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Streets of Rage: Syndicate Chaos

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Post  Guest Sun Feb 11, 2018 2:04 am

STREETS OF RAGE: SYNDICATE CHAOS

This project was once started by me years ago, but it was cancelled due to some development issues. Some time last year, BlackBlade34 talked to me about bringing the project back to life. He led the project's development with some help from me and already existing stuff that was made by me years before. Modifications have been made here and there, but now you can finally experience this once lost SoRMaker game made to be played in Streets of Rage Remake V5.

Story:
Two years after the events of Streets of Rage 3, a war between two crime syndicates wreak havoc around the city. Gang wars and murders are happening everywhere, and it's up to Axel, Blaze, Adam, Skate, Max, and Zan to stop the syndicates. Our heroes must split up into two teams, each searching for one of the syndicate bosses and bringing down the syndicates. The identities of both crime bosses are mysteries that must be solved by each team, fighting through countless waves of criminals once again on the STREETS OF RAGE.

If you are playing as one of the following characters, the story continues by taking the straight path in Stage 1:
Axel
Blaze
Max

For these other characters, the story continues from an alternate path in Stage 1:
Adam
Skate
Zan

DOWNLOADS:

Regular download:
https://mega.nz/#!EfgCRCSa!pRO3jyxb3ce0XvMXdXRx5R6_zwWmOgChrOGOrEKxY8U

Enemy Palettes:
https://mega.nz/#!FboXjBYZ!QxLB2691Cn4Sr3tesqvEAU4oKbKFoAMIbZ2sfBQSeDY

For people who have trouble installing SoRMaker mods (comes with SoRRv5 and other related utilities/resources, so download will take longer):
https://mega.nz/#!oaYxwC7B!Zp34k6r12QaaprJNrbTr1URHhMKFNEyhfmlZx9eOU4Q


Last edited by SoulFireBlaze on Mon Feb 19, 2018 2:03 am; edited 4 times in total

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Post  Don Vecta Sun Feb 11, 2018 9:20 am

Hell yeah! Time to dust off my SORR and play again!

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Streets of Rage: Syndicate Chaos Empty Very cool night stage on the bridge! Thank you very much! Very interested mod)

Post  Puzirkov Sun Feb 11, 2018 7:44 pm

SoulFireBlaze wrote:STREETS OF RAGE: SYNDICATE CHAOS

This project was once started by me years ago, but it was cancelled due to some development issues. Some time last year, my friend Blackblade34 sought to work with me to revive and finish the project. Modifications have been made here and there, but now you can finally experience this once lost SoRMaker game made for Streets of Rage Remake V5.

Story:
Two years after the events of Streets of Rage 3, a war between two crime syndicates wreak havoc around the city. Gang wars and murders are happening everywhere, and it's up to Axel, Blaze, Adam, Skate, Max, and Zan to stop the syndicates. Our heroes must split up into two teams, each searching for one of the syndicate bosses and bringing down the syndicates. The identities of both crime bosses are mysteries that must be solved by each team, fighting through countless waves of criminals once again on the STREETS OF RAGE.

If you are playing as one of the following characters, the story continues by taking the straight path in Stage 1:
Axel
Blaze
Max

For these other characters, the story continues from an alternate path in Stage 1:
Adam
Skate
Zan

DOWNLOADS:

Regular download:
https://mega.nz/#!EfgCRCSa!pRO3jyxb3ce0XvMXdXRx5R6_zwWmOgChrOGOrEKxY8U

For people who have trouble installing SoRMaker mods (comes with SoRRv5 and other related utilities/resources, so download will take longer):
https://mega.nz/#!oaYxwC7B!Zp34k6r12QaaprJNrbTr1URHhMKFNEyhfmlZx9eOU4Q
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Post  Sshadow5001 Mon Feb 12, 2018 12:50 am

So does this mod contain any custom palettes? I'm just curious.
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Post  Guest Mon Feb 12, 2018 1:45 am


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Post  Blackblade34 Mon Feb 12, 2018 1:49 pm

Don Vecta wrote:Hell yeah! Time to dust off my SORR and play again!

