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Questions & How To's

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Post  6566328 Mon Jun 02, 2014 5:20 pm

hi,I want to know, two star max, X Down Right, whether can be changed to X Down up, because it's easier to press

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Post  Don Vecta Mon Jun 02, 2014 7:01 pm

6566328 wrote:hi,I want to know, two star max, X Down Right, whether can be changed to X Down up, because it's easier to press

Nope, special moves cannot be reconfigured. It's like trying to change the motion of a hadouken for Ryu from d ddf f + P into f f + P

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Post  6566328 Tue Jun 03, 2014 8:55 am

Don Vecta wrote:
6566328 wrote:hi,I want to know, two star max, X Down Right, whether can be changed to X Down up, because it's easier to press

Nope, special moves cannot be reconfigured. It's like trying to change the motion of a hadouken for Ryu from d ddf f + P into f f + P
OH I KNOW. Smile 

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Post  6566328 Wed Jun 04, 2014 10:16 pm

I don't know whether there is about the enemy and oneself. The theme of attack frame. For example, blaze (3), forward+special is very fast, but, I do not know the specific frame

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Questions & How To's - Page 6 Empty Questions RE: Color and Name Editor

Post  Xvall Tue Jul 15, 2014 6:23 am

Just has a few questions regarding the color and name editor.

1) I changed the Mona/Lisa || Yasha/Onihimie sprites, all of them, to one specific color because I was having trouble getting them to show up in those colors in their boss stage at the bar. They still don't show up in different colors there, but they do in the boss rush. Are certain bosses or units in the main storyline just color locked? I was having difficulty altering some of the random enemies in this fashion the same way I did with the twins.

2) Do certain name slots correspond to certain pallets for the enemies? I have both the editors unlocked and I'm basically wanting to synchronize certain names to certain pallets. For instance, making my red Donovan named "Hellboy", green one named "Hulk"; how would I go about ensuring that the name I want attaches to a specific palette? Or does it just randomize the enemy names and palettes in the game?

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Post  Si0r Thu Jul 17, 2014 5:45 pm

Hi All

I have for the last few days been trying to record using many different screen recording software to record my game to pop on youtube. But nothing seems to work as the recording is all messed up and is not full screen more a square box with my desktop taking up the rest of the screen Sad.

Any thing I am missing here that could be causing this?

Any help would be great Smile

cheers si

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Post  BigDarsh Sat Jul 19, 2014 1:19 am

Technically speaking, when you play in fullscreen mode, the game is in a 320x240 window (probably a the top left corner of the screen).

If you use camtasia to record your run, while playing "Full screen mode"; I think you can adjust the video recording size (320x240) and put it in the target in the top left corner.

If it does not work, then record while playing in windows mode and it will work.
PS: I tried myself to record video like this, and it works perfectly but my computer is not powerful enough to suport the recording while playing, so the game is slow down, and that sucks.

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Post  Rocketeer Raccoon Tue Jul 22, 2014 12:49 am

Just wondering about those grenades weapons, is it possible to throw them and make them explode immediately instead of having a timed delay? The only method I have seen where you can is if you throw a grenade at a wall and it instant explodes so I'm wondering if there's a way without a wall?
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Post  CarlitosArg Tue Oct 21, 2014 5:37 am

Why the street of rage 3 remake is very different than the original game?


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Post  Saven Wed Oct 22, 2014 1:41 am

krloxxx wrote:Why the street of rage 3 remake is very different than the original game?


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Post  Don Vecta Wed Oct 22, 2014 6:33 pm

Saven wrote:
krloxxx wrote:Why the street of rage 3 remake is very different than the original game?


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LMAO~! My thoughts exactly!

