the poor bomberlink did with his streets of rage remake, i didnt expect that sega will release a sor sequel.
So are good news.
Other good news is saw the recent openbor games with level up system like on castle crashers or knights of the round. Or much more memory for allow many chars like those recent final fight or double dragon revolution. Including playable enemies!
Long time no see you guys.
I saw the news today. Well, is not 2d pixeled like i prefered, but it doenst look too bad i think.
After many sor4 canceled sequels, or how those asholes of sega-sammy insult the long hard work that the poor bomberlink did with his streets of rage remake, i didnt expect that sega will release a sor sequel.
So are good news.
Other good news is saw the recent openbor games with level up system like on castle crashers or knights of the round. Or much more memory for allow many chars like those recent final fight or double dragon revolution. Including playable enemies!
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cabo-hicks- Hakuyo
- Posts : 333
Join date : 2013-01-24
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Re: Streets of Rage 4
Glad to see some of you fellas again
Same, an issue I often have with revivals is the lack of commitment to try anything new, especially in the music department. I'd love if they stuck to new things and avoided relying on nostalgia too much. I think some remixes in the same style as Slow Moon or Super Mix would be nice, like use the same core if you want but make it feel new by changing the other aspects of it.Saven wrote:
I agree 100% on this. As much as I love to hear remixes and see nostalgic things that I can go "Yeah that's cool", I really hope that the game isn't overloaded with it and isn't it's own identity and instead just a shell of what the series is.
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Lithium Flower- Galsia
- Posts : 40
Join date : 2013-01-28
Location : Colorado
Re: Streets of Rage 4
Do you think SORR had even a small influence in this revival?
And do you think this new official title will create a new fanbase that will come to SORR?
And do you think this new official title will create a new fanbase that will come to SORR?
Last edited by vince on Thu Aug 30, 2018 11:20 pm; edited 1 time in total
vince- Electra
- Posts : 284
Join date : 2015-04-01
Re: Streets of Rage 4
When it comes to music, who knows what direction it will take. If Yuzo really is chosen (and I'm optimistic he will be), he could take the music in a number of directions. He's proved he can do House, Techno, and his Trance has gotten amazing if you consider how his sound changed from Wangan Midnight Maximum Tune 1 to 5 (and apparently a 6th game has been confirmed).Saven wrote:Cosmo wrote:
On the topic of the rehash stuff and redundancy, I also hope the music changes up enough so it is not full of remixes with a few originals sprinkled about here and there. We stand a better chance of a nice soundtrack at this point as opposed to years back when it seemed inevitable that it would be a bunch of bad edgy rap. I hope it does better stuff than mere generic techno, which would have been the other thing we would have inevitably gotten years back, and at this point we still kind of need to dodge it, but it's not as bad as it once was. Leave the nostalgia stuff to a minimum or at least leave it to nostalgia based projects rather than making a new game and infecting it to the bone with nostalgia porn and having little originality. Obviously, some nostalgia is going to happen no matter what, and I can accept that, hell, SoR2 did that with SoR1, but this needs to act as a sequel. Have new music that is memorable, urban, jazzy, kinda mellow, but also blood pumping and intense. Do the opposite of what I am concerned with, make it consist of nice original tracks and sprinkle remixes here and there, make it a new game like it advertises itself as.
I agree 100% on this. As much as I love to hear remixes and see nostalgic things that I can go "Yeah that's cool", I really hope that the game isn't overloaded with it and isn't it's own identity and instead just a shell of what the series is.
I agree that the OST shouldn't be peppered with remixes and the odd original. Remake V5 did that and did it fairly well (though the tone wasn't consistent). I would love to see an entirely new soundtrack.
I do see some resemblances. There was that office stage in the trailer which reminded me of some of the V5 mods. I hope they take Remake more into consideration. I tweeted an Adam's Story Extended playthrough at them.vince wrote:Do you think SORR had even a small influence in this revival?
And do you think this new official title will create a new fanbase what will come to SORR?
Re: Streets of Rage 4
Now that you've pointed that out, that's what missing from this game aside from the pixel art. Sor Games were gritty&dark, very characteristic of the 90's and ironically Sor3 music has aged well as bizarre as it sounds. But that's not to say Sor games weren't graphically impressive, the backgrounds were still good to look at, for ex: the first fight with barbon when its raining is still some of the best graphics on Genesis.Iceferno wrote:SoR was never really a vibrant series though. If you compare it to Final Fight, which had very colourful levels. But then it was on the Snes which could facilitate it. SoR was more limited to darker, grittier levels, due to colour palette limitations.
