Streets of Rage mod - Cadillacs & Dinosaurs
+17
sparda10
Persephone
megamem
Cm_Blast
jlenoconel
vince
Don Vecta
Saven
HeroBorn
6566328
DarkThief
EddyCartoon
kmc
BigDarsh
WillyTheSquid
Tarma
Charco
21 posters
Page 2 of 4
Page 2 of 4 • 1, 2, 3, 4
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Some people said this mod was "challenging" because this mod were made before Wof and the punisher; This was my first arcade mod with bosses fighting with other soldiers; In general I think this mod is easier than the two mentioned.DarkThief wrote:It's not actually that bad challenge-wise, certainly not to the point of being unbalanced at times (like WoF). I managed it fairly comfortably with Blaze 2 (middle-of-the-road toon for me), no continues dropped.
Another good mod though.
Thank you again, I wish you continue playing my other mods and telling me your opinion =).
Cm_Blast- Forum Elder
- Posts : 446
Join date : 2013-02-16
Re: Streets of Rage mod - Cadillacs & Dinosaurs
I have finished the video on mania, will soon be able to see
6566328- Signal
- Posts : 111
Join date : 2013-02-02
Re: Streets of Rage mod - Cadillacs & Dinosaurs
I played the video on mania no die
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html
6566328- Signal
- Posts : 111
Join date : 2013-02-02
Re: Streets of Rage mod - Cadillacs & Dinosaurs
6566328 wrote:I played the video on mania no die
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html
Good, thanks for share =).
Cm_Blast- Forum Elder
- Posts : 446
Join date : 2013-02-16
Re: Streets of Rage mod - Cadillacs & Dinosaurs
6566328 wrote:I played the video on mania no die
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html
Nice run. Glad you're back to play v5 mods.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Streets of Rage mod - Cadillacs & Dinosaurs
I have said, I will not forget sorrv5, but I feel like after a very long time, ha haDon Vecta wrote:6566328 wrote:I played the video on mania no die
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html
Nice run. Glad you're back to play v5 mods.
6566328- Signal
- Posts : 111
Join date : 2013-02-02
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Okay, the video inspired me to do a run again... and came up with a couple of graphical SNAFU's that should be observed for future mods using vertical scrolling:
Sometimes it is possible to keep walking and scroll down the less possible so minimize fighting space and make easier to dispose of enemies (a technique I always use), therefore, the chopped upper areas from the scroller can be visible if only covers the 240 height limit (not to mention the background's black space as it wasn't set in an X scrolling axis).
The solution? Design beyond the box.
When creating a diagonal scroller, make sure it covers 192 pixels above the bottom 240. Expand the upper areas with copy/pasta or things that make sense. In this case, as the game shows a clear area above, the upper areas should be finished with something that gives style or sense and not just the Photoshop cut out of the image.
As for the background problem, there's two options.
1) Use X scrolling. The BG won't move up or down, will scroll in X from left to right without nshowing any spaces.
2) create a BG with a height proportional of the height of the diagonal stage (say, a diagonal stage is 3 times more the normal screen, around 720, then the BG layer should be x2 the height, in this case 480).
CM_Blast, You really don't have to fix this if you don't plan to remake the mod, but if you plan to remaking it, remember to rip the stuff from this game with native resolution. I leave the advice in general for diagonal stages.
Sometimes it is possible to keep walking and scroll down the less possible so minimize fighting space and make easier to dispose of enemies (a technique I always use), therefore, the chopped upper areas from the scroller can be visible if only covers the 240 height limit (not to mention the background's black space as it wasn't set in an X scrolling axis).
The solution? Design beyond the box.
When creating a diagonal scroller, make sure it covers 192 pixels above the bottom 240. Expand the upper areas with copy/pasta or things that make sense. In this case, as the game shows a clear area above, the upper areas should be finished with something that gives style or sense and not just the Photoshop cut out of the image.
As for the background problem, there's two options.
1) Use X scrolling. The BG won't move up or down, will scroll in X from left to right without nshowing any spaces.