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Post  Pablo Ignacio Scaletta Thu Jan 01, 2015 6:47 pm

TheWorldasd wrote:Just wondering, under the sticky for downloads, there is no link for sorR 5.0a, did sega pull it down again?
Not put the link yet I guess. But I think it is not quite necessary. BTW IDK how much effort has SEGA taken on this thing. But actually the game has been spreaded too much on the internet.[/quote]
Hello, everyone! I downloaded it from here: http://www.g4g.it/2011/04/07/streets-of-rage-remake-v5-0-final-version/
Hope it helps.

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Post  Saven Fri Jan 02, 2015 2:06 am

Pablo Ignacio Scaletta wrote:Hello, everyone! I downloaded it from here: http://www.g4g.it/2011/04/07/streets-of-rage-remake-v5-0-final-version/
Hope it helps.

There is a new version since 5.0a came out, 5.1. You can find it in the topic below. Wink
http://www.sorrcommunity.com/t322-streets-of-rage-remake-v5-1-discussion-thread
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Post  Endsareforever Sun Jan 11, 2015 10:11 am

I downloaded and extracted the .rar file from the link, but the folder has .dat files.

How can I access the game guys ? Thank you !

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Post  BigDarsh Mon Jan 12, 2015 4:12 am


_________________
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"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

-CajNatalie-
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Post  Endsareforever Mon Jan 12, 2015 12:59 pm


Hey man, thanks but I was referring to the 5.1 version download...could you kindly help ?

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Post  BigDarsh Mon Jan 12, 2015 5:18 pm

Sure, it is very easy. download any "full game" version of SoRRv5.

Then copy/paste the dat file of the version you want to play.

exemple: on my computer, I've sorrv5.0 (full game) and I have to other dat files (the one of sorrv5.0a and the one of sorrv5.1) so I just have to copy the dat file to update my game ! (make back up if you want, like i did !)

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Streets of Rage : Game vs Lore Analysis avaible here
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"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

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Post  toph_bei_fong Sat Jan 24, 2015 2:43 pm

Hey guys I just got a new monitor and TV that supports native 1920x1080. Is there any way I can make SORR run in 1920x1080?

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Post  bazzza Sat Jan 24, 2015 5:49 pm

toph_bei_fong wrote:Hey guys I just got a new monitor and TV that supports native 1920x1080. Is there any way I can make SORR run in 1920x1080?

No because the creators Bomber games wanted to keep the resolution close to the original, but at the time this was created 600X400 was the smallest resolution available on operating systems. Also I think that this game in 1080p would look horrible, it would lose some of the detail in the graphics because 1080p is really only for HD games and films and so on. This game is made with sprites and everyone knows that sprites are best at fairly low resolutions making them 1080p would make them looked stretched and disproportioned and ugly.
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Post  Shyning77 Sun Jan 25, 2015 5:11 pm

I have a question that should have been asked quite a few times already, but...

Is there a way to force SORR to run in full screen mode on a 16:9 PC monitor with the correct 4:3 aspect ratio ?

Just like for the movies, I prefer to display the picture as it was meant to be Razz

Thanks in advance.

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Post  toph_bei_fong Tue Jan 27, 2015 2:30 am

bazzza wrote:
toph_bei_fong wrote:Hey guys I just got a new monitor and TV that supports native 1920x1080. Is there any way I can make SORR run in 1920x1080?

No because the creators Bomber games wanted to keep the resolution close to the original, but at the time this was created 600X400 was the smallest resolution available on operating systems. Also I think that this game in 1080p would look horrible, it would lose some of the detail in the graphics because 1080p is really only for HD games and films and so on. This game is made with sprites and everyone knows that sprites are best at fairly low resolutions making them 1080p would make them looked stretched and disproportioned and ugly.

I understand what you are saying, can't run in 1920X1080, got it. But it's a personal preference. I don't mind the stretching. So I'll just play it upscaled.

