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Streets of Rage: Rescue Metro City

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Post  Shiva Wed Oct 30, 2013 3:29 pm

Great mod.

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Post  Tarma Wed Oct 30, 2013 5:39 pm

Shiva wrote:Great mod.
Thank you for playing my mod. Smile

Here are some minor fixes :
- Roo's police call bug fixed
- the Training Mode is now call "Warm Up Mode". It's is less difficult and, I hope, less boring. Smile
- boxes instead of barrels
- you can not any more beat boss's mooks before facing them

Main: http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
Mirror: http://www.filedropper.com/rescuemetrocity
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Post  Tarma Sun Nov 03, 2013 3:25 pm

Here are two videos made by skyshiver. He plays an old version. Bosses have got now less health and are helped by mooks like Bongos SoR2, Electras, Truckers, etc.

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Post  Shiva Sun Nov 03, 2013 5:14 pm

Tarma wrote:Here are two videos made by skyshiver. He plays an old version. Bosses have got now less health and are helped by mooks like Bongos SoR2, Electras, Truckers, etc.

I'll make video too to my english channel.

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Post  Tarma Sun Dec 29, 2013 6:43 pm

Thank you! Smile You can make it with... the Ultimate version!  Razz 

I have improved the graphics with small color fixes et even more Easter eggs. In Alpha Street stage, you can now enter the supermarket. Of course, I followed Don Vecta's, BigDarsh's and Augmented Antics' advices, as I did for the previous version: better ennemy placement, weaker bosses with mooks, etc.

It is not finished. Streets of Rage: Rescue Metro City is now a little far from the original Final Fight series. Also, I did a "Classic" version with old graphics and musics, without visual effects.

The two versions are in one package : http://www.filedropper.com/rescuemetrocity_1


And to finish with, here are some pictures (the "Classic" version on the left, normal version on the right):

Streets of Rage: Rescue Metro City - Page 3 MkORd9S Streets of Rage: Rescue Metro City - Page 3 Em4AbaT
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Last edited by Tarma on Thu Jan 02, 2014 7:15 pm; edited 6 times in total
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Post  Shiva Sun Dec 29, 2013 6:49 pm

Great! Very cool screenshots, downloading it!

Edit: Tested, no comment. Just a score 8/10. Waiting for your Mutant City mod Smile

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Post  Tarma Mon Dec 30, 2013 12:06 pm

You are fast! 8/10 for the "Classic" version or for the two versions?  Razz 

Here is the new game map:

Streets of Rage: Rescue Metro City - Page 3 Rescue_metro_city_map
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Post  Shiva Mon Dec 30, 2013 1:12 pm

Tarma wrote:You are fast! 8/10 for the "Classic" version or for the two versions?

4/5 for Classic, 4/5 for Normal Razz

Small work, and your mod was downloaded in 1 second Razz

So, video will soon. I just need to correct my Bandicam program (after a PSP Emulator, it stay buggy) and I'm working with my mods.

Edit: So, videos was made! I played as Axel with my Cody Palette. Will soon videos with 2 route (as Adam with Guy Palette).

Stage 1


Stage 2


Stage 3


Stage 4


Stage 5


Stage 6


Stage 7


Stage 8





Last edited by Shiva on Fri Mar 21, 2014 10:18 am; edited 1 time in total

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Post  Don Vecta Mon Dec 30, 2013 9:03 pm

Whoa~! Wasn't aware of it. A "Champion Edition" version of this mod. Downloading as we speak.

EDIT: I need another mirror besides that failshit called filedropper. It keeps literally dropping the file incompletely in the transfer!

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Post  Tarma Tue Dec 31, 2013 10:33 am

@ Shiva:
Oh, thank you for the video, you are very fast! Smile
So, it helped me to fix 4 or 5 things.

Don Vecta wrote:Whoa~! Wasn't aware of it. A "Champion Edition" version of this mod. Downloading as we speak.

EDIT: I need another mirror besides that failshit called filedropper. It keeps literally dropping the file incompletely in the transfer!
Yes, you will find a "Normal" version with ehanced graphics (better than the previous one) and a "Classic" version, next to the original Final Fight series.

