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Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:

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Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:  - Page 2 Empty Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:

Post  bareknuckleroo Thu Aug 01, 2024 6:06 pm

Axel_Moore wrote:What about this?

Yeah, these are pretty decent CRT filters. I mean, you can tell they're filters, CRTs look different in person be it a cheap TV set or a high quality Nanao one in an arcade cab (it's hard to explain how but especially when sitting close the way the colors blend together isn't well replicated with a CRT filter), but if you want the look of a CRT then these look alright.

ner0 wrote:While this is entirely out of context, please indulge in what current AI has to say about the previous exchange; interesting psychoanalysis at the very least:

This isn't how AI works. AI autogeneration text generators don't actually know what you've written or how to do deep analysis. It's just taking the text you've written, looking up in its database and comparing it with similar text strings, and then spitting out a response that seems plausible (likely made up of a similar post on another forum that it scraped for data). It's not actually giving you a real psychoanalysis and you shouldn't expect AI to actually provide you with good information. They don't, and they're just slickly marketed as catch-all solutions to invented problems when really auto generative AI is frankly inept at problem solving.

edit because you are absolutely not worth bumping this thread for:

ner0 wrote:It was also not asked to do psychoanalysis nor could it
also ner0, lol wrote:interesting psychoanalysis at the very least:

You can't have it both ways.

ner0 wrote:I thought your comment was dismissive enough

I can tell now it wasn't nearly dismissive enough to express my disdain for the blight autogen AI has been for human creativity in general, but I promise I'll learn from this mistake and it'll be all expletives next time.


Last edited by bareknuckleroo on Thu Aug 01, 2024 9:40 pm; edited 1 time in total

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Post  ner0 Thu Aug 01, 2024 7:20 pm

Spoiler:

Added "spoiler" tag to collapse the offtopic discussion


Last edited by ner0 on Thu Aug 01, 2024 11:47 pm; edited 1 time in total (Reason for editing : Added)

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Post  ner0 Fri Aug 02, 2024 12:16 am

bareknuckleroo wrote:Yeah, these are pretty decent CRT filters. I mean, you can tell they're filters, CRTs look different in person be it a cheap TV set or a high quality Nanao one in an arcade cab (it's hard to explain how but especially when sitting close the way the colors blend together isn't well replicated with a CRT filter), but if you want the look of a CRT then these look alright
Sticking with the topic at hand, I was very pleased with the results that Axel_Moore presented, it was just a shame that he wasn't ready to share his methods publicly. It was already mentioned by another user that, because the engine seems to use DirectDraw, it's not as trivial to apply commonly used shaders and filters, which are mostly for use over DirectX, OpenGL, or Vulkan. I think most of us are still interested to know of decent proposals for this, myself included.

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