This however, looks more like a sequel to Comix Zone. But like one the posters above said, this game is probably far from finished and they'll make the game look better. The only thing i'm really worried about is music. I won't even mind blatant remixes of old tunes in the absence of Yuzo, that's still better than new songs that would suck. Heck, if all else fails we can just mod it anyway.
Off topic:2018 has been a great year for beat'em'up games, Devil May Cry is coming back, Streets of Rage is coming back and now there's hints towards Onimusha coming back as well. The only thing missing is Final Fight/God Hand and we're all set for a beat'em'up renaissance.
Rockmanxx- Galsia
- Posts : 33
Join date : 2017-08-19
Re: Streets of Rage 4
1. Sega cr@pped on this masterpiece, our beloved fangame, right here...
2. They are so going to censor stuff out, based on the paranoia of politically correct bull (means no Ash, no Mr.X smoking cigar, no female enemies showing too much skin and other similar "corrections", that even happened back in the day; imagine today what the hell they are going to do, ever since "progressiveness" intensified!)
3. Sega killed even official remakes recently, much like that Golden Axe Alpha (from Sega Australia). And disbanded the studio behind it. Somehow, i seriously doubt their skills and inspiration, are enough, to make it happen (to a satisfactory level of quality, that is).
4. Sega is mostly a Steam-related company, through and through. This means no DRM-FREE version of this game...
I don't know, i honestly cannot find a SINGLE good reason, to make me want to buy this game, when it is out. I would appreciate some help (convincing). I don't like Sega for what they have become, i don't trust them and for those damned C&Ds, i even hate them, really.
2. They are so going to censor stuff out, based on the paranoia of politically correct bull (means no Ash, no Mr.X smoking cigar, no female enemies showing too much skin and other similar "corrections", that even happened back in the day; imagine today what the hell they are going to do, ever since "progressiveness" intensified!)
3. Sega killed even official remakes recently, much like that Golden Axe Alpha (from Sega Australia). And disbanded the studio behind it. Somehow, i seriously doubt their skills and inspiration, are enough, to make it happen (to a satisfactory level of quality, that is).
4. Sega is mostly a Steam-related company, through and through. This means no DRM-FREE version of this game...
I don't know, i honestly cannot find a SINGLE good reason, to make me want to buy this game, when it is out. I would appreciate some help (convincing). I don't like Sega for what they have become, i don't trust them and for those damned C&Ds, i even hate them, really.
Last edited by Security on Wed Aug 29, 2018 6:54 pm; edited 1 time in total
Security- Fog
- Posts : 230
Join date : 2016-03-08
Location : Syndicate Headquarters
Re: Streets of Rage 4
I know that sega commited terrible sins. Stupid Censorship on the past, or the stupid attack to the sorr of the poor bomberlink...
But think guys that yes... more people will join us in the fanbase. for plays hacks, sorr v5, sorr mods or openbor remakes.
So are good news for the revival of not only sor. Also golden axe and shinobi or who knows what more...
Also... dont forget this time is not like in the past.
Today even castle crashers or else game will mix jokes with gore scenes/violence.
This arent the same times than in the past... so many posibilities are open...
Look resident evil 2 remake... with much more clear realistic graphics... much more violence...
If sega gives his ok, more violence into the games will come. (Depending also on their age target)
Also, retake streets of rage or golden axe games, who knows... maybe could open the way to make movies!!.
For example... Do you imagine a kickstarter proyect of a shinobi parkour movie? Or a sor/golden axe movie?
Today, there are other ways for do the things. Even if the chances are slim. You know.
But think guys that yes... more people will join us in the fanbase. for plays hacks, sorr v5, sorr mods or openbor remakes.
So are good news for the revival of not only sor. Also golden axe and shinobi or who knows what more...
Also... dont forget this time is not like in the past.
Today even castle crashers or else game will mix jokes with gore scenes/violence.
This arent the same times than in the past... so many posibilities are open...
Look resident evil 2 remake... with much more clear realistic graphics... much more violence...
If sega gives his ok, more violence into the games will come. (Depending also on their age target)
Also, retake streets of rage or golden axe games, who knows... maybe could open the way to make movies!!.
For example... Do you imagine a kickstarter proyect of a shinobi parkour movie? Or a sor/golden axe movie?
Today, there are other ways for do the things. Even if the chances are slim. You know.
_________________
visit http://cabo-hicks.blogspot.com.es/ for see ALL my crazy cheat codes for genesis & mame32.
things like change the prehistoric isle ending, play as the enemies in double dragon1&2, sonic codes, etc, etc.
cabo-hicks- Hakuyo
- Posts : 333
Join date : 2013-01-24
Location : sevilla (spain)
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