Just go for it, but I suggest you to start the game with Path A since Path B is more difficult!
Anyway good luck with your game-play! Twisted Evil Cool
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Post  Charco Mon Feb 12, 2018 8:34 pm

Great to see a new mod, will download this and play it with my buddy!

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Post  Blackblade34 Tue Feb 13, 2018 3:56 pm

Charco wrote:Great to see a new mod, will download this and play it with my buddy!


Razz Have fun with it gentlemen, I hope you will enjoy it!
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Post  Sshadow5001 Fri Feb 16, 2018 5:57 pm

Alright I gave the 1st path a playthrough, wasn't to bad at all, though the cutscenes scripts need a bit of work.
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Post  Mr.Din Fri Feb 16, 2018 11:08 pm

Hope you plan on giving credit for using project neo's select theme. playing through this now.

Edit: so played through what I assume is Axel, Blaze and Max's path.

- The story is alright, lot's of idle talking but I like the attempt. Never been a big fan of dialogue in the middle of fighting so if anything important was there I skipped it.

- Some stages look beautiful, others have some potential with a little less copy pasta going on but then there's some that have really annoying things like the overlay of red, very harsh on the eyes.

- Music choice is a bit all over the place, I do like the use of fighting force tracks as well as some new (to me anyway) SoR remixes though some other tracks feel out of place.

- Enemy placement could definitely use some work, feels a bit messy in some areas, empty in others. There are some awkward moments where I thought the level would end and it didn't. like when I fought the antonio clone in the casino, the wave of hakuyo's after him just felt off, maybe swap them?

- The escape scene is horrendous, honestly. WAY too much going on, poison gas, explosions everywhere, walls, fire, a timer and even a completely out of place falling container. Sheesh pick 1 or 2 and stick with it lol.

- I do like the mixture of some elements, the conveyor belt in combination with the press. needs a little fine tuning but it's a good concept, makes the factory feel like a factory.

All in all the mod has serious potential, keep at it. I'll be back with more feedback on the other route(s)

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Post  Blackblade34 Sat Feb 17, 2018 11:05 pm

Mr.Din wrote:Hope you plan on giving credit for using project neo's select theme. playing through this now.

Edit: so played through what I assume is Axel, Blaze and Max's path.

- The story is alright, lot's of idle talking but I like the attempt. Never been a big fan of dialogue in the middle of fighting so if anything important was there I skipped it.

- Some stages look beautiful, others have some potential with a little less copy pasta going on but then there's some that have really annoying things like the overlay of red, very harsh on the eyes.

- Music choice is a bit all over the place, I do like the use of fighting force tracks as well as some new (to me anyway) SoR remixes though some other tracks feel out of place.

- Enemy placement could definitely use some work, feels a bit messy in some areas, empty in others. There are some awkward moments where I thought the level would end and it didn't. like when I fought the antonio clone in the casino, the wave of hakuyo's after him just felt off, maybe swap them?

- The escape scene is horrendous, honestly. WAY too much going on, poison gas, explosions everywhere, walls, fire, a timer and even a completely out of place falling container. Sheesh pick 1 or 2 and stick with it lol.

- I do like the mixture of some elements, the conveyor belt in combination with the press. needs a little fine tuning but it's a good concept, makes the factory feel like a factory.

All in all the mod has serious potential, keep at it. I'll be back with more feedback on the other route(s)




Thanks for comment mate! Well, the enemy replacement has given a lot of question to us! My partner( SoulFireBlaze)wanted much more foes at a few battle scenes, but I was convinced about putting more foes on those scenes will make the game-play too hard for the players, so I decided to make some scenes easy and others will be hard so I was balancing the game mod on this way!
Hahahaha!: The escape scene is unique really, I have put many effects, traps on it but I still feel like that scene is easy enough! We have tested that scene about 300 times(maybe more)but it is not difficult to complete it, if u keep practicing on it you will get used to it easily and very soon! Smile
Anyway good luck for path B but be gentle there since that route is more difficult then path A! Twisted Evil
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Post  Blackblade34 Sat Feb 17, 2018 11:09 pm

Sshadow5001 wrote:Alright I gave the 1st path a playthrough, wasn't to bad at all, though the cutscenes scripts need a bit of work.


