Old mods widescreen in version 5.2
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Old mods widescreen in version 5.2
Hi! First of all I would like to apologize if I created this topic in any wrong session, this is my first post.
I would like to know how I edit the mods of version 5.2 to work in widescreen, is there any way?
The mods in question are CaJNatalie's SoR collections, they do not run in Widescreen when running.
Thanks for all.
I would like to know how I edit the mods of version 5.2 to work in widescreen, is there any way?
The mods in question are CaJNatalie's SoR collections, they do not run in Widescreen when running.
Thanks for all.
Doctrine Dark- Galsia
- Posts : 13
Join date : 2016-05-18
Location : Germany
Re: Old mods widescreen in version 5.2
From what I know, NattyCat has been retired from the scene now and don't plan to update any of her mods. I also don't plan to apart any of mine either.
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Don Vecta- Moderator
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Join date : 2013-01-10
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Re: Old mods widescreen in version 5.2
NattyCat retired? I didn't know that but thanks for the answer.
Can you tell which mods are being updated to version 5.2 in any topic here on the forum?
Can you tell which mods are being updated to version 5.2 in any topic here on the forum?
Doctrine Dark- Galsia
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Join date : 2016-05-18
Location : Germany
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Re: Old mods widescreen in version 5.2
Nearly all the old mods can only work in 4:3, because otherwise the enemy placement, camera stops and one-screen rooms would be affected.
E253MechaShadow- Galsia
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Join date : 2014-11-04
Location : Russia
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Re: Old mods widescreen in version 5.2
E253MechaShadow wrote:Nearly all the old mods can only work in 4:3, because otherwise the enemy placement, camera stops and one-screen rooms would be affected.
The enemy positioning is actually handled very well by adding the auto_widescreen file from the resources folder to your mod. Here are the details from the bugtrack.
430. Sormaker: Create an empty file called "auto_widescreen" to allow the game to hack some positions like enemy walking, so the whole SMK stage does not need to be adapted to 16:9 mode.
As regards single-screen rooms, yes, the modder would have to edit the fpgs for 16:9.
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Charco- Admin
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Location : Ireland
Re: Old mods widescreen in version 5.2
I thought it was wrong with my SoR but it seems to be normal with all mods. Thanks.
Doctrine Dark- Galsia
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Join date : 2016-05-18
Location : Germany
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» Mods for version 5.2?
» Gameplay videos SORR (any version) + gameplay mods.
» Questions & How To's
» 5.2 not scaled on widescreen
» HELP how do use sormake widescreen in sorrv5.2
» Gameplay videos SORR (any version) + gameplay mods.
» Questions & How To's
» 5.2 not scaled on widescreen
» HELP how do use sormake widescreen in sorrv5.2
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