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Streets of Rage: Rescue Metro City

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Post  Don Vecta Sun Jun 18, 2017 10:27 am

YAY~!

Did you add something new after my last beta run? I hope so, I love to be impressed.

downloading, time to play.

EDIT: Both the download link and the Mediafire links are crap that keep breaking. Any other mirrors? Trying... I dunno, Dropbox, MEGA or Google Files?


Last edited by Don Vecta on Sun Jun 18, 2017 10:47 am; edited 1 time in total

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Post  Puzirkov Sun Jun 18, 2017 10:37 am

Tarma wrote:I uploaded it again, new link: http://ovh.to/LXWjvih

I am delighted with this fashion, I really liked the new locations, especially stage5 etap 1 beaches and further locations. Continue work on the new Cody, I was inspired and now have the strength to continue working on something my own)))
Thanks very much for this work!!!
I sit down again to play Very Happy Very Happy Very Happy
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Post  Sshadow5001 Sun Jun 18, 2017 10:47 am

Security wrote:Great mod! The items' design looks well! And the routes with map is a handy innovation... I was tired of following arrows mid-stage blindly and getting things randomly going!

I love it! Great job! Basketball

I've finished playing through the different routes, fantastic mod indeed, I love how the Crusher/Guillotine thing is replaced by several barrels chained up, I'll be doing some playthrough videos very soon, Currently working on something very awesome Very Happy

Don Vecta wrote:YAY~!

Did you add something new after my last beta run? I hope so, I love to be impressed.

downloading, time to play.

EDIT: Both the download link and the Mediafire links are crap that keep breaking. Any other mirrors? Trying... I dunno, Dropbox, MEGA or Google Files?
Mediafire link keeps breaking? Seems fine to me
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Post  Security Sun Jun 18, 2017 2:42 pm

Sshadow5001 wrote:I'll be doing some playthrough videos very soon

cheers
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Post  Mr.Din Mon Jun 19, 2017 4:27 am

Tarma wrote:Thank you for your feedback, Mr.Din, but now this is the beta 2 version, you don't have it. I built it with Don Vecta's advices. The final version is finished, excepted for the hub screen.

Enemy placement and music (for route 4) are now very different from the version you played. The plot remains the kidnapping and taking control of Metro City for Routes 1, 2 and 3 and the toxic gas for Route 4. Honestly, your feedback is very late. This means I have to find a new plot (with a new opening, very easy to make), send you the beta 2 version, wait a new feedback, make improvements. I am very bored with this mod, I begin to hate it. Really.

Anyways, I will read carefully your feedback in case there are advices for beta 2, but I am not sure.
Truthfully I only really concerned with the enemy placement and possibly better boss music. The rest was just simply my opinion, as mentioned before the story isn't really that big of a deal, I think that type of plot is played out but again my opinion. Anyway it looks like the mod is released and most importantly you looked at the enemy placement so I look forward to playing v3 hopefully sometime this week. Smile

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Post  Charco Tue Jun 20, 2017 5:53 pm

I completely missed that v3 had been released as I had been checking the first page of this topic, you should update that!

Downloading this tonight Smile

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Post  Tarma Wed Jun 21, 2017 7:26 pm

Charco wrote:I completely missed that v3 had been released as I had been checking the first page of this topic, you should update that!

Downloading this tonight Smile
Thank you, I updated the first page!
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Post  Don Vecta Wed Jun 21, 2017 8:15 pm

Why, no credit for the redesigned/recolored areas? I know you didn't actually asked for them, but hey, just a little mention for the effort would be nice (I personally loved how did I redesigned Mr. Big's hideout).

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Post  Tarma Thu Jun 22, 2017 6:53 pm

All my apologies. Embarassed http://ovh.to/q6MjrkL
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Post  mariocanales Fri Jun 23, 2017 9:35 pm

already suscribe to your youtube channel,have to support the good work.
don vecta has right,a mention on the credits of the mod would be nice for all people who help you.

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Post  Tarma Fri Jun 23, 2017 9:43 pm

Don Vecta is the only one who helped me to make some backgrounds. And I gave credit to him (credits and my apologies, here) in an edited (and final, I hope) version: http://ovh.to/q6MjrkL Smile

People who helped me giving me a feedback for beta versions were already credited in the previous one.

I guess I don't understand what is "giving credit", if what I made is not enough. Embarassed
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Post  Charco Sat Jun 24, 2017 4:11 pm

Myself and my friend played this mod last night and both of use absolutely loved it, so much so we played the first 3 routes!!

I played the fourth route with cpu this morning and it is also excellent. A really well made mod that shows off all the SorMaker features Smile

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Post  Sshadow5001 Mon Jun 26, 2017 7:06 pm

Here's a playthrough I did of Route 1
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Post  Tarma Mon Jun 26, 2017 7:37 pm

Charco wrote:Myself and my friend played this mod last night and both of use absolutely loved it, so much so we played the first 3 routes!!

