Streets of Rage: Rescue Metro City
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vince
Tarma
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Re: Streets of Rage: Rescue Metro City
Okay, then. I'll try it when I get home. It would probably be helpful if you make a note of the repaired links in the original post AND in a new post at the end of this thread, so we can be certain when we come on here.Tarma wrote:Oh, thank you. If nobody tells me, I can't guess...
The two links are repaired and 100% ok.
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If someone presented a life-saving, destiny-deciding truth to you, and it went against your personal opinions, would you accept it or reject it? - food for thought
Shadow Fist King- Signal
- Posts : 144
Join date : 2013-08-07
Location : Jamaica, West Indies
Re: Streets of Rage: Rescue Metro City
Ok. We are in page 2, so:
Here are the download links, they work perfectly:
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity
Here are the download links, they work perfectly:
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity
Re: Streets of Rage: Rescue Metro City
All right! I finished the first path in the game, and it really, really can stand on its own alongside the Final Rage Trilogy! I'm especially impressed with how you were able to take the gas station bonus stage and turn it into a stage in its own right. Well done!
Also, the Mad Gear bosses having been killed off to make way for the Syndicate bosses came as something of a surprise, but what surprises me even more is that the good guys hadn't started figuring out after the first two such deaths that the Mad Gears were being killed off like that . Also, good job making the cut-scenes, they really work well.
Can't wait to play the other two paths!
Also, the Mad Gear bosses having been killed off to make way for the Syndicate bosses came as something of a surprise, but what surprises me even more is that the good guys hadn't started figuring out after the first two such deaths that the Mad Gears were being killed off like that . Also, good job making the cut-scenes, they really work well.
Can't wait to play the other two paths!
_________________
If someone presented a life-saving, destiny-deciding truth to you, and it went against your personal opinions, would you accept it or reject it? - food for thought
Shadow Fist King- Signal
- Posts : 144
Join date : 2013-08-07
Location : Jamaica, West Indies
Re: Streets of Rage: Rescue Metro City
Oh, thank you for your review. I'm happy that the final version is ok.
Re: Streets of Rage: Rescue Metro City
Played the FF2 path last night, and it's quite well-done, like the FF1 path. I found it very funny that Philippe was stuffed headfirst into a barrel. I was also impressed that you gave alternate paths to get a player back onto the FF1 path, and also very happy you didn't have the Mad Gears kill Bratken - as a big man-child, I think I'd have felt way, way too sorry for him if he'd been slain.
Well, tonight, let's see what the FF3 path has to offer!
Well, tonight, let's see what the FF3 path has to offer!
_________________
If someone presented a life-saving, destiny-deciding truth to you, and it went against your personal opinions, would you accept it or reject it? - food for thought
Shadow Fist King- Signal
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Join date : 2013-08-07
Location : Jamaica, West Indies
Re: Streets of Rage: Rescue Metro City
Thank you for this second review!
Bratken is lucky to be in jail!
Bratken is lucky to be in jail!
Re: Streets of Rage: Rescue Metro City
Okay, so...tried the FF3 path last night, and it's quite..okay-ish, I think. I am a bit disappointed that all the Skull Cross gangsters' equivalents couldn't be faced in one linear path (I speak specifically to the alternate paths to go to either Wong's or Stray's stages in Stage 7, instead of having a path that could carry the player to both). On the other hand, I AM impressed with the unique scenes along this path, as well as the fact that the Skull Cross gangsters could be helping the Syndicate to take over Metro City in such a manner.
So, in the end, while good, this one wasn't GREAT, in contrast to the other two paths.
So, in the end, while good, this one wasn't GREAT, in contrast to the other two paths.
_________________
If someone presented a life-saving, destiny-deciding truth to you, and it went against your personal opinions, would you accept it or reject it? - food for thought
Shadow Fist King- Signal
- Posts : 144
Join date : 2013-08-07
Location : Jamaica, West Indies
Re: Streets of Rage: Rescue Metro City
I would to keep the Final Final 3 spirit. This game has got 7 bosses for 6 stages. So, you don't face each boss in a single row.Shadow Fist King wrote:I am a bit disappointed that all the Skull Cross gangsters' equivalents couldn't be faced in one linear path (I speak specifically to the alternate paths to go to either Wong's or Stray's stages in Stage 7, instead of having a path that could carry the player to both).
My goal is the same as Capcom. You can't beat the Route 3 with only one game, as you can't see each scene of Final Fight 3 when you play it once.
Did you try the Training Mode?...
Re: Streets of Rage: Rescue Metro City
Just come here to say thank you very much Tarma. I would like to beat all the roads at least once before reviewing it but it will take some times...
But you put so much work in that mod that I feel a bit uneasy not tell you how glad I am with it. Plus, your french, and that's cool
But you put so much work in that mod that I feel a bit uneasy not tell you how glad I am with it. Plus, your french, and that's cool
_________________
Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."
