Maz Version4
+12
Puzirkov
daniel2221
Rain
Areton338
MARTIN98
Iceferno
Zhinkairi
Sshadow5001
SpideyKeiiti
Danshimaru
Don Vecta
zakforradio
16 posters
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Re: Maz Version4
SORDave wrote:Hmmm,I think it looks great.
Keep up the great work,hope it gets done soon?
It depends, someone still need to implement these sprites into the FPG file for me
SpideyKeiiti- Donovan
- Posts : 76
Join date : 2020-08-06
Location : Brazil
Re: Maz Version4
It depends, someone still need to implement these sprites into the FPG file for me [/quote]
Lol true XD hope you can find someone then
Lol true XD hope you can find someone then
SORDave- Hