Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
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Don Vecta
MarioMattei
bareknuckleroo
Axle Stone 1991
Rockmanxx
Iceferno
E253MechaShadow
xRainmakerRSx
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Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
:
Below, the miracle prints:
Old players love 'pure pixel art'? It may even be that BUT I am an old player and I am not playing 'minecraft' or emulating a 16-bit cartridge on a pentinum3 in 1999! So if you ask me if I prefer "pure pixel art" or "rounded pixels" for a filter or shader of any kind .... I will tell you that I want to see an image in high definition!
IMPORTANT: If you do not use the "Windowns10" operating system, I cannot say that your computer will have this effect of rounding pixels in the zoom! You have to test it!
Old players love 'pure pixel art'? It may even be that BUT I am an old player and I am not playing 'minecraft' or emulating a 16-bit cartridge on a pentinum3 in 1999! So if you ask me if I prefer "pure pixel art" or "rounded pixels" for a filter or shader of any kind .... I will tell you that I want to see an image in high definition!
And believe me, after 10 years playing streets of rage remake, JUST NOW the image is OF MY TASTE!
The magic happened to me under the following conditions:
- Windows 10 zoom
- SorR standard window in widescreen mode (4x3 should be the same but not tested), not in 2x or 3x .... just normal!
- Adjusting the zoom will generate minor imperfections on the screen but nothing will affect the game.
- The ideal zoom percentage may be different and may not fill 100% of your screen. And you can use a dark wallpaper so that the sides or horizontals don't bother you!
My configs:
I created this topic to share this 'discovery' with everyone after all!
Many like me broke their heads trying to find a solution to improve the graphics experience in this beloved game!
In my personal opinion, the game should present only one type of graphic image: wine!
Hope this helps!
Below, the miracle prints:
Old players love 'pure pixel art'? It may even be that BUT I am an old player and I am not playing 'minecraft' or emulating a 16-bit cartridge on a pentinum3 in 1999! So if you ask me if I prefer "pure pixel art" or "rounded pixels" for a filter or shader of any kind .... I will tell you that I want to see an image in high definition!
IMPORTANT: If you do not use the "Windowns10" operating system, I cannot say that your computer will have this effect of rounding pixels in the zoom! You have to test it!
Old players love 'pure pixel art'? It may even be that BUT I am an old player and I am not playing 'minecraft' or emulating a 16-bit cartridge on a pentinum3 in 1999! So if you ask me if I prefer "pure pixel art" or "rounded pixels" for a filter or shader of any kind .... I will tell you that I want to see an image in high definition!
And believe me, after 10 years playing streets of rage remake, JUST NOW the image is OF MY TASTE!
The magic happened to me under the following conditions:
- Windows 10 zoom
- SorR standard window in widescreen mode (4x3 should be the same but not tested), not in 2x or 3x .... just normal!
- Adjusting the zoom will generate minor imperfections on the screen but nothing will affect the game.
- The ideal zoom percentage may be different and may not fill 100% of your screen. And you can use a dark wallpaper so that the sides or horizontals don't bother you!
My configs:
I created this topic to share this 'discovery' with everyone after all!
Many like me broke their heads trying to find a solution to improve the graphics experience in this beloved game!
In my personal opinion, the game should present only one type of graphic image: wine!
Hope this helps!
_________________
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xRainmakerRSx- Donovan
- Posts : 59
Join date : 2013-02-16
Location : Brazil
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
This looks awful. You've taken crisp pixel artwork that was originally designed to look good on a CRT and turned it into a blurry mess where small details like eyes are completely obliterated and lost. Just look at Blaze and Adam's faces. Instead of low-resolution, painstakingly shaded pixel art, it now looks like a weirdly stylized high-res where someone decided to draw everything with abstract geometric shapes and blobs. Just look at what's happened to the stuff that's supposed to be square or rectangular, such as the windows of the buildings on the title screen.
Furthermore, this appears to introduce a bunch of really ugly looking vertical artifacts everywhere: https://imgur.com/a/NTmog2I
I do like the water vs wine comparison, if only because it's an unintentionally and appropriately dire warning against alcoholism. Water is what's good for your body and soul.