-CajNatalie-
BigDarsh- Hakuyo
- Posts : 336
Join date : 2013-03-14
Re: Streets of Rage: Rescue Metro City
Thank you for your post. It took me a long time and a lot of work to achieve this mod.
And yes, it's cool to see another French.
And yes, it's cool to see another French.
Re: Streets of Rage: Rescue Metro City
Yeah, I did...though I made the mistake of trying it while playing as Blaze (not one of my better characters). Barely made it out alive.Tarma wrote:Did you try the Training Mode?...
_________________
If someone presented a life-saving, destiny-deciding truth to you, and it went against your personal opinions, would you accept it or reject it? - food for thought
Shadow Fist King- Signal
- Posts : 144
Join date : 2013-08-07
Location : Jamaica, West Indies
Re: Streets of Rage: Rescue Metro City
I love SOR2 Blaze.
I think this Training Mode is a bit difficult, especially the Expert room.
I think this Training Mode is a bit difficult, especially the Expert room.
Re: Streets of Rage: Rescue Metro City
Yeah...I mean, multiple R. Bears? Whoa. @_@Tarma wrote:I think this Training Mode is a bit difficult, especially the Expert room.
_________________
If someone presented a life-saving, destiny-deciding truth to you, and it went against your personal opinions, would you accept it or reject it? - food for thought
Shadow Fist King- Signal
- Posts : 144
Join date : 2013-08-07
Location : Jamaica, West Indies
Re: Streets of Rage: Rescue Metro City
I managed to finish the Expert training with "only" 2 lives lost. I think it is possible to finish it without losing a life.
Anyway, Shadow Fist King, thank you for playing the final version of my mod.
Anyway, Shadow Fist King, thank you for playing the final version of my mod.
Re: Streets of Rage: Rescue Metro City
The second download link was brocken. I repaired it.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity
Excepted Shadow Fist King, did anybody try the final version (with redrawn backgrounds, Training Mode, looped musics, etc. )?
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity
Excepted Shadow Fist King, did anybody try the final version (with redrawn backgrounds, Training Mode, looped musics, etc. )?
Re: Streets of Rage: Rescue Metro City
Now I will do.Tarma wrote:The second download link was brocken. I repaired it.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity
Excepted Shadow Fist King, did anybody try the final version (with redrawn backgrounds, Training Mode, looped musics, etc. )?
EDIT. Okay, I'm playing it. 2 errors found, one game breaker.
Stage 3-7 has a cut scene that belong to the Callman Bar.
Stage 3-9 is broken. Has a green map that doesn't belong there.
Bosses still have an exaggerated amount of energy even in earlier stages. Doesn't make the battle intense but draggy.
Checked the training mode, awesome rips from SNK/Capcom... though the Expert mode it's a life sink rather than training. Beatable but rather exaggerated.
So far cleaner rips and awesome designs, Liking this version so far.
EDIT 2: New game breaker, there's a Slum stuck in stage 4-6, only way to make him appear is calling the police.
Still playing.
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Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Streets of Rage: Rescue Metro City
Alright, tonight did another run of the 2nd route only, and fixed myself the game breakers so I could finish the route. Everything from there on it's fine. Then again, bosses and sub-bosses have a ridiculous amount of energy, that needs to be balanced.
Graphic wise looks everything gorgeous, loved the creative extensions in the stages and keep an uniform look. Nothing looks odd or out of place or deformed. Everything it's fine.
Tomorrow might do a run of the 1st and 3rd route. Good job in this update.
Graphic wise looks everything gorgeous, loved the creative extensions in the stages and keep an uniform look. Nothing looks odd or out of place or deformed. Everything it's fine.
Tomorrow might do a run of the 1st and 3rd route. Good job in this update.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Streets of Rage: Rescue Metro City
Thank you for your review. Here is a new version, with bug fixes.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity_1
Maybe it's because I only play my mod at Normal and Hard levels.
Anyway, it is only my opinion, I am not stubborn.
So, here is a folder with levels to replace the original ones. Bosses are weaker and their second version (in stages 8 ) are much weaker.
http://valou.ludo.free.fr/NEO/Tarma/boss_fixes.rar
http://www.filedropper.com/bossfixes
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity_1
Fixed!Don Vecta wrote:Stage 3-7 has a cut scene that belong to the Callman Bar.
Stage 3-9 is broken. Has a green map that doesn't belong there.
Okay, I will talk about it. It seems to be important.Don Vecta wrote:Bosses still have an exaggerated amount of energy even in earlier stages. Doesn't make the battle intense but draggy.
Fixed! The Training mode is easier, with opponents with less health.Don Vecta wrote:Checked the training mode, awesome rips from SNK/Capcom... though the Expert mode it's a life sink rather than training. Beatable but rather exaggerated.