I played the fourth route with cpu this morning and it is also excellent. A really well made mod that shows off all the SorMaker features Smile
Thank for playaing the mod. I am glad you enjoyed it. Smile

Sshadow5001 wrote:Here's a playthrough I did of Route 1
Thank you for the video. Smile
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Post  Sshadow5001 Mon Jun 26, 2017 8:57 pm

Tarma wrote:
Thank you for the video. Smile
You're welcome, by the way i noticed that some of the music tracks don't loop, when I have a bit of free time I'll see if I can fix that for ya Very Happy
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Post  Tarma Mon Jun 26, 2017 9:16 pm

Yes, it is wanted. I prefered to keep the Mega CD spirit. Smile
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Post  vince Tue Jun 27, 2017 9:26 am

I played the two first routes and started the third one. Still a pleasure to rediscover this mod that was in my top, and that still is. I am not fond of tribute mods, but I love what we could name cross over mod, like this one or Sonic, Path of Shadow Dancer...
The story is very fun to follow, with all these guest stars (or little details like Mr. X in the crowd behind the ring). I also really like the corpses of Final Fight ennemies added in the background (I played so many average/poor mods that reused these backgrounds with corpses without understanding their meaning, so sad and frustrating). I like the high customization: breakable objects, sounds, letters, doors, grinds, glass, lamps, and of course Cody!
Only two little small disappointments: like Sshadow5001, the musics that don't loop, it makes unfinished (like SORR v4), and the training areas from the former version of the mod that disappeared (but maybe in the 4th route?).
So, a huge thank you for this work.

PS: I finished two routes, but the classic mod is still locked. I have something else to do?
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Post  Charco Tue Jun 27, 2017 3:48 pm

As long as credits.png is being displayed after completing the mod and the classic version is unzipped and present in your mod-> games folder it should unlock. Did for me anyway.

What is the classic version by the way, just an older version of the mod?

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Post  Sshadow5001 Tue Jun 27, 2017 6:04 pm

Here's my Playthrough of Route 2 using Shiva from SoR2, This time I played Very Hard difficulty. I still haven't used the correct enemy pallets, This'll be fixed in Route 3 and 4.
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Post  Tarma Tue Jun 27, 2017 11:29 pm

vince wrote:Only two little small disappointments: like Sshadow5001, the musics that don't loop, it makes unfinished (like SORR v4), and the training areas from the former version of the mod that disappeared (but maybe in the 4th route?).
The training mode is no longer in the mod. Route 4 needed a lot of space. I did not wanted it as an "under-route", but as a true, long route.

Charco wrote:What is the classic version by the way, just an older version of the mod?
Indeed, it's an older version with old graphics and - looped! - musics (like on Capcom Play System for Route 1).


Sshadow5001, thank your for the video. cheers
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Post  Sshadow5001 Wed Jun 28, 2017 12:21 am

Tarma wrote:
Charco wrote:What is the classic version by the way, just an older version of the mod?
Indeed, it's an older version with old graphics and - looped! - musics (like on Capcom Play System for Route 1).
wait...does that mean the music tracks are not looped on purpose?
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Post  Tarma Wed Jun 28, 2017 1:10 pm

Sshadow5001 wrote:
Tarma wrote:
Charco wrote:What is the classic version by the way, just an older version of the mod?
Indeed, it's an older version with old graphics and - looped! - musics (like on Capcom Play System for Route 1).
wait...does that mean the music tracks are not looped on purpose?
Yes. I wanted to be next to my Final Fight favorite soudtracks: the Mega CD's ones. Maybe I will make a small DLC. Smile
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Post  Sshadow5001 Fri Jul 07, 2017 7:29 pm

Here's Route 3



And Route 4
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Post  Puzirkov Sat Jul 08, 2017 9:19 am

Sshadow5001 wrote:Here's Route 3



And Route 4



I and my friend did not calculate the strength)

ROUTE 2

14.52-14-54
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Post  bazzza Mon Jul 10, 2017 7:22 pm

Tarma baby, what a MOD. I am not the biggest fan ever of Final Fight, but this is incredible the level of detail in the MOD is outstanding. Everything is well animated as well, and the choice of music is great (love the remix of Chinatown from Revenge Of Shinobi). Though if there is one slight let down, not the most difficult of MODS. I am not a very good Streets Of Rage player but did get through route 4 on Mania with still 6 lives left. but I am nit picking now the MOD is incredible well done Tarma and thank you.

Reliable back up download link if needed. https://drive.google.com/file/d/0B4MTbpL-LDpaaklhSDNxSjhJdDg/view?usp=sharing


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