Furthermore, this appears to introduce a bunch of really ugly looking vertical artifacts everywhere: https://imgur.com/a/NTmog2I
I do like the water vs wine comparison, if only because it's an unintentionally and appropriately dire warning against alcoholism. Water is what's good for your body and soul.
xRainmakerRSx, Rain, ViperAcidZX and ner0 like this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
After so many years I can't really put a game on my high definition TV in 'pure pixel art' where it applies about 8x the original resolution completely distorting the original expectation of inance in the mega drive! I prefer a cartoonized filter to soften the giant lego blocks that such an enlargement of image 416-320x240 to 1920x1080 creates!
Just place the game in 1x window to see what the original perspective is, without so many squares on the screen!
Anyway I am glad to know that we have many options of visual perspective for this beloved game, my dear 'water man' since the game did not give us such options natively in its new 'widescreen' format. In fact if you know how to apply CRT scanline or any other type of filter to the widescreen mode in the game I am all ears! You are my favorite Roo player! Health!
Just place the game in 1x window to see what the original perspective is, without so many squares on the screen!
Anyway I am glad to know that we have many options of visual perspective for this beloved game, my dear 'water man' since the game did not give us such options natively in its new 'widescreen' format. In fact if you know how to apply CRT scanline or any other type of filter to the widescreen mode in the game I am all ears! You are my favorite Roo player! Health!
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xRainmakerRSx- Donovan
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
I do not normally use shaders or CRT filters because I don't mind the look of lower res games on large displays where the pixels are crisp and visible, but what you're after is something that can be configured to work system-wide with any game. I think this is what you're after: https://reshade.me
example: https://www.youtube.com/watch?v=RwQUBsxK6JA
example: https://www.youtube.com/watch?v=RwQUBsxK6JA
Last edited by bareknuckleroo on Sat Jul 10, 2021 12:47 pm; edited 1 time in total
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Yes I have used shaders via reshade for many years and in many steam games the result is excellent! But speaking in terms of "SorR" the game is unconventional and does not use OpenGL or DirectX of any kind which makes it impossible for us to apply reshade or "SweetFIX" to improve the image of SOR = /
I understand the reasons why you thought "windos10 zoom" was a bad idea .... but think of it as using a "mod" in a steam game, it's something that only you will see! It won't bother other players, so that's okay, right? I mean, it's a discovery that I made and wanted to share here on the forum.
Maybe somebody else will like it someday =]
I understand the reasons why you thought "windos10 zoom" was a bad idea .... but think of it as using a "mod" in a steam game, it's something that only you will see! It won't bother other players, so that's okay, right? I mean, it's a discovery that I made and wanted to share here on the forum.
Maybe somebody else will like it someday =]
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xRainmakerRSx- Donovan
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
I'll never be able to understand people who prefer THIS over the sharp-looking pixel art. This is just distasteful.
E253MechaShadow- Galsia
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Ahh, this is the style I know as "SuperEagle" on Snes9X. Used it a lot back when I first played emulators.
It was kind of interesting seeing retro graphics smoothed out, but I also prefer crisp pixels these days.
It was kind of interesting seeing retro graphics smoothed out, but I also prefer crisp pixels these days.
ViperAcidZX likes this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Good God, that looks like an Atrocity! CRT Filters(HLSL/Hylian/Scanlines) are the only acceptable Retro filters. Everything else just makes the game look WORSE.
Rockmanxx- Galsia
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Just tried this. Wow, what an improvement! I've been trying years to get reshade to work with SORR. This is the equivalent of an xbrz filter, best used for cartoony visuals.
Does it only happen while the game is in windowed mode though? I guess I can use Nvidia to stretch out the image as a workaround.
Thank you so much for this - until we can get reshade to work with SORR, this is a great fix!
Does it only happen while the game is in windowed mode though? I guess I can use Nvidia to stretch out the image as a workaround.
Thank you so much for this - until we can get reshade to work with SORR, this is a great fix!
TizerisT- Galsia
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
The only way I was able to apply shaders to this game was using a desktop app called ShaderGlass.
It has a huge library of shaders, it works in fullscreen but there are some downsides to using it:
- It's heavy on the system, although a current-gen rig should handle it without hiccups.
- In fullscreen it gets a yellow border around the screen (Windows actually does that), it can be worked around best in Windows 11, in Windows 10 you'd need a second monitor to project the screen and then bring it back to the original monitor and that way it'll lose that border.
Here's a couple screenshots using shaders:
It has a huge library of shaders, it works in fullscreen but there are some downsides to using it:
- It's heavy on the system, although a current-gen rig should handle it without hiccups.
