Info about SORR v. 5.2
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Info about SORR v. 5.2
Hi, some things are not clear to me in SORR v.5.2:
1- What is "Pause Delay"?
2- What are "Sor3 Exceptions"?
3- What is the difference between original and balanced attack damage?
4- What are "visual effects"?
5- What are the differences among the shadows?
6- What is "Stage Opening"?
7- Why there is not FPS Display as in v. 5.1? And however is there a way to show them?
I thank you in advance.
1- What is "Pause Delay"?
2- What are "Sor3 Exceptions"?
3- What is the difference between original and balanced attack damage?
4- What are "visual effects"?
5- What are the differences among the shadows?
6- What is "Stage Opening"?
7- Why there is not FPS Display as in v. 5.1? And however is there a way to show them?
I thank you in advance.
SteveSOR- Galsia
- Posts : 13
Join date : 2020-11-18
Re: Info about SORR v. 5.2
Use 5.1. 5.2 - complete shitSteveSOR wrote:Hi, some things are not clear to me in SORR v.5.2:
1- What is "Pause Delay"?
2- What are "Sor3 Exceptions"?
3- What is the difference between original and balanced attack damage?
4- What are "visual effects"?
5- What are the differences among the shadows?
6- What is "Stage Opening"?
7- Why there is not FPS Display as in v. 5.1? And however is there a way to show them?
I thank you in advance.
Final Crash- Hakuyo
- Posts : 337
Join date : 2018-08-14
Herb1e and RocketBrews like this post
Re: Info about SORR v. 5.2
I'll name what I can of those:
1. Frequency of basic punch (eg: SOR2 Axel momentarily pauses after punching once, SOR3 Axel punches faster)
2. this post explains SOR3 exceptions.
4. this page lists Visual Effects, which I believe pertains to explosions and visuals on punches (not sure what dust is).
5. Circular blobs or accurate character shadows.
6. The transition when a stage starts (fade-in, horizontal swipe etc.)
1. Frequency of basic punch (eg: SOR2 Axel momentarily pauses after punching once, SOR3 Axel punches faster)
2. this post explains SOR3 exceptions.
4. this page lists Visual Effects, which I believe pertains to explosions and visuals on punches (not sure what dust is).
5. Circular blobs or accurate character shadows.
6. The transition when a stage starts (fade-in, horizontal swipe etc.)
Re: Info about SORR v. 5.2
Final Crash wrote:Use 5.1. 5.2 - complete shitSteveSOR wrote:Hi, some things are not clear to me in SORR v.5.2:
1- What is "Pause Delay"?
2- What are "Sor3 Exceptions"?
3- What is the difference between original and balanced attack damage?
4- What are "visual effects"?
5- What are the differences among the shadows?
6- What is "Stage Opening"?
7- Why there is not FPS Display as in v. 5.1? And however is there a way to show them?
I thank you in advance.
This, only use 5.2 for mods if you really want to
5.2 made unnecessary changes like nerfing Elle and introducing new bugs that weren't present in 5.1
RocketBrews- Newbie
- Posts : 1
Join date : 2021-11-10
Re: Info about SORR v. 5.2
Guys. Who wants to get a cool experience from SORR without any shit, then play only in 5.1 or 5.0a
Final Crash- Hakuyo
- Posts : 337
Join date : 2018-08-14
Re: Info about SORR v. 5.2
5.1. I used to have 5.0a, some of the mods are broken in it.Final Crash wrote:Guys. Who wants to get a cool experience from SORR without any shit, then play only in 5.1 or 5.0a
Re: Info about SORR v. 5.2
Iceferno wrote:5.1. I used to have 5.0a, some of the mods are broken in it.Final Crash wrote:Guys. Who wants to get a cool experience from SORR without any shit, then play only in 5.1 or 5.0a
I know it. Still, 5.0a is good overall. 5.1 is ideal for now.
Final Crash- Hakuyo
- Posts : 337
Join date : 2018-08-14
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