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Streets of Rage mod - Cadillacs & Dinosaurs

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Post  Cm_Blast Mon Dec 02, 2013 1:23 am

DarkThief wrote:It's not actually that bad challenge-wise, certainly not to the point of being unbalanced at times (like WoF). I managed it fairly comfortably with Blaze 2 (middle-of-the-road toon for me), no continues dropped.

Another good mod though.
Some people said this mod was "challenging" because this mod were made before Wof and the punisher; This was my first arcade mod with bosses fighting with other soldiers; In general I think this mod is easier than the two mentioned.

Thank you again, I wish you continue playing my other mods and telling me your opinion =).

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Post  6566328 Wed May 07, 2014 2:30 pm

I have finished the video on mania, will soon be able to see

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Post  6566328 Thu May 08, 2014 6:26 am

I played the video on mania no die
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html

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Post  Cm_Blast Thu May 08, 2014 1:57 pm

6566328 wrote:I played the video on mania no die
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html

Good, thanks for share =).

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Post  Don Vecta Fri May 09, 2014 3:32 pm

6566328 wrote:I played the video on mania no die
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html

Nice run. Glad you're back to play v5 mods. Smile

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Post  6566328 Fri May 09, 2014 4:05 pm

Don Vecta wrote:
6566328 wrote:I played the video on mania no die
http://v.youku.com/v_show/id_XNzA5MTU1MDY0.html

Nice run. Glad you're back to play v5 mods. Smile
I have said, I will not forget sorrv5, but I feel like after a very long time, ha ha Smile 

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Post  Don Vecta Fri May 09, 2014 6:05 pm

Okay, the video inspired me to do a run again... and came up with a couple of graphical SNAFU's that should be observed for future mods using vertical scrolling:

Streets of Rage mod - Cadillacs & Dinosaurs - Page 2 Sintiacutetulo-2_zps26b1e9a4

Sometimes it is possible to keep walking and scroll down the less possible so minimize fighting space and make easier to dispose of enemies (a technique I always use), therefore, the chopped upper areas from the scroller can be visible if only covers the 240 height limit (not to mention the background's black space as it wasn't set in an X scrolling axis).

The solution? Design beyond the box.

When creating a diagonal scroller, make sure it covers 192 pixels above the bottom 240. Expand the upper areas with copy/pasta or things that make sense. In this case, as the game shows a clear area above, the upper areas should be finished with something that gives style or sense and not just the Photoshop cut out of the image.

As for the background problem, there's two options.

1) Use X scrolling. The BG won't move up or down, will scroll in X from left to right without nshowing any spaces.

2) create a BG with a height proportional of the height of the diagonal stage (say, a diagonal stage is 3 times more the normal screen, around 720, then the BG layer should be x2 the height, in this case 480).

CM_Blast, You really don't have to fix this if you don't plan to remake the mod, but if you plan to remaking it, remember to rip the stuff from this game with native resolution. I leave the advice in general for diagonal stages.

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Post  Cm_Blast Fri May 09, 2014 8:23 pm

When I did this mod I was using the old Sor v5.0, so at the time you reach bottom the screen locked there (with 3 barrels with items in the bottom the player would go there on their own).

Similar for the top, I were forced to increase the size because in 5.0 if you make the screen goes down and then you go up and reach the very top the scroll doesn't work anymore (and sometimes if you die the screen locked too), so I increase the size to let de player go up and down for free without get stucked.

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Post  6566328 Fri May 16, 2014 9:08 am

HI,Cm_Blast,do you know How much is the jump kick sound by rudra?

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Post  Cm_Blast Sat May 17, 2014 2:46 pm

Sorry, but I don't have any idea about sound data.

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Post  6566328 Sat May 17, 2014 4:31 pm

Cm_Blast wrote:Sorry, but I don't have any idea about sound data.
o,i know

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Post  Don Vecta Sat May 17, 2014 9:29 pm

6566328 wrote:HI,Cm_Blast,do you know How much is the jump kick sound by rudra?

BigDarsh might help. He's an expert in the sound data scheme.

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Post  BigDarsh Mon May 19, 2014 7:55 pm

Rudra
se61 is jump kick impact effect (generic sound effect impact for fierce attack)
seblaze6 is jump kick voice effect (used by soozie, and Blaze 1/2/3 also)

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"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

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Post  6566328 Tue May 20, 2014 10:05 am

BigDarsh wrote:Rudra
se61 is jump kick impact effect (generic sound effect impact for fierce attack)
seblaze6 is jump kick voice effect (used by soozie, and Blaze 1/2/3 also)
Thank you very much, can not believe it, rudra sound is actually seblaze6

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Post  BigDarsh Tue May 20, 2014 11:05 am

You're welcome dude, my pleasure. I suggest to avoid off topic that you made your future request on this thread:
https://sorr.forumotion.net/t263-sound-effect-modding-tutorial

seblaze6 is a very Generic Voice Girl sound effect actually. Blaze 2/3 use it for their Knife/Katana Blitz only, Soozie and Ash for their Jump Attack, and Rudra for almost all her attack.
-Blaze1 don't use it, I just forgot this lol-

That's why I suggest people to mod this with a pretty generic girl sev (sound effect voice) for a mod or a community sharing to avoid consistancy trouble, but if it is for personnal use, you can mod it the way you want.