- In fullscreen it gets a yellow border around the screen (Windows actually does that), it can be worked around best in Windows 11, in Windows 10 you'd need a second monitor to project the screen and then bring it back to the original monitor and that way it'll lose that border.
Here's a couple screenshots using shaders:
ner0- Galsia
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Don Vecta, Axle Stone 1991 and DeweyR like this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Interesting programme, ill probably download the re-shader and see what difference it makes on the game. my pc can handle it, I think.
Axle Stone 1991- Signal
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
I have also found some more desktop app filter alternatives that will work with SORR, as long as you know how to use them.
REminiCRT
Magpie
Scout APM
The-Forge
goverlay
DirectXTK12
ares
GOESP
common-shaders
And many more. I will leave some screen shots of which ones are the best to use. I will also get around to posting links to all of these eventually. Some of these work for 3D games aswell.
New Found Overlay: CRT-Geom-Interlaced
REminiCRT
Magpie
Scout APM
The-Forge
goverlay
DirectXTK12
ares
GOESP
common-shaders
And many more. I will leave some screen shots of which ones are the best to use. I will also get around to posting links to all of these eventually. Some of these work for 3D games aswell.
New Found Overlay: CRT-Geom-Interlaced
Axle Stone 1991- Signal
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Axle Stone 1991 wrote:I have also found some more desktop app filter alternatives that will work with SORR, as long as you know how to use them.
REminiCRT
Magpie
Scout APM
The-Forge
goverlay
DirectXTK12
ares
GOESP
common-shaders
And many more. I will leave some screen shots of which ones are the best to use. I will also get around to posting links to all of these eventually. Some of these work for 3D games aswell.
New Found Overlay: CRT-Geom-Interlaced
Oh, you think that's great? That's nothing. I found a real sweet spot using reshade me, custom filters for it, another program called omniscaler and just the right combination of bezels with scanlines. I've perfected IMAO an upscaled look that gives the game a freshcoat of paint.
If you're interested I could upload my version of SORR here so you could play around with it, etc.
I agree with your sentiment above, and it was a project of mine for a couple of years to figure this out. What I did is on par with retroarch and 6bzx, etc.
https://ibb.co/Bfy2dNS
MarioMattei- Galsia
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TizerisT likes this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
that looks exactly like the sort of crt filter someone would make if they'd never played anything on a crt screen before
ner0 likes this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
bareknuckleroo wrote:that looks exactly like the sort of crt filter someone would make if they'd never played anything on a crt screen before
Nice trolling there.
I actually owned an amiga monitor back in the day and was one of the first people to use a custom RGB cable for SOR2, like as far back as the 90s.
Some of us are not going for a CRT-look, for that I'd use a real CRT monitor. I know that simulating it as exact as possible is a thing for some people but for me it is the actually physical screen itself that makes that work and any simulation will always fall just short enough to be unsatisfying.
Plus, some of us like to upscale the graphics too, and give these older games a nice HD fresh-coat of paint as it were. My bezels and overlays, with some minimal pseudo-scan lines, are there to evoke an effect rather than go for verisimilitude. I like to add more texture, smooth out the lines, boost up and flesh out the colors a bit, in the hope of making the game more tactile. I've been doing this for awhile and when done right the game becomes more immersive, like it did back in the old arcade days. That's harder to do now because we've been spoiled by OLED and 4k and we can see a difference. So the art of this is to evoke that old school spirit as opposed to just simulate it. I can't even play a real life arcade game in a cabinet now without feeling the yuck of bad resolution and blown out colors and gamma. It's the same problem you see with this 60p movies with higher frame rates. You can see more, but now it loses some sense of mystery and feels faker somehow. Like a movie being filmed rather than the soft organic film you immerse yourself in.
However, despite all that cultural regression, I'm able to achieve a nice balance now between the past and the future with my tools at my disposal for at least video games.
If that's not for you, then more power to you. But I don't like my games to feel like video games, if that makes sense? Back in the day, there were magic and came to life as something you felt you could step into.
My 2 cents.
MarioMattei- Galsia
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
You'll have to forgive me for not agreeing with your aesthetic vision, but the badly squished artwork at the borders does rather hurt your sales pitch for that screenshot, crt filter aside. ner0's filter settings look better, imo.
HD is not inherently "better" if it compromises on aesthetics (see: Final Fantasy X's remasters making the character models more harshly shaded and their facial expressions worse and less expressive than the PS2 original). Trying to add your own "improvements" risks turning you into the videogame version of Cecilia Giménez.
