Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
+2
bareknuckleroo
xRainmakerRSx
6 posters
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Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
:
Below, the miracle prints:






Old players love 'pure pixel art'? It may even be that BUT I am an old player and I am not playing 'minecraft' or emulating a 16-bit cartridge on a pentinum3 in 1999! So if you ask me if I prefer "pure pixel art" or "rounded pixels" for a filter or shader of any kind .... I will tell you that I want to see an image in high definition!
IMPORTANT: If you do not use the "Windowns10" operating system, I cannot say that your computer will have this effect of rounding pixels in the zoom! You have to test it!
Old players love 'pure pixel art'? It may even be that BUT I am an old player and I am not playing 'minecraft' or emulating a 16-bit cartridge on a pentinum3 in 1999! So if you ask me if I prefer "pure pixel art" or "rounded pixels" for a filter or shader of any kind .... I will tell you that I want to see an image in high definition!
And believe me, after 10 years playing streets of rage remake, JUST NOW the image is OF MY TASTE!
The magic happened to me under the following conditions:
- Windows 10 zoom
- SorR standard window in widescreen mode (4x3 should be the same but not tested), not in 2x or 3x .... just normal!
- Adjusting the zoom will generate minor imperfections on the screen but nothing will affect the game.
- The ideal zoom percentage may be different and may not fill 100% of your screen. And you can use a dark wallpaper so that the sides or horizontals don't bother you!
My configs:


I created this topic to share this 'discovery' with everyone after all!
Many like me broke their heads trying to find a solution to improve the graphics experience in this beloved game!

In my personal opinion, the game should present only one type of graphic image: wine!
Hope this helps!
Below, the miracle prints:






Old players love 'pure pixel art'? It may even be that BUT I am an old player and I am not playing 'minecraft' or emulating a 16-bit cartridge on a pentinum3 in 1999! So if you ask me if I prefer "pure pixel art" or "rounded pixels" for a filter or shader of any kind .... I will tell you that I want to see an image in high definition!
IMPORTANT: If you do not use the "Windowns10" operating system, I cannot say that your computer will have this effect of rounding pixels in the zoom! You have to test it!
Old players love 'pure pixel art'? It may even be that BUT I am an old player and I am not playing 'minecraft' or emulating a 16-bit cartridge on a pentinum3 in 1999! So if you ask me if I prefer "pure pixel art" or "rounded pixels" for a filter or shader of any kind .... I will tell you that I want to see an image in high definition!
And believe me, after 10 years playing streets of rage remake, JUST NOW the image is OF MY TASTE!
The magic happened to me under the following conditions:
- Windows 10 zoom
- SorR standard window in widescreen mode (4x3 should be the same but not tested), not in 2x or 3x .... just normal!
- Adjusting the zoom will generate minor imperfections on the screen but nothing will affect the game.
- The ideal zoom percentage may be different and may not fill 100% of your screen. And you can use a dark wallpaper so that the sides or horizontals don't bother you!
My configs:


I created this topic to share this 'discovery' with everyone after all!
Many like me broke their heads trying to find a solution to improve the graphics experience in this beloved game!

In my personal opinion, the game should present only one type of graphic image: wine!
Hope this helps!

_________________



xRainmakerRSx- Donovan
- Posts : 59
Join date : 2013-02-16
Location : Brazil
Puzirkov and TizerisT like this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
This looks awful. You've taken crisp pixel artwork that was originally designed to look good on a CRT and turned it into a blurry mess where small details like eyes are completely obliterated and lost. Just look at Blaze and Adam's faces. Instead of low-resolution, painstakingly shaded pixel art, it now looks like a weirdly stylized high-res where someone decided to draw everything with abstract geometric shapes and blobs. Just look at what's happened to the stuff that's supposed to be square or rectangular, such as the windows of the buildings on the title screen.
Furthermore, this appears to introduce a bunch of really ugly looking vertical artifacts everywhere: https://imgur.com/a/NTmog2I
I do like the water vs wine comparison, if only because it's an unintentionally and appropriately dire warning against alcoholism. Water is what's good for your body and soul.
Furthermore, this appears to introduce a bunch of really ugly looking vertical artifacts everywhere: https://imgur.com/a/NTmog2I
I do like the water vs wine comparison, if only because it's an unintentionally and appropriately dire warning against alcoholism. Water is what's good for your body and soul.