Fixed!Don Vecta wrote:EDIT 2: New game breaker, there's a Slum stuck in stage 4-6, only way to make him appear is calling the police.
Okay. I don't think so, but I don't play at Mania level, wich seems to be yours (according the Slum stuck, a Very Hard character). To my mind, I think bosses have to be resistant and strong.Don Vecta wrote:Then again, bosses and sub-bosses have a ridiculous amount of energy, that needs to be balanced.
Maybe it's because I only play my mod at Normal and Hard levels.
Anyway, it is only my opinion, I am not stubborn.
So, here is a folder with levels to replace the original ones. Bosses are weaker and their second version (in stages 8 ) are much weaker.
http://valou.ludo.free.fr/NEO/Tarma/boss_fixes.rar
http://www.filedropper.com/bossfixes
Last edited by Tarma on Tue Sep 10, 2013 5:24 pm; edited 1 time in total
Re: Streets of Rage: Rescue Metro City
It's not about being "resistant", it's about balancing gameplay! Not everyone uses damage monster characters like Max (like myself) so some fights can last forever not because they're challenging, but because they drag too much and become BORING (this is particularly annoying by fighting a x7 Jet in stage 2!)!
It's your call and your mod, dude. I'm just telling you how it is from a player view and a fellow mod maker myself, that's all.
Anyways, downloaded the patch. Will do a run in the other routes and will give you feedback if needed
It's your call and your mod, dude. I'm just telling you how it is from a player view and a fellow mod maker myself, that's all.
Anyways, downloaded the patch. Will do a run in the other routes and will give you feedback if needed
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Streets of Rage: Rescue Metro City
I was about to start a quick review about extra health for bosses, but it seems you already fixed it. I have to agree with Don Vecta here, it's your mod so do what you want of course. The main key if you want to add challenge for higher difficulty without making the battle boring or tedious, I may give you this advice: Instead of adding life to the boss, add mooks with a quite big amount of life for a mook (so player can't kill them fast) that are tricky to defeat when combined with the Boss
Only an advice for sure, do what you want, it's up to you and I respect your work: downloading your new version right now! Thank you again, your mod is beautiful regarding visuals!
Only an advice for sure, do what you want, it's up to you and I respect your work: downloading your new version right now! Thank you again, your mod is beautiful regarding visuals!
_________________
Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."
-CajNatalie-
BigDarsh- Hakuyo
- Posts : 336
Join date : 2013-03-14
Re: Streets of Rage: Rescue Metro City
Okay, I understand. I didn't want to offer a boring mod. I want it to be a game, not a boredom. Thank you, Don Vecta and BigDarsh, for your advices.
So I decided to fix all bosses lifebars. At Easy and Normal levels, minor changes. At Mania level, two or three lifebars left.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity_2
For player who like powerful (and boring, I understood ) bosses, the former mod is still in a folder, I called it "Strong Bosses Version", with a title screen slightly different:
So I decided to fix all bosses lifebars. At Easy and Normal levels, minor changes. At Mania level, two or three lifebars left.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity_2
For player who like powerful (and boring, I understood ) bosses, the former mod is still in a folder, I called it "Strong Bosses Version", with a title screen slightly different:
Re: Streets of Rage: Rescue Metro City
A good challenge for boss fights, as stated by BigDarsh, is to combine certain mooks with a boss. Having the standard Galsia-2/Donnie-2 follow up with a super elongated lifebar it's boring. En a Mania boss with only 104 HP x5 bar combined with 3 powerful mooks based on a theme (Say... for a classy environment, a Barbon with one of each suits at 104 x3 each) would offer something entertaining, challenging, different from the typical stuff AND on theme.
Anyways, last night finished the whole route and didn't find any other major bugs or game breakers. So it's fine.
Anyways, last night finished the whole route and didn't find any other major bugs or game breakers. So it's fine.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Streets of Rage: Rescue Metro City
Thank you Don Vecta and BigDarsh for all the time you spent to help me to improve my mod.
The bosses have now less health but are combined with average mooks since Normal Level. At Easy level, the classic combination Galsia/Donovan come to help them.
I hope the mod is now more entertaining (and maybe challenging) than boring.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity
The bosses have now less health but are combined with average mooks since Normal Level. At Easy level, the classic combination Galsia/Donovan come to help them.
I hope the mod is now more entertaining (and maybe challenging) than boring.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity
Last edited by Tarma on Thu Sep 26, 2013 10:20 pm; edited 1 time in total
Re: Streets of Rage: Rescue Metro City
thanks, looking good.
downloading...
downloading...
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cabo-hicks- Hakuyo
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Join date : 2013-01-24
Location : sevilla (spain)
Re: Streets of Rage: Rescue Metro City
Oh, thank you!cabo-hicks wrote:thanks, looking good.
downloading...
If you enjoyed it (or not), feel free to tell me.
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