Plus, some of us like to upscale the graphics too, and give these older games a nice HD fresh-coat of paint as it were.
HD is not inherently "better" if it compromises on aesthetics (see: Final Fantasy X's remasters making the character models more harshly shaded and their facial expressions worse and less expressive than the PS2 original). Trying to add your own "improvements" risks turning you into the videogame version of Cecilia Giménez.
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
bareknuckleroo wrote:You'll have to forgive me for not agreeing with your aesthetic vision, but the badly squished artwork at the borders does rather hurt your sales pitch for that screenshot, crt filter aside. ner0's filter settings look better, imo.Plus, some of us like to upscale the graphics too, and give these older games a nice HD fresh-coat of paint as it were.
HD is not inherently "better" if it compromises on aesthetics (see: Final Fantasy X's remasters making the character models more harshly shaded and their facial expressions worse and less expressive than the PS2 original). Trying to add your own "improvements" risks turning you into the videogame version of Cecilia Giménez.
Listening to you is like listening to a video game zealous Michael Scott
Well…be as sarcastic and as condescending as you want, Mike, but you don’t know what you’re talking about, troll. Lol For starters, a “screenshot” isn’t the game in play. Doesn’t do it justice. You’d have to try it on my rig for an overall sense of what I achieved there, ye who is of so little faith. Secondly, your fallacious reasoning (in comparing it to FF) is just you being antisocial in your contrarianism. Thirdly, leave ‘wit’ (i.e. you’re unprovoked, uncalled for, lame attempt at insults) to the professionals. Robin Williams you ain’t and this ain’t amateur hour. I know you think you’re Adrian Cronauer here, but you’re actually Lt. Steven Hauk. So, Lieutenant…buy yourself your nice easy Sega Genesis mini from Amazon so you can hook it up to your easy to use LCD tv so your friends can go Ooooooooh! and brag about your zealotry with those who might care, and leave the rest of us who don’t the f*** alone. Cheers.
MarioMattei- Galsia
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Play nice, kids. First and last warning. Thank you.
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Don Vecta- Moderator
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Could you upload your version for me to take a look? I'm surprised you got reshade working! Progress is definitely being made hereMarioMattei wrote:Oh, you think that's great? That's nothing. I found a real sweet spot using reshade me, custom filters for it, another program called omniscaler and just the right combination of bezels with scanlines. I've perfected IMAO an upscaled look that gives the game a freshcoat of paint.
If you're interested I could upload my version of SORR here so you could play around with it, etc.
I agree with your sentiment above, and it was a project of mine for a couple of years to figure this out. What I did is on par with retroarch and 6bzx, etc.
TizerisT- Galsia
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
bareknuckleroo wrote:that looks exactly like the sort of crt filter someone would make if they'd never played anything on a crt screen before
What about this?
Axel_Moore- Newbie
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Axel_Moore wrote:What about this?
Very cool, but... do you mind sharing with the rest of us how you did this or was the whole point of your post to leave it on a cliffhanger?
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
ner0 wrote:Axel_Moore wrote:What about this?
Very cool, but... do you mind sharing with the rest of us how you did this or was the whole point of your post to leave it on a cliffhanger?
What kind of answer is that? Where is the education? I posts some images to wait for someone show interest in, nobody says anything, and i must share with you because you ask me like i owe you something?....
I think im going to do more for you, not sharing with you, to teach you education for the future. Take care.
Axel_Moore- Newbie
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
It wasn't an answer, it was a reply/question. On the other hand, your own reply makes absolutely no sense whatsoever.Axel_Moore wrote:ner0 wrote:Axel_Moore wrote:What about this?
Very cool, but... do you mind sharing with the rest of us how you did this or was the whole point of your post to leave it on a cliffhanger?
What kind of answer is that? Where is the education? I posts some images to wait for someone show interest in, nobody says anything, and i must share with you because you ask me like i owe you something?....
I think im going to do more for you, not sharing with you, to teach you education for the future. Take care.
You say that you waited for someone to show interest... but then I have shown interest, even questioned why you didn't share with everyone your method on the first post, and your answer to that is to, again, not share anything at all, and on top of it hate me for lacking "education"... but why won't you come down of that throne of yours, majesty?
Clearly you just wanted the spotlight for your fake "screenshots", otherwise you would have posted your method in the first place along with the screenshots, like everyone else has done, and should do, out of respect for the community. A community, nobody owes anything to anyone, but when you come out like some super hero, beating your chest and gatekeeping, sure as shit you'll be judged for it.