If you can't download them, you can try this: http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar


Last edited by Tarma on Thu Jan 02, 2014 7:16 pm; edited 1 time in total
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Post  Shiva Tue Dec 31, 2013 10:54 am

Tarma wrote:@ Shiva:
Oh, thank you for the video, you are very fast! Smile
So, it helped me to fix 4 or 5 things.
You are welcome!  Very Happy 

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Post  BigDarsh Sat Jan 04, 2014 7:53 pm

I still can't make a review for this one (time is our enemy) but yeah, you put so much effort in this mod, it just unfair to stay silent so yeah. Here is a just a "cheer up" / "pat" message!

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Post  Tarma Sun Jan 05, 2014 5:08 pm

Oh, thank you. Smile

Here is a version with some small fixes, after I saw Shiva's videos. It will be the last and I will keep it online not for long, I'm going to make another project.
http://www.filedropper.com/rescuemetrocity
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
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Post  BigDarsh Fri Jan 10, 2014 6:37 am

Intro:
Spoiler:

Sum-up "Classic+Normal":
Spoiler:

Concept "Classic+Normal":
Spoiler:

Palette: "Classic+Normal"
Spoiler:

Music: Classic
Spoiler:

Music: Normal
Spoiler:

Layers-Classic Edition:
Spoiler:

Layers: Normal Edition
Spoiler:

Difficulty/Ennemy Placement/Battle Design:
FF1 Classic + Normal
Spoiler:


FF2 Classic + Normal
Spoiler:



FF3 Classic + Normal
Spoiler:

Conclusion:
I think the Classic Edition is outmatch by the Normal edition in every cluster, except for music (but just my taste, quality of music are better in normal than in classic edition). This mod is very good, though lacking of progression and creativity in battle design, but every thing is functionnal (no broken battle, no game breaker, and nice amount of pick up ressource).
The visual is awesome, the plot is great, the route map is well designed. I love it, and I prefer it compare to Final Rage Trilogy (just my taste) which is pretty different to tell the truth.
7/10 as a SoR Mod; 8/10 for Street Fighters Universe Fan.


Last edited by BigDarsh on Tue Jan 14, 2014 5:02 am; edited 2 times in total

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"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

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Post  Tarma Fri Jan 10, 2014 5:47 pm

Oh, thank you for the review ! Smile I am happy you enjoyed the mod.

Did you try the "Classic" version? In the "Normal" version, you will find much more improved graphics and musics.

About Route 3, you are right: fighting areas are very large. It is easy to escape ennemies. I recently added an "Andore Cage Fight" for Routes 2 & 3, did you play this version?

Once again, thank you for the review. Smile
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Post  BigDarsh Fri Jan 10, 2014 11:53 pm

I have played all of your versions of the mods since it cames out (follow this project in shadow as explain in the begining of the review).

You put "Classics" and "Normal" (Champion Edition ^^) version in your final pack so I will review both (I think it's fair to not ignore what you choose to release as a final project).

This is how I work. Pick one road (let's say FF3 Classic, because this is the first one I did  Rolling Eyes )
Do it in hard mode with several characters to test difficulty and to spot enemy and food (plus discover secret item the modder put here and there). After those several run, I pick my main character for very hard difficulty (my "difficulty for v5.0a"). I rarely go mania but sometimes it happens for mod I really love and really know by heart, and that are not too long (concentration is the key to beat mania. Time is our ennemy).

Once this is done, I take note for the review, then I pick another road. ^^
As there is three route and two version of the mods, I will make two reviews (based on the 5th january update since it is the final version). I've just edited to add the FF2 Classic Route, and some info I forgot to give in "Music".

I will make the review of Normal Edition later (it will be shorter because it is just an upgrade).

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Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

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Post  Tarma Sat Jan 11, 2014 12:23 am

Okay, thank you very much. Smile

When I started my mod, I didn't know about the Sailor Moon joke. I even didn't know about Final Rage Trilogy. I started my mod alone, without taking advices.  Embarassed 

About the mod, I wonder if you tried or not the version with the last fixes. Did you play this one or this one?...
Streets of Rage: Rescue Metro City - Page 3 Angv3gI Streets of Rage: Rescue Metro City - Page 3 W3n94On
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Post  BigDarsh Sat Jan 11, 2014 10:53 am

I've waited the final release for reviewing but, the last version is the one with brown building (the one on the right). On a side note, there were a small glitch I fixed.