Well done! Wink Have u played the Path A on mania level? Path A on mania is gonna give you the ,,real end credits,,!
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Post  Don Vecta Sun Feb 18, 2018 9:45 pm

Okay, so I tried route one. This is my feedback:


  • Mixbag of styles among the scenes. Some were splendid (loved the casino, for example or the park), some other were okaysh but some were a true eyesore (like those weird neon looking areas or the office of Mr. X), I think graphically speaking the mod was inconsistent in style and quality.
  • Enemy placement was also kinda mixed. Some areas were quite fun while other were dragging too much. I learned that a good pace never goes beyond 2 waves of enemies per stop. Needs work and fine tuning.
  • Liked the production of showing a post-credits scene bringing a sequel. That was nice, just get rid of those neon colors!
  • Music wise was okay, unremarkable except the casino area, which had the best music in game.
  • I also hated the last sequence. Too much going on and that game over timer was way too much. There were 3 escape missions back to back and was getting old, the third one was what made me drop the controller and not trying again. Definitely that killed the mod in my eyes.
  • Lots of technical issues out there like misplaced layers that showed blurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrred areas, enemies popping out of nowhere and so on. Needs more fine tuning out there.


It does have potential cuz has some fun parts but others need some work going on. Not bad but can be a lot better.

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Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
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Post  Puzirkov Mon Feb 19, 2018 6:11 pm

SoulFireBlaze wrote:STREETS OF RAGE: SYNDICATE CHAOS

This project was once started by me years ago, but it was cancelled due to some development issues. Some time last year, BlackBlade34 talked to me about bringing the project back to life. He led the project's development with some help from me and already existing stuff that was made by me years before. Modifications have been made here and there, but now you can finally experience this once lost SoRMaker game made to be played in Streets of Rage Remake V5.

Story:
Two years after the events of Streets of Rage 3, a war between two crime syndicates wreak havoc around the city. Gang wars and murders are happening everywhere, and it's up to Axel, Blaze, Adam, Skate, Max, and Zan to stop the syndicates. Our heroes must split up into two teams, each searching for one of the syndicate bosses and bringing down the syndicates. The identities of both crime bosses are mysteries that must be solved by each team, fighting through countless waves of criminals once again on the STREETS OF RAGE.

If you are playing as one of the following characters, the story continues by taking the straight path in Stage 1:
Axel
Blaze
Max

For these other characters, the story continues from an alternate path in Stage 1:
Adam
Skate
Zan

DOWNLOADS:

Regular download:
https://mega.nz/#!EfgCRCSa!pRO3jyxb3ce0XvMXdXRx5R6_zwWmOgChrOGOrEKxY8U

Enemy Palettes:
https://mega.nz/#!FboXjBYZ!QxLB2691Cn4Sr3tesqvEAU4oKbKFoAMIbZ2sfBQSeDY

For people who have trouble installing SoRMaker mods (comes with SoRRv5 and other related utilities/resources, so download will take longer):
https://mega.nz/#!oaYxwC7B!Zp34k6r12QaaprJNrbTr1URHhMKFNEyhfmlZx9eOU4Q


Very good proect! I played Maz in this mod
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Post  Mr.Din Mon Feb 19, 2018 10:55 pm

Don Vecta wrote:Okay, so I tried route one. This is my feedback:


  • Mixbag of styles among the scenes. Some were splendid (loved the casino, for example or the park), some other were okaysh but some were a true eyesore (like those weird neon looking areas or the office of Mr. X), I think graphically speaking the mod was inconsistent in style and quality.
  • Enemy placement was also kinda mixed. Some areas were quite fun while other were dragging too much. I learned that a good pace never goes beyond 2 waves of enemies per stop. Needs work and fine tuning.
  • Liked the production of showing a post-credits scene bringing a sequel. That was nice, just get rid of those neon colors!
  • Music wise was okay, unremarkable except the casino area, which had the best music in game.
  • I also hated the last sequence. Too much going on and that game over timer was way too much. There were 3 escape missions back to back and was getting old, the third one was what made me drop the controller and not trying again. Definitely that killed the mod in my eyes.
  • Lots of technical issues out there like misplaced layers that showed blurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrred areas, enemies popping out of nowhere and so on. Needs more fine tuning out there.