Thank you for your lesson, nobody cares, now take your golden secret to the grave, sooner rather than later, and may the dirt weigh heavily on you, fake cliffhanger king. Do not take care.
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Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
While this is entirely out of context, please indulge in what current AI has to say about the previous exchange; interesting analysis at the very least:
- Spoiler:
- Someone wrote:Axel_Moore posted a mysterious image with the following caption: "What about this?"AI wrote:It sounds like Axel_Moore's post is intentionally vague, likely to provoke curiosity or start a conversation. Here are some potential interpretations and impacts of such a post:
1. Engagement Strategy: The mysterious nature of the image and caption might be a way to engage followers or friends, prompting them to ask questions or make guesses, thereby increasing interaction on the post.
2. Artistic or Personal Expression: The post could be a form of artistic expression or a way for Axel_Moore to share something personal without revealing too much. It invites viewers to interpret the meaning themselves.
3. Soliciting Opinions or Feedback: Axel_Moore might be looking for feedback or opinions about the image, whether it's a piece of art, a potential purchase, a place, or something else entirely.
4. Creating Intrigue: The post might be designed to create intrigue or build anticipation for a future reveal or announcement.ner0 wrote:Very cool, but... do you mind sharing with the rest of us how you did this or was the whole point of your post to leave it on a cliffhanger?AI wrote:ner0's reply adds an interesting dynamic to the conversation. Here's my analysis of ner0's response:
1. Genuine Interest: ner0 seems genuinely interested in the image and wants to know more about it. This indicates that Axel_Moore's post successfully captured their attention.
2. Curiosity and Engagement: By asking how the image was created, ner0 is trying to engage further, showing that the post effectively sparked curiosity. This is a positive outcome for Axel_Moore if engagement was the goal.
3. Challenge or Critique: The second part of the response suggests a bit of frustration or playfulness. ner0 might be subtly challenging Axel_Moore for being too mysterious, indicating that while the intrigue is appreciated, some clarity would also be valued.
4. Encouraging Openness: ner0's reply can be seen as a push for more openness or transparency. They are interested in the process behind the image, not just the end result.
Overall, ner0's response could lead to deeper engagement. If Axel_Moore intended to create a dialogue or reveal more information later, this response sets the stage perfectly for a follow-up. It also shows that the mysterious approach worked in drawing attention and sparking conversation. However, if Axel_Moore prefers to keep the mystery, they might choose to respond playfully or continue to withhold details.Axel_Moore wrote:What kind of answer is that? Where is the education? I posts some images to wait for someone show interest in, nobody says anything, and i must share with you because you ask me like i owe you something?....
I think im going to do more for you, not sharing with you, to teach you education for the future. Take care.AI wrote:Axel_Moore's response introduces tension and defensiveness. Here's a breakdown of the dynamics and implications of this reply:
1. Defensiveness: Axel_Moore seems to feel affronted by ner0's request, interpreting it as demanding or entitled. This defensive stance suggests that Axel_Moore might have felt attacked or unappreciated by ner0's comment.
2. Expectation vs. Reality: Axel_Moore expresses frustration that their efforts to generate interest through posts haven't been met with the engagement they expected. This indicates a deeper issue regarding their expectations and the actual response they're receiving.
3. Boundary Setting: By refusing to share more and framing it as a lesson in "education," Axel_Moore is setting a boundary. They’re asserting their right to control the flow of information and teaching ner0 that engagement should be more considerate or respectful.
4. Potential for Misunderstanding: The tone of Axel_Moore's response could lead to misunderstanding or conflict. If ner0's initial comment was intended as light-hearted or genuinely curious, they might feel hurt or confused by Axel_Moore's strong reaction.
5. Conversation Dynamics: The interaction highlights differing perspectives on social media engagement. Axel_Moore values appreciation and recognition without feeling obligated to provide more, while ner0 seeks more information and engagement, potentially not realizing it might be perceived as demanding.
This response could either escalate the situation or lead to a cooling-off period, depending on how ner0 reacts. A more constructive approach might involve both parties clarifying their intentions and expectations to avoid further conflict. Axel_Moore might benefit from expressing their feelings in a less confrontational manner, while ner0 could acknowledge the effort behind the post more thoughtfully.ner0 wrote:It wasn't an answer, it was a reply/question. On the other hand, your own reply makes absolutely no sense whatsoever.