2) create a BG with a height proportional of the height of the diagonal stage (say, a diagonal stage is 3 times more the normal screen, around 720, then the BG layer should be x2 the height, in this case 480).
CM_Blast, You really don't have to fix this if you don't plan to remake the mod, but if you plan to remaking it, remember to rip the stuff from this game with native resolution. I leave the advice in general for diagonal stages.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Streets of Rage mod - Cadillacs & Dinosaurs
When I did this mod I was using the old Sor v5.0, so at the time you reach bottom the screen locked there (with 3 barrels with items in the bottom the player would go there on their own).
Similar for the top, I were forced to increase the size because in 5.0 if you make the screen goes down and then you go up and reach the very top the scroll doesn't work anymore (and sometimes if you die the screen locked too), so I increase the size to let de player go up and down for free without get stucked.
Similar for the top, I were forced to increase the size because in 5.0 if you make the screen goes down and then you go up and reach the very top the scroll doesn't work anymore (and sometimes if you die the screen locked too), so I increase the size to let de player go up and down for free without get stucked.
Cm_Blast- Forum Elder
- Posts : 446
Join date : 2013-02-16
Re: Streets of Rage mod - Cadillacs & Dinosaurs
HI,Cm_Blast,do you know How much is the jump kick sound by rudra?
6566328- Signal
- Posts : 111
Join date : 2013-02-02
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Sorry, but I don't have any idea about sound data.
Cm_Blast- Forum Elder
- Posts : 446
Join date : 2013-02-16
Re: Streets of Rage mod - Cadillacs & Dinosaurs
o,i knowCm_Blast wrote:Sorry, but I don't have any idea about sound data.
6566328- Signal
- Posts : 111
Join date : 2013-02-02
Re: Streets of Rage mod - Cadillacs & Dinosaurs
6566328 wrote:HI,Cm_Blast,do you know How much is the jump kick sound by rudra?
BigDarsh might help. He's an expert in the sound data scheme.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Rudra
se61 is jump kick impact effect (generic sound effect impact for fierce attack)
seblaze6 is jump kick voice effect (used by soozie, and Blaze 1/2/3 also)
se61 is jump kick impact effect (generic sound effect impact for fierce attack)
seblaze6 is jump kick voice effect (used by soozie, and Blaze 1/2/3 also)
_________________
Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."
-CajNatalie-
BigDarsh- Hakuyo
- Posts : 336
Join date : 2013-03-14
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Thank you very much, can not believe it, rudra sound is actually seblaze6BigDarsh wrote:Rudra
se61 is jump kick impact effect (generic sound effect impact for fierce attack)
seblaze6 is jump kick voice effect (used by soozie, and Blaze 1/2/3 also)
6566328- Signal
- Posts : 111
Join date : 2013-02-02
Re: Streets of Rage mod - Cadillacs & Dinosaurs
You're welcome dude, my pleasure. I suggest to avoid off topic that you made your future request on this thread:
https://sorr.forumotion.net/t263-sound-effect-modding-tutorial
seblaze6 is a very Generic Voice Girl sound effect actually. Blaze 2/3 use it for their Knife/Katana Blitz only, Soozie and Ash for their Jump Attack, and Rudra for almost all her attack.
-Blaze1 don't use it, I just forgot this lol-
That's why I suggest people to mod this with a pretty generic girl sev (sound effect voice) for a mod or a community sharing to avoid consistancy trouble, but if it is for personnal use, you can mod it the way you want.
Here is my full data base (it's not updated, I found 2 or 3 new adrees ^^)
https://onedrive.live.com/?cid=2F2933F59569E458&id=2F2933F59569E458!173
https://sorr.forumotion.net/t263-sound-effect-modding-tutorial
seblaze6 is a very Generic Voice Girl sound effect actually. Blaze 2/3 use it for their Knife/Katana Blitz only, Soozie and Ash for their Jump Attack, and Rudra for almost all her attack.