Final Fight 3 Route Classic. When you pick Callman Bar, you go to the scene you would go if you do not enter the bar (scene 14). I set the "Go" to "scene 15" to get the right path. (Callman Bar).

Spoiler:

PS: Don't worry about Final Rage Trilogy or Pretty Soldier Sailormoon. Here is an interesting side note.
One of the very first good mod release was "Le Retour de Mr X" (Mr X Return). It was released in june (SoRV5 was release the 4th april). I did the beta testing of that mod because RobertoBernado would like something pretty challenging before releasing in the forum. He told me that he choose brawl brothers as layer rip because Final Fight was "Overused" (that was 2 month after the release of SoRRV5 and Final Rage was not made by this time!!!).

Then I think, "if I make a mod one day, I will use Pretty Soldier Sailor moon in it for two reasons: a) they are not used (it was the case by this time) and b) they are gorgeous".
I think everypeople on the planet share the same taste. Final Fight is a classic (overused 1), Pretty Soldier Sailormoon have the most beautiful material ever to be made in side scrolling game (overused 2).

So what happens to your choice is "normal". Inter Subjectivity. Nothing more. Wink

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Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

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Post  Tarma Sat Jan 11, 2014 9:57 pm

Thank you, I fixed the glitch. Smile

http://www.filedropper.com/rescuemetrocity
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Post  BigDarsh Tue Jan 14, 2014 5:06 am

Okay, I've finished my full review of your mods (classic + normal) and edited my message with it. I like you work, I'm sure your next mod will be greater than this one which is pretty good for a first time! (Lots of work and passion in it, and will be the best Final Fight Mod for a long time I think: The Number of view of this topic is enough to tell it!).

I'll be glad to help if needed, just call me.  Wink 

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Streets of Rage : Game vs Lore Analysis avaible here
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"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

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Post  Tarma Fri Jan 17, 2014 11:12 pm

Thank you for your great review, BigDarsh. Smile

Sadly, I think this is my first mod... and my last mod. It kept me too much time and it was boring to finish... It is never finished, there is always something to fix, something to improve.  Razz
I prefer being a single player and enjoying other mods.

Anyways, I am going to try to finish my other mod. Smile 

I made a short video to show differences between "Classic" and "Normal" versions:
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Post  realnabarl Sat Nov 08, 2014 5:46 pm

Downloaded through the first link, WinRAR popup-ed an error message window (no english WinRAR so I can't describe it). Re-download and the problem remain. But the rar was able to open and at repair window it found all the files, no problem I guess. Will try it later, thanks.

Edit: Oh no, files are broken, please check it. I tried downloading twice again, with Firefox built-in download tool and Internet Download Manager, same problem occured, it must be the file issue.

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Post  Tarma Mon Nov 17, 2014 6:14 pm

realnabarl, I can not anymore upload the mod on the Free server. Embarassed
You can download it at this URL: http://www.filedropper.com/rescuemetrocity20

Anyways, hello everybody, long time no see. Smile

I have less time for playing SoRR mods but I am going to try the new ones.

My mod Rescue Metro City has been improved as far I could (Normal version). I'm proud to present...

Streets of Rage: Rescue Metro City - Page 3 TWEv358

Features:
- enhanced graphics
- enhanced musics
- new background sounds
- battles against bosses more intense: they have less lifebars and more mooks to help them
- much more Easter eggs
- enhanced introduction
- Classic version closer to original game than before

Streets of Rage: Rescue Metro City - Page 3 Q8kp1dp Streets of Rage: Rescue Metro City - Page 3 Usu9KV7
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Streets of Rage: Rescue Metro City - Page 3 TFvma77 Streets of Rage: Rescue Metro City - Page 3 SSyKzBo
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Last edited by Tarma on Sun Dec 14, 2014 5:54 pm; edited 4 times in total
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Post  Don Vecta Mon Nov 17, 2014 6:29 pm

Great, welcome back, Tarma!

Hey, while you're at it, why don't you try using the new features of SORRv5.1? Like adding Final Fight's breakable objects and whatnot? I'm sure you'll find the new stuff rather interesting.

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Post  Tarma Tue Nov 18, 2014 6:44 pm

Yes, I am trying using the breakable objects. It is very difficult to use for me. I put Final Fight barrels in Route 1 but they are not where they should be. It is strange (I don't understand the "000 control" story).

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