It does have potential cuz has some fun parts but others need some work going on. Not bad but can be a lot better.
pretty much my same sentiments, ESPECIALLY on the escape scene, it being easy/hard isn't the problem just way too much going on to the point of annoyance. I felt the same about dropping the mod after that scene, I will likely play through Adam/Skate/Zan path in the future.

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Post  Blackblade34 Tue Feb 20, 2018 10:38 pm

Don Vecta wrote:Okay, so I tried route one. This is my feedback:


  • Mixbag of styles among the scenes. Some were splendid (loved the casino, for example or the park), some other were okaysh but some were a true eyesore (like those weird neon looking areas or the office of Mr. X), I think graphically speaking the mod was inconsistent in style and quality.
  • Enemy placement was also kinda mixed. Some areas were quite fun while other were dragging too much. I learned that a good pace never goes beyond 2 waves of enemies per stop. Needs work and fine tuning.
  • Liked the production of showing a post-credits scene bringing a sequel. That was nice, just get rid of those neon colors!
  • Music wise was okay, unremarkable except the casino area, which had the best music in game.
  • I also hated the last sequence. Too much going on and that game over timer was way too much. There were 3 escape missions back to back and was getting old, the third one was what made me drop the controller and not trying again. Definitely that killed the mod in my eyes.
  • Lots of technical issues out there like misplaced layers that showed blurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrred areas, enemies popping out of nowhere and so on. Needs more fine tuning out there.


It does have potential cuz has some fun parts but others need some work going on. Not bad but can be a lot better.




Well, the truth is this mod could have been better as you said.....unfortunately it did not happen like that for personal reasons, but I won't talk about those reasons and they're not essential either I think! Anyway like I am just a beginner in this profession and this was my first mod I admit that both of us(me and my friend)have put lot of work effort and time in this project even if it's not perfect we did a very good job! Cool
I have chosen a lot of nice songs for this mod I have took care of it, but I am not agree with you about the casino music is the best one in the game, but everyone has different taste in everything, all we know that! Very Happy
As for escape scenes maybe they were too long and too much things were going on, but these scenes appear only on mania difficulty which reveals the real ending of this storyline after you play it through, so it was intentional of course!
I wonder if any of you have played the ,,alternative route,, through which comes at stage8-2 and also that pathway heads you to finish the mod in ,,bad ending!??,, Twisted Evil
Thanks for your feedback Vecta I hope you will finish the path B as well very soon! Thumbs up
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Post  Ikmb Tue Apr 17, 2018 12:13 am

Can I have a breakdown of the epic soundtrack used in this mod? Amazing mod by the way!!! Very Happy

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Streets of Rage: Syndicate Chaos Empty THE 2ND PART....!!!

Post  Blackblade34 Tue May 01, 2018 4:20 pm

SoulFireBlaze wrote:STREETS OF RAGE: SYNDICATE CHAOS

This project was once started by me years ago, but it was cancelled due to some development issues. Some time last year, BlackBlade34 talked to me about bringing the project back to life. He led the project's development with some help from me and already existing stuff that was made by me years before. Modifications have been made here and there, but now you can finally experience this once lost SoRMaker game made to be played in Streets of Rage Remake V5.

Story:
Two years after the events of Streets of Rage 3, a war between two crime syndicates wreak havoc around the city. Gang wars and murders are happening everywhere, and it's up to Axel, Blaze, Adam, Skate, Max, and Zan to stop the syndicates. Our heroes must split up into two teams, each searching for one of the syndicate bosses and bringing down the syndicates. The identities of both crime bosses are mysteries that must be solved by each team, fighting through countless waves of criminals once again on the STREETS OF RAGE.