xRainmakerRSx and ViperAcidZX like this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
After so many years I can't really put a game on my high definition TV in 'pure pixel art' where it applies about 8x the original resolution completely distorting the original expectation of inance in the mega drive! I prefer a cartoonized filter to soften the giant lego blocks that such an enlargement of image 416-320x240 to 1920x1080 creates!
Just place the game in 1x window to see what the original perspective is, without so many squares on the screen!
Anyway I am glad to know that we have many options of visual perspective for this beloved game, my dear 'water man' since the game did not give us such options natively in its new 'widescreen' format. In fact if you know how to apply CRT scanline or any other type of filter to the widescreen mode in the game I am all ears! You are my favorite Roo player! Health!
Just place the game in 1x window to see what the original perspective is, without so many squares on the screen!
Anyway I am glad to know that we have many options of visual perspective for this beloved game, my dear 'water man' since the game did not give us such options natively in its new 'widescreen' format. In fact if you know how to apply CRT scanline or any other type of filter to the widescreen mode in the game I am all ears! You are my favorite Roo player! Health!
_________________



xRainmakerRSx- Donovan
- Posts : 59
Join date : 2013-02-16
Location : Brazil
TizerisT likes this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
I do not normally use shaders or CRT filters because I don't mind the look of lower res games on large displays where the pixels are crisp and visible, but what you're after is something that can be configured to work system-wide with any game. I think this is what you're after: https://reshade.me
example: https://www.youtube.com/watch?v=RwQUBsxK6JA

example: https://www.youtube.com/watch?v=RwQUBsxK6JA

Last edited by bareknuckleroo on Sat Jul 10, 2021 12:47 pm; edited 1 time in total
xRainmakerRSx and ViperAcidZX like this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Yes I have used shaders via reshade for many years and in many steam games the result is excellent! But speaking in terms of "SorR" the game is unconventional and does not use OpenGL or DirectX of any kind which makes it impossible for us to apply reshade or "SweetFIX" to improve the image of SOR = /
I understand the reasons why you thought "windos10 zoom" was a bad idea .... but think of it as using a "mod" in a steam game, it's something that only you will see! It won't bother other players, so that's okay, right? I mean, it's a discovery that I made and wanted to share here on the forum.
Maybe somebody else will like it someday =]

I understand the reasons why you thought "windos10 zoom" was a bad idea .... but think of it as using a "mod" in a steam game, it's something that only you will see! It won't bother other players, so that's okay, right? I mean, it's a discovery that I made and wanted to share here on the forum.
Maybe somebody else will like it someday =]
_________________



xRainmakerRSx- Donovan
- Posts : 59
Join date : 2013-02-16
Location : Brazil
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
I'll never be able to understand people who prefer THIS over the sharp-looking pixel art. This is just distasteful.
E253MechaShadow- Galsia
- Posts : 35
Join date : 2014-11-04
Location : Russia
ViperAcidZX likes this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Ahh, this is the style I know as "SuperEagle" on Snes9X. Used it a lot back when I first played emulators.
It was kind of interesting seeing retro graphics smoothed out, but I also prefer crisp pixels these days.
It was kind of interesting seeing retro graphics smoothed out, but I also prefer crisp pixels these days.
ViperAcidZX likes this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Good God, that looks like an Atrocity! CRT Filters(HLSL/Hylian/Scanlines) are the only acceptable Retro filters. Everything else just makes the game look WORSE.
Rockmanxx- Galsia
- Posts : 34
Join date : 2017-08-19
E253MechaShadow and ViperAcidZX like this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Just tried this. Wow, what an improvement!
I've been trying years to get reshade to work with SORR. This is the equivalent of an xbrz filter, best used for cartoony visuals.
Does it only happen while the game is in windowed mode though? I guess I can use Nvidia to stretch out the image as a workaround.
Thank you so much for this - until we can get reshade to work with SORR, this is a great fix!

Does it only happen while the game is in windowed mode though? I guess I can use Nvidia to stretch out the image as a workaround.
Thank you so much for this - until we can get reshade to work with SORR, this is a great fix!
TizerisT- Newbie
- Posts : 2
Join date : 2021-01-24

» SoRR gameplay/performance videos (Story mode)
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» 5.2 not scaled on widescreen
» Enemy Layout for Survival Mode and Boss Rush Mode
» Streets of Rage Remake V5.2 Glitches/Bugs List Thread
» Questions & How To's
» 5.2 not scaled on widescreen
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