You say that you waited for someone to show interest... but then I have shown interest, even questioned why you didn't share with everyone your method on the first post, and your answer to that is to, again, not share anything at all, and on top of it hate me for lacking "education"... but why won't you come down of that throne of yours, majesty?
Clearly you just wanted the spotlight for your fake "screenshots", otherwise you would have posted your method in the first place along with the screenshots, like everyone else has done, and should do, out of respect for the community. A community, nobody owes anything to anyone, but when you come out like some super hero, beating your chest and gatekeeping, sure as shit you'll be judged for it.
Thank you for your lesson, nobody cares, now take your golden secret to the grave, sooner rather than later, and may the dirt weigh heavily on you, fake cliffhanger king. Do not take care.AI wrote:ner0's response is highly confrontational and escalates the tension between the two parties. Here's an analysis of the dynamics and implications of this reply:
1. Defensiveness and Frustration: ner0 clearly feels misunderstood and frustrated by Axel_Moore's previous response. They attempt to clarify their intent but do so in an aggressive manner.
2. Accusations and Insults: ner0 accuses Axel_Moore of seeking attention and being insincere, calling their efforts "fake screenshots" and "gatekeeping." This is a significant escalation, as it directly attacks Axel_Moore's integrity and motivations.
3. Community Expectations: ner0 references community norms and expectations, suggesting that sharing methods and being open is a sign of respect. They imply that Axel_Moore's behavior is out of step with these norms.
4. Personal Attack: The reply contains personal attacks, calling Axel_Moore "majesty" sarcastically and wishing them ill. This indicates deep-seated anger and a desire to hurt or belittle Axel_Moore.
5. Impact on Relationship: This reply is likely to damage the relationship between Axel_Moore and ner0, as it moves beyond constructive criticism into outright hostility.
In this situation, the conversation has deteriorated into a conflict that may be difficult to resolve without intervention or a cooling-off period. Here are a few potential next steps:- De-escalation: Both parties would benefit from taking a step back and cooling off before continuing the conversation. Emotional responses are unlikely to lead to a productive outcome.
- Mediation: If this interaction is part of a larger community, a neutral third party could step in to mediate and help both parties understand each other's perspectives.
- Apology and Clarification: Either party could extend an olive branch by apologizing for their tone and trying to clarify their intentions in a more respectful manner.
Ultimately, the escalation highlights the importance of maintaining respect and understanding in online interactions, especially when misunderstandings arise.Someone wrote:Which party seems to have escalated the situation first?AI wrote:Axel_Moore appears to have escalated the situation first. Here's why:
1. Initial Response: ner0's initial reply, while somewhat challenging, was a mix of curiosity and mild critique. They expressed interest in the image and asked why Axel_Moore didn't share more details initially. Although there was a slight edge to the comment, it didn't contain personal attacks or insults.
2. Defensive Reaction: Axel_Moore's response was defensive and confrontational. They accused ner0 of entitlement, implying that ner0's request was inappropriate and lacked "education." This response was disproportionately strong compared to the mild critique posed by ner0, introducing a negative tone to the conversation.
3. Implied Judgment: By stating that they would not share more to "teach education for the future," Axel_Moore adopted a condescending tone, which likely felt dismissive and insulting to ner0.
Although ner0's subsequent reply escalated the situation further with direct insults and anger, the initial significant escalation came from Axel_Moore's defensive and condescending response. This set a confrontational tone that ner0 reacted to with heightened hostility.
Understood, we sucked... but Axel_Moore sucked the most. - De-escalation: Both parties would benefit from taking a step back and cooling off before continuing the conversation. Emotional responses are unlikely to lead to a productive outcome.
Last edited by ner0 on Thu Aug 01, 2024 11:51 pm; edited 4 times in total (Reason for editing : Added)
ner0- Galsia
- Posts : 6
Join date : 2022-09-04
Axel-the-man likes this post
Re: Filter or shader for SORR v5.2 in widescreen mode YES! OH MY GOD YES! and tha's de way:
Nah, you did good. Speaking about the topic at hand, those screenshots prob have reshade with CRT shaders at work. The problem is that SoRR engine uses directdraw7 or 8 and needs wrapper to convert to dx9 in order for reshade to work. Someone on reddit claimed to do it but never actually shared the mod. Maybe someone else will, it would be appreciatedner0 wrote:Understood, we sucked... but Axel_Moore sucked the most.
Axel-the-man- Newbie
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Join date : 2024-06-16
ner0 likes this post
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