Also sprites looking ugly in HD resolutions is an opinion because SNK has made beautiful HD sprites

https://www.google.com/search?q=kof+xiii+sprites&rlz=1C1CHFX_enUS607US607&espv=2&biw=1920&bih=955&source=lnms&tbm=isch&sa=X&ei=e_fGVOm-MM62yATDlIDgBA&ved=0CAYQ_AUoAQ

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Post  Mr.Din Tue Jan 27, 2015 3:04 am

toph_bei_fong wrote:
bazzza wrote:
toph_bei_fong wrote:Hey guys I just got a new monitor and TV that supports native 1920x1080. Is there any way I can make SORR run in 1920x1080?

No because the creators Bomber games wanted to keep the resolution close to the original, but at the time this was created 600X400 was the smallest resolution available on operating systems. Also I think that this game in 1080p would look horrible, it would lose some of the detail in the graphics because 1080p is really only for HD games and films and so on. This game is made with sprites and everyone knows that sprites are best at fairly low resolutions making them 1080p would make them looked stretched and disproportioned and ugly.

I understand what you are saying, can't run in 1920X1080, got it. But it's a personal preference. I don't mind the stretching. So I'll just play it upscaled.

Also sprites looking ugly in HD resolutions is an opinion because SNK has made beautiful HD sprites

https://www.google.com/search?q=kof+xiii+sprites&rlz=1C1CHFX_enUS607US607&espv=2&biw=1920&bih=955&source=lnms&tbm=isch&sa=X&ei=e_fGVOm-MM62yATDlIDgBA&ved=0CAYQ_AUoAQ
I think he meant small sprites upscaled looks ugly not actual hd sprites.

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Post  Benny26 Tue Jan 27, 2015 1:47 pm

Shyning77 wrote:I have a question that should have been asked quite a few times already, but...

Is there a way to force SORR to run in full screen mode on a 16:9 PC monitor with the correct 4:3 aspect ratio ?

Just like for the movies, I prefer to display the picture as it was meant to be Razz

Thanks in advance.

I don't think there is. It's possible if the TV or monitor has aspect ratio settings though itself, that's how i do it on my TV.

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Post  bazzza Tue Jan 27, 2015 9:20 pm

Mr.Din wrote:
toph_bei_fong wrote:
bazzza wrote:
toph_bei_fong wrote:Hey guys I just got a new monitor and TV that supports native 1920x1080. Is there any way I can make SORR run in 1920x1080?

No because the creators Bomber games wanted to keep the resolution close to the original, but at the time this was created 600X400 was the smallest resolution available on operating systems. Also I think that this game in 1080p would look horrible, it would lose some of the detail in the graphics because 1080p is really only for HD games and films and so on. This game is made with sprites and everyone knows that sprites are best at fairly low resolutions making them 1080p would make them looked stretched and disproportioned and ugly.

I understand what you are saying, can't run in 1920X1080, got it. But it's a personal preference. I don't mind the stretching. So I'll just play it upscaled.

Also sprites looking ugly in HD resolutions is an opinion because SNK has made beautiful HD sprites


https://www.google.com/search?q=kof+xiii+sprites&rlz=1C1CHFX_enUS607US607&espv=2&biw=1920&bih=955&source=lnms&tbm=isch&sa=X&ei=e_fGVOm-MM62yATDlIDgBA&ved=0CAYQ_AUoAQ
I think he meant small sprites upscaled looks ugly not actual hd sprites.

Yes I did sorry for not being specific.
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Post  Shyning77 Wed Jan 28, 2015 6:25 pm

Benny26 wrote:
Shyning77 wrote:I have a question that should have been asked quite a few times already, but...

Is there a way to force SORR to run in full screen mode on a 16:9 PC monitor with the correct 4:3 aspect ratio ?

Just like for the movies, I prefer to display the picture as it was meant to be Razz

Thanks in advance.

I don't think there is. It's possible if the TV or monitor has aspect ratio settings though itself, that's how i do it on my TV.
Ow, too bad... Sad I don't like playing a game planned for a 4:3 aspect ratio with a stretched picture. For a beat-them-all, that also affects timing and hit/jump distances slightly IMO.

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