-Blaze1 don't use it, I just forgot this lol-
That's why I suggest people to mod this with a pretty generic girl sev (sound effect voice) for a mod or a community sharing to avoid consistancy trouble, but if it is for personnal use, you can mod it the way you want.
Here is my full data base (it's not updated, I found 2 or 3 new adrees ^^)
https://onedrive.live.com/?cid=2F2933F59569E458&id=2F2933F59569E458!173
_________________
Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."
-CajNatalie-
BigDarsh- Hakuyo
- Posts : 336
Join date : 2013-03-14
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Of course, I will abide by the rulesBigDarsh wrote:You're welcome dude, my pleasure. I suggest to avoid off topic that you made your future request on this thread:
https://sorr.forumotion.net/t263-sound-effect-modding-tutorial
seblaze6 is a very Generic Voice Girl sound effect actually. Blaze 2/3 use it for their Knife/Katana Blitz only, Soozie and Ash for their Jump Attack, and Rudra for almost all her attack.
-Blaze1 don't use it, I just forgot this lol-
That's why I suggest people to mod this with a pretty generic girl sev (sound effect voice) for a mod or a community sharing to avoid consistancy trouble, but if it is for personnal use, you can mod it the way you want.
Here is my full data base (it's not updated, I found 2 or 3 new adrees ^^)
https://onedrive.live.com/?cid=2F2933F59569E458&id=2F2933F59569E458!173
These data so useful, thank you for everything
6566328- Signal
- Posts : 111
Join date : 2013-02-02
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Glad it help. If you are interested in sound modding, I've already worked on two mods which can help you to make your own sound mods.
Alien vs Predator CM_Blast (Almost all SEN/SEV used in this mod are modded with AvP se set)
Rushing Beat Don Vecta (Almost all SEN/SEV used in this mod are modded with Rushing Beat series se set, and almost all seimp are modded with KoF94/SSFIIX se set)
PS: I will be glad if you make an awesome run of these mods on youtube since I like watching your video. ^^
Alien vs Predator CM_Blast (Almost all SEN/SEV used in this mod are modded with AvP se set)
Rushing Beat Don Vecta (Almost all SEN/SEV used in this mod are modded with Rushing Beat series se set, and almost all seimp are modded with KoF94/SSFIIX se set)
PS: I will be glad if you make an awesome run of these mods on youtube since I like watching your video. ^^
_________________
Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."
-CajNatalie-
BigDarsh- Hakuyo
- Posts : 336
Join date : 2013-03-14
Re: Streets of Rage mod - Cadillacs & Dinosaurs
You are very friendly, no matter what MOD will play it as long as satisfactory, and no special requirements, youtube access difficulties in China, so, I will record a video and upload it on the Chinese websiteBigDarsh wrote:Glad it help. If you are interested in sound modding, I've already worked on two mods which can help you to make your own sound mods.
Alien vs Predator CM_Blast (Almost all SEN/SEV used in this mod are modded with AvP se set)
Rushing Beat Don Vecta (Almost all SEN/SEV used in this mod are modded with Rushing Beat series se set, and almost all seimp are modded with KoF94/SSFIIX se set)
PS: I will be glad if you make an awesome run of these mods on youtube since I like watching your video. ^^
6566328- Signal
- Posts : 111
Join date : 2013-02-02
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Another mod that falls victim to 5.1's changes...this time it's an Abedede fight that needs toning down. (ie. remove the adds)
Also too much reliance on food drops, the RNG is just too great for it to be used as a primary food source.
Also too much reliance on food drops, the RNG is just too great for it to be used as a primary food source.
DarkThief- Forum Elder
- Posts : 185
Join date : 2013-02-09
Re: Streets of Rage mod - Cadillacs & Dinosaurs
DarkThief wrote:Another mod that falls victim to 5.1's changes...this time it's an Abedede fight that needs toning down. (ie. remove the adds)
Also too much reliance on food drops, the RNG is just too great for it to be used as a primary food source.
In the spanish part of this forum I just mentioned to Don Vecta how my punisher mod with the Abadede goes too unfair now.