If you are playing as one of the following characters, the story continues by taking the straight path in Stage 1:
Axel
Blaze
Max

For these other characters, the story continues from an alternate path in Stage 1:
Adam
Skate
Zan

DOWNLOADS:

Regular download:
https://mega.nz/#!EfgCRCSa!pRO3jyxb3ce0XvMXdXRx5R6_zwWmOgChrOGOrEKxY8U

Enemy Palettes:
https://mega.nz/#!FboXjBYZ!QxLB2691Cn4Sr3tesqvEAU4oKbKFoAMIbZ2sfBQSeDY

For people who have trouble installing SoRMaker mods (comes with SoRRv5 and other related utilities/resources, so download will take longer):
https://mega.nz/#!oaYxwC7B!Zp34k6r12QaaprJNrbTr1URHhMKFNEyhfmlZx9eOU4Q


Hy guys! Last time I've made a post here but seems like it disappeared for some reason! Sad Anyway I let you know that ,,Syndicate Chaos 2,, is in development for a few months now, I have been working so much for this part at the moment, I cannot tell you any other info about the new game mod-project yet but very soon I will update it! Anyway check my latest SC mania run video Twisted Evil
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Post  Blackblade34 Tue May 01, 2018 4:25 pm

Ikmb wrote:Can I have a breakdown of the epic soundtrack used in this mod? Amazing mod by the way!!! Very Happy

Breakdown???? If you are looking for the ,,song-list,, of the game then I can tell you that it's in the Syndicate Chaos game folder already: Click mod/game/Syndicate Chaos/Extra then there is the ,,Syndicate Chaos OGG Song List,,!
I hope this helped. Sry for late reply I have been really busy a while!
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Post  vince Wed May 02, 2018 6:47 pm

Blackblade34 wrote:I let you know that ,,Syndicate Chaos 2,, is in development
Syndicate Chaos 2? Yeah! Good news!
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Post  Iceferno Wed Jun 06, 2018 12:45 am

Finally got round to playing this. Was pleasantly surprised at the inclusion of my remixes. Smile

Some of the levels do go on for ages though (like the Casino), and enemy placements are fairly obnoxious at times, but other than that, quite enjoyable.

Curious to see how the sequel turns out. Thumbs up

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Post  Blackblade34 Wed Jun 06, 2018 11:52 pm

Iceferno wrote:Finally got round to playing this. Was pleasantly surprised at the inclusion of my remixes. Smile

Some of the levels do go on for ages though (like the Casino), and enemy placements are fairly obnoxious at times, but other than that, quite enjoyable.

Curious to see how the sequel turns out. Thumbs up


Thank you very much mate! Very Happy Very Happy
Yeah, it was my idea to use(I think 2 of your songs)those version of SOR remix songs. The one at Seaside City stage called: ,,Streets Of Rage - Round 1 Remix by Iceferno Mutant Reconstruction Mix,, is a wonderful creation I love it and you put lot of work in it I can see that! Razz But all the new remix songs are described at the end of gameplay if you beat the mod in ,,real end,, path on mania difficulty!
The 2nd part of Syndicate Chaos will be released at 2nd of July btw!

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Streets of Rage: Syndicate Chaos Empty Syndicate Chaos 1 Route B. - Alternate Ending

Post  Blackblade34 Tue Aug 14, 2018 11:36 pm

Surprised Twisted Evil cheers



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Post  zakforradio Thu Nov 08, 2018 7:50 am

I really like this Mod, and the style. I keep playing it over and over again. Please give us more!
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Streets of Rage: Syndicate Chaos Empty Syndicate Chaos 2 - Dreadful Fate

Post  Blackblade34 Sat Nov 10, 2018 3:00 pm

zakforradio wrote:I really like this Mod, and the style. I keep playing it over and over again. Please give us more!


I am glad you like it! There's the 2nd part of this mod so check it out when you will have time!
Good luck! Razz Razz

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