Here is my full data base (it's not updated,  I found 2 or 3 new adrees ^^)
https://onedrive.live.com/?cid=2F2933F59569E458&id=2F2933F59569E458!173

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Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

-CajNatalie-
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Post  6566328 Tue May 20, 2014 11:23 am

BigDarsh wrote:You're welcome dude, my pleasure. I suggest to avoid off topic that you made your future request on this thread:
https://sorr.forumotion.net/t263-sound-effect-modding-tutorial

seblaze6 is a very Generic Voice Girl sound effect actually. Blaze 2/3 use it for their Knife/Katana Blitz only, Soozie and Ash for their Jump Attack, and Rudra for almost all her attack.
-Blaze1 don't use it, I just forgot this lol-

That's why I suggest people to mod this with a pretty generic girl sev (sound effect voice) for a mod or a community sharing to avoid consistancy trouble, but if it is for personnal use, you can mod it the way you want.

Here is my full data base (it's not updated,  I found 2 or 3 new adrees ^^)
https://onedrive.live.com/?cid=2F2933F59569E458&id=2F2933F59569E458!173
Of course, I will abide by the rules
These data so useful, thank you for everything

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Post  BigDarsh Tue May 20, 2014 6:19 pm

Glad it help. If you are interested in sound modding, I've already worked on two mods which can help you to make your own sound mods.

Alien vs Predator CM_Blast (Almost all SEN/SEV used in this mod are modded with AvP se set)
Rushing Beat Don Vecta (Almost all SEN/SEV used in this mod are modded with Rushing Beat series se set, and almost all seimp are modded with KoF94/SSFIIX se set)

PS: I will be glad if you make an awesome run of these mods on youtube since I like watching your video. ^^

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"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

-CajNatalie-
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Post  6566328 Wed May 21, 2014 10:42 am

BigDarsh wrote:Glad it help. If you are interested in sound modding, I've already worked on two mods which can help you to make your own sound mods.

Alien vs Predator CM_Blast (Almost all SEN/SEV used in this mod are modded with AvP se set)
Rushing Beat Don Vecta (Almost all SEN/SEV used in this mod are modded with Rushing Beat series se set, and almost all seimp are modded with KoF94/SSFIIX se set)

PS: I will be glad if you make an awesome run of these mods on youtube since I like watching your video. ^^
You are very friendly, no matter what MOD will play it as long as satisfactory, and no special requirements, youtube access difficulties in China, so, I will record a video and upload it on the Chinese website

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Post  DarkThief Wed Jan 07, 2015 9:02 pm

Another mod that falls victim to 5.1's changes...this time it's an Abedede fight that needs toning down. (ie. remove the adds)

Also too much reliance on food drops, the RNG is just too great for it to be used as a primary food source.
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Post  Cm_Blast Thu Jan 08, 2015 12:50 pm

DarkThief wrote:Another mod that falls victim to 5.1's changes...this time it's an Abedede fight that needs toning down. (ie. remove the adds)

Also too much reliance on food drops, the RNG is just too great for it to be used as a primary food source.

In the spanish part of this forum I just mentioned to Don Vecta how my punisher mod with the Abadede goes too unfair now.

This mod, The Punisher, Warriors of fate and Alien Vs predator are the mod with most problem with this change.

C&D and the Abadede with all those soldiers, The Punisher the same. Warriors of Fate the final Shiva with lots of soldiers and the AvP fighting 2 Shivas at the same time (level >=hard).

At this moment I'm playing all my mods with the CPU to check if any of them become unplayable with the changes. I guess sooner or later I will change those battles. Or changing the boss itself or for example in this C&D mod just placing galsias or goldies/silver instead jacks/mifunes, and/or reducing the max of enemies in screen to 3 instead 5.

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Post  BigDarsh Thu Jan 08, 2015 6:34 pm

Hey CM_Blast, I saw the patch give you some work with some of your mod. I don't have much time, but since I've worked on the AvP mod, it's my "responsability" to take some time to help you out with this one. Feel free to PM me for anything related to this mod (cutscene, balance the battle etc).

I'll be glad to help you.

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Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

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Post  Cm_Blast Tue Jul 21, 2015 3:36 pm

Is time for another little update, the same way as my last others updates: A new set of custom items.

The changes include new items, new portraits and other adjustments like moving a bit some objects...

The Abadedes are still there, but in the first battle the minions with him are weaker. Only 1 jack/mifune/bongo2, most of the enemies are Galsias/Slums/Bongo3/Bronze, so is not as oppressive as before and more bongos are droping food.

In the elevator scenes now the bongos will drop food (in the old version this feature didn't work).

First post updated, but with this image you can see the core of the changes.
Streets of Rage mod - Cadillacs & Dinosaurs - Page 2 Show_m10

Ps: The imagen is in spanish, but the english script have the portraits too (or so I think).

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Post  Don Vecta Tue Jul 21, 2015 4:24 pm

I must try this one!

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Post  Charco Tue Jul 21, 2015 7:41 pm

Great!

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Post  Don Vecta Wed Jul 22, 2015 2:32 pm

So, finally I gave a shot to the mod... and one word: HARD!

Yes, for the first time in a year, tasted the steel of losing a continue. It's a rough mod, despite the modifications. I guess what it needs are more health items. They are very scarce! Especially when facing huge swarms of not so easy enemies (Jacks, troll ninjas, even 3 Barbons at the same time!).

The new items were pretty awesome and got nice technical improvements. I liked it.

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