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Streets of Rage Redux

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Post  Iceferno Fri Nov 19, 2021 2:28 am

Very nice take on Round 3. I like the addition of the rock formations. Looking forward to giving this mod a try. Smile

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Post  Rain Tue Nov 23, 2021 6:28 am

Today is a great day i  just finished testing stage 8..... it was a flawless victory of a test so in conclusion the mod is pretty much done.. dropping a download VERY soon
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Post  SORDave Thu Dec 09, 2021 10:35 pm

I wonder what day this mod will be released,maybe around Christmas or New Years?

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Post  Rain Sun Dec 12, 2021 8:04 pm

SORDave wrote:I wonder what day this mod will be released,maybe around Christmas or New Years?

👀
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Post  SORDave Sun Dec 12, 2021 8:20 pm

Have I guessed something right?

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Post  Rain Thu Dec 16, 2021 2:01 am

streets of rage redux is here



streets of rage redux is a streets of rage remake mod made by me.i made the stage design using mostly photopea(photoshop but free and on website) at stage sprites from neo geo games capcom and saga genesis games and put them into one stage.
the story is simple is pretty much the story of the 1st game but just a little bit different.

i took elements from all 3 streets of rage games.

the palattes and names are default palettes.

i will release a video of each stage at a later date

a special thx to don vecta for giving me permission for using some of his resources from his streets of rage remake mod "H.U.N.T.E.R"

download!
mediafire.com download/jd6fu3w4g912b1i


Last edited by Rain on Fri Dec 17, 2021 12:56 am; edited 1 time in total
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Post  SORDave Thu Dec 16, 2021 2:58 am

Dang it,guess I'll have to wait until 6:00 tomorrow to download this mod XD

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Post  Rain Thu Dec 16, 2021 3:25 am

SORDave wrote:Dang it,guess I'll have to wait until 6:00 tomorrow to download this mod XD

I hope to see you and how every else that can make it to the premiere (:
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Post  Iceferno Thu Dec 16, 2021 4:17 am

11pm my time. I'll try to tune in. Thumbs up

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Post  Don Vecta Thu Dec 16, 2021 4:24 am

Still take forever to watch and then download? Meh

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Post  Rain Thu Dec 16, 2021 4:52 am

Don Vecta wrote:Still take forever to watch and then download? Meh

Hopefully the file size won't be to big.  besides i might put the download link in the middle of the premiere so once the video finishes so will the download
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Post  Herb1e Thu Dec 16, 2021 9:46 pm

Rain wrote:streets of rage redux is here



streets of rage redux is a streets of rage remake mod made by me.i made the stage design using mostly photopea(photoshop but free and on website) at stage sprites from neo geo games capcom and saga genesis games and put them into one stage.
the story is simple is pretty much the story of the 1st game but just a little bit different.

i took elements from all 3 streets of rage games.

the palattes and names are default palettes.

i will release a video of each stage at a later date

a special thx to don vecta for giving me permission for using some of his resources from his streets of rage remake mod "H.U.N.T.E.R"

download link will be shortly after the premiere so be sure to sub and set a reminder


This is very good news! I will make sure to tune in to your premier, but I still don't want to spoil the whole mod before I play it. Maybe I'll just watch part of it.

Looking forward to try it out myself!

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Post  Rain Fri Dec 17, 2021 12:56 am

Version 1.0 is officially up for download
mediafire.com download/jd6fu3w4g912b1i
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Post  Iceferno Fri Dec 17, 2021 1:31 am

Was really fun seeing the mod in action. A lot of nice visual ideas and even some update ideas during the premiere that will be exciting to see in future. I'm fairly confident I can make an album out of it in future. lol Great work so far.

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Post  Don Vecta Fri Dec 17, 2021 3:30 am

Working quickly in a few fixes (like pure blacks, scrolling issues, perspective and other errors), will upload 1.1 soon

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Post  SORDave Fri Dec 17, 2021 3:34 am

Sweet! I hope this mod gets more updates in the future if needed. Smile

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Post  Iceferno Fri Dec 17, 2021 3:43 am

I found at one point the mod softlocked at the end of the train interior. When I reloaded my state I was able to progress.
It may have been triggered by my positioning. I think I was at the right edge on the first attempt, more in the middle on the second.

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Post  Don Vecta Fri Dec 17, 2021 7:27 am

Here's my first attempt with a couple of quickfixes I did. We're halfway to fix other graphical errors in and there, but sure it will be ready soon. The mod has enormous potential.


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Post  SORDave Fri Dec 17, 2021 6:19 pm

I agree with Don,there are so many things that can be done to this mod,heck maybe add a few thing to certain parts of stages.

Maybe add some missing things to it,maybe a SoR Redux 2 & 3?

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Post  Iceferno Fri Dec 17, 2021 7:34 pm

I think sequel mods are a ways off. I'd just like to see how this one changes.

...and maybe a SOR4 demake. lol

But staying on topic, I'd personally like to see some more walking transitions. There are instant screen swipes where there don't need to be.
Other things would just be added visuals or interactions in the stages, like when we mentioned breakable turnstiles for the subway section.
I would also be more in favour of alternate routes within this mod rather than sequels. If the overall idea is still a rework of SOR1, then I guess that wouldn't work. But I see the mod as more of a trilogy blend.

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Post  Rain Fri Dec 17, 2021 8:00 pm

SORDave wrote:I agree with Don,there are so many things that can be done to this mod,heck maybe add a few thing to certain parts of stages.

Maybe add some missing things to it,maybe a SoR Redux 2 & 3?

I do in fact have plans for a soR rudra 2,3&4 and even 2 sequel mod set in this redux story line (:

And still even for this one i have plans on having a soR redux ver 1.1 with the help of don
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Post  SORDave Fri Dec 17, 2021 8:06 pm

Sounds understandable to me,Icerferno.

Oh really,Rain? Maybe you should let Don,Iceferno & others know about this? Smile

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Post  Puzirkov Sun Dec 19, 2021 9:26 am

Don Vecta wrote:Here's my first attempt with a couple of quickfixes I did. We're halfway to fix other graphical errors in and there, but sure it will be ready soon. The mod has enormous potential.



on the 42nd minute of the video, you can see that I could not go further, but I found a way to get out of this trap. Thanks for the lovely mod, it's a great time.

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Post  Don Vecta Sun Dec 19, 2021 12:48 pm

Yeah, working on the new patches as we speak, some bug fixes, scaling for advanced players, graphical error fixes and some graphical updates to some areas. Shouldn't take too long, so stay tuned.


Last edited by Don Vecta on Sun Dec 19, 2021 11:36 pm; edited 1 time in total

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Post  Iceferno Sun Dec 19, 2021 3:34 pm

Puzirkov wrote:on the 42nd minute of the video, you can see that I could not go further, but I found a way to get out of this trap.
Interesting. So when I got softlocked on the train I probably could've tried the Time Over trick to see if that was the case there too.

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