This mod, The Punisher, Warriors of fate and Alien Vs predator are the mod with most problem with this change.
C&D and the Abadede with all those soldiers, The Punisher the same. Warriors of Fate the final Shiva with lots of soldiers and the AvP fighting 2 Shivas at the same time (level >=hard).
At this moment I'm playing all my mods with the CPU to check if any of them become unplayable with the changes. I guess sooner or later I will change those battles. Or changing the boss itself or for example in this C&D mod just placing galsias or goldies/silver instead jacks/mifunes, and/or reducing the max of enemies in screen to 3 instead 5.
Cm_Blast- Forum Elder
- Posts : 446
Join date : 2013-02-16
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Hey CM_Blast, I saw the patch give you some work with some of your mod. I don't have much time, but since I've worked on the AvP mod, it's my "responsability" to take some time to help you out with this one. Feel free to PM me for anything related to this mod (cutscene, balance the battle etc).
I'll be glad to help you.
I'll be glad to help you.
_________________
Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."
-CajNatalie-
BigDarsh- Hakuyo
- Posts : 336
Join date : 2013-03-14
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Is time for another little update, the same way as my last others updates: A new set of custom items.
The changes include new items, new portraits and other adjustments like moving a bit some objects...
The Abadedes are still there, but in the first battle the minions with him are weaker. Only 1 jack/mifune/bongo2, most of the enemies are Galsias/Slums/Bongo3/Bronze, so is not as oppressive as before and more bongos are droping food.
In the elevator scenes now the bongos will drop food (in the old version this feature didn't work).
First post updated, but with this image you can see the core of the changes.
Ps: The imagen is in spanish, but the english script have the portraits too (or so I think).
The changes include new items, new portraits and other adjustments like moving a bit some objects...
The Abadedes are still there, but in the first battle the minions with him are weaker. Only 1 jack/mifune/bongo2, most of the enemies are Galsias/Slums/Bongo3/Bronze, so is not as oppressive as before and more bongos are droping food.
In the elevator scenes now the bongos will drop food (in the old version this feature didn't work).
First post updated, but with this image you can see the core of the changes.
Ps: The imagen is in spanish, but the english script have the portraits too (or so I think).
Cm_Blast- Forum Elder
- Posts : 446
Join date : 2013-02-16
Re: Streets of Rage mod - Cadillacs & Dinosaurs
I must try this one!
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Streets of Rage mod - Cadillacs & Dinosaurs
Great!
_________________
/*
Autor : BoMbErLiNk
Grupo : BoMbErGaMeS
Fecha : 17 – 3 – 03
*/
Primera linea de código escrita .. GO! GO! GO!
Charco- Admin
- Posts : 1034
Join date : 2013-01-09
Location : Ireland
Re: Streets of Rage mod - Cadillacs & Dinosaurs
So, finally I gave a shot to the mod... and one word: HARD!
Yes, for the first time in a year, tasted the steel of losing a continue. It's a rough mod, despite the modifications. I guess what it needs are more health items. They are very scarce! Especially when facing huge swarms of not so easy enemies (Jacks, troll ninjas, even 3 Barbons at the same time!).
The new items were pretty awesome and got nice technical improvements. I liked it.
Yes, for the first time in a year, tasted the steel of losing a continue. It's a rough mod, despite the modifications. I guess what it needs are more health items. They are very scarce! Especially when facing huge swarms of not so easy enemies (Jacks, troll ninjas, even 3 Barbons at the same time!).
The new items were pretty awesome and got nice technical improvements. I liked it.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Page 2 of 4 • 1, 2, 3, 4
Similar topics
» Cadillacs and Dinosaurs con musica mejorada
» Streets of Rage: S.W.A.T.
» New Members: Please Introduce Yourself Here!
» Streets of Rage X
» Streets of Rage 4
» Streets of Rage: S.W.A.T.
» New Members: Please Introduce Yourself Here!
» Streets of Rage X
» Streets of Rage 4
Page 2 of 4
Permissions in this forum:
You cannot reply to topics in this forum