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[Utility] GMS - SoRR Mod Manager

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Post  Raf Arin on Thu Aug 06, 2020 3:37 pm

Wow that was quick
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Post  daniel2221 on Mon Aug 10, 2020 5:51 am

New GMS release (10/08/20):

* Added support for character mod patch Electra color separation. The character can be downloaded in download section in the file "sorr character patches v3.7z"
* Small code reduction.
* Now, in the option 8 in options section, the unused music files are moved to the "deletar" folder.
* Errors fixed in the "sor1" and "SFII" scripts.

Download:
32-bit version: https://drive.google.com/file/d/1w3JokiHFp6jZv1owA5zstMK8EaUh2z7b
64-bit version: https://drive.google.com/file/d/1XVPhrk2Co6Ql4P98Xwv5YUkK-ZQwhP02
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[Utility] GMS - SoRR Mod Manager - Page 2 Empty New GMS Relese (21/08/2020)

Post  daniel2221 on Fri Aug 21, 2020 10:26 pm

Updates:
* Bugs involving music files have been fixed.
* Updated script "patch.bat".
* Added support for special fonts in mod translations in Portuguese (Brazil).
* The translated mods "Brutal Justice" and "Way of the Warrior" can be downloaded in download section.

Download:

64-bit version: https://drive.google.com/file/d/1MvPD8eHOuNnTxtZBQPIvPRTLGisg_OhR/view?usp=sharing
32-bit version: https://drive.google.com/file/d/1DLlRhKnAY3KM5sJ9JiG-7XKrF7chyUBp/view?usp=sharing

[Utility] GMS - SoRR Mod Manager - Page 2 Gms10
[Utility] GMS - SoRR Mod Manager - Page 2 Fpg_fi10
[Utility] GMS - SoRR Mod Manager - Page 2 Mods10
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Post  Don Vecta on Sat Aug 22, 2020 12:44 am

Nice! Looking good.

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Post  Rain on Mon Aug 24, 2020 6:20 am

Is this just a translation?
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Post  daniel2221 on Mon Aug 24, 2020 12:55 pm

Rain wrote:Is this just a translation?
The program itself is not just about applying translations, this is just one of its functions.
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[Utility] GMS - SoRR Mod Manager - Page 2 Empty Sounds funny

Post  SpideyKeiiti on Mon Aug 24, 2020 2:08 pm

Yesterday I was planning and programming a Python tool to manage mods too, starting from V4.01b first. but looks like it already exists

Gj Daniel! Brazil power

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Post  daniel2221 on Mon Aug 24, 2020 3:01 pm

SpideyKeiiti wrote:Yesterday I was planning and programming a Python tool to manage mods too, starting from V4.01b first. but looks like it already exists

Gj Daniel! Brazil power

Thanks man. It would be nice if you programmed a mod manager in Pyton.
My tool was programmed in Batch Script and therefore has a limited interface. In other programming languages ​​it would be possible to create a much more beautiful mod manager.
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Post  daniel2221 on Wed Aug 26, 2020 6:13 am

New GMS Release (26/08/2020):

* Added support for mod Double Dragon 3 - The Rosetta Stone.
* Added support for character mod: Shiva Color Separation. The char can be downloaded in download section in the file "sorr character patches v3.1.7z"
* Now the level mods are listed in alphabetical order.
* Improvements and fixes in some scripts.

Download:
64-bit version: https://drive.google.com/file/d/1iCuZMzVfsrcgIkSiEQEw9Yne_fGdmwlK/view?usp=sharing
32-bit version: https://drive.google.com/file/d/16gzfxi2N1-JLXQqDDreUuqKf7flbPq70/view?usp=sharing

[Utility] GMS - SoRR Mod Manager - Page 2 Dd310
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Post  oracle on Fri Aug 28, 2020 11:01 pm

daniel2221 wrote:New GMS Release (26/08/2020):

* Added support for mod Double Dragon 3 - The Rosetta Stone.
* Added support for character mod: Shiva Color Separation. The char can be downloaded in download section in the file "sorr character patches v3.1.7z"
* Now the level mods are listed in alphabetical order.
* Improvements and fixes in some scripts.

Download:
64-bit version: https://drive.google.com/file/d/1iCuZMzVfsrcgIkSiEQEw9Yne_fGdmwlK/view?usp=sharing
32-bit version: https://drive.google.com/file/d/16gzfxi2N1-JLXQqDDreUuqKf7flbPq70/view?usp=sharing

[Utility] GMS - SoRR Mod Manager - Page 2 Dd310

This is such a cool tool and concept! I just want to criticize one thing: the choice of scripting language for creating the tool. Consider rewriting the tool using the Lua language and its LFS (LuaFileSystem) library. Lua is small, easy to understand (more than JavaScript), easy to distribute, perfect for modularity, which is something that will make all the difference as your project grows and for allowing contributions from users who are not skilled developers
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Post  oracle on Sat Aug 29, 2020 5:37 pm

Also a small thing that crossed my mind: you have a 32 and 64-bit release, but you could make a single file with both like this:
1. rename the 32-bit cecho.exe to cecho32.exe,  rename the 64-bit cecho.exe to cecho64.exe
2. create cecho.bat and make it detect if the system is 32 or 64: https://stackoverflow.com/questions/12322308/batch-file-to-check-64bit-or-32bit-os

then redirect the received parameters to the appropriate 32 or 64-bit cecho executable Smile
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Post  daniel2221 on Sat Aug 29, 2020 10:40 pm

Oracle, thank you very much for the feedback. I did some tests, the mechanics of detecting systems worked well. This will make it easier to launch the next GMS versions :-).

Regarding rewriting GMS in another language, I'm not sure if I will do that, as SpideyKeiiti will create a mod manager in Python that will replace my manager programmed in Batch Script. For now we will use my mod manager with limited interface, which despite having this disadvantage is the only advanced tool available to install mods.
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Post  oracle on Sat Aug 29, 2020 11:30 pm

daniel2221 wrote:will create a mod manager in Python that will replace my manager programmed in Batch Script.

I replaced Python with Lua a long time ago and I dont regret. Python is not small in size and not easy to deploy together with the scripts and it lacks the simplicity of Lua. Still, any scripting language is better than batch Smile
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Post  daniel2221 on Tue Sep 01, 2020 2:41 am

New GMS release (31/08/20):

* Added support for mod Streets of Gotham.
* Improvements and fixes in many scripts.
* Improved system to install/uninstall chars. All chars scripts have been defaulted.
* Window size has been fixed in all mod sections.
* Now the program has only one version that works for 32bits and 64bits systems.

Download: https://drive.google.com/file/d/18dhF6Me30wru2Oyq5KTxboGebdgeiP4u/view?usp=sharing

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Post  SpideyKeiiti on Wed Sep 02, 2020 1:41 am

oracle wrote:
daniel2221 wrote:will create a mod manager in Python that will replace my manager programmed in Batch Script.

I replaced Python with Lua a long time ago and I dont regret. Python is not small in size and not easy to deploy together with the scripts and it lacks the simplicity of Lua. Still, any scripting language is better than batch Smile

Well, I'm doing it for V4 first because I always wanted to do that personally. About Python being not easy to deploy... I'm hoping too much to not get problems converting all the .py files into a .exe using PyInstaller, and I choose this language because it's my job lang and for me it is easier than Java.

I already did some backend functions, not hard because the mod is based in moving files, but I'm still learning how to make a GUI for it.

For now, V4 program will focus in move and replace files using a GUI instead of drag file here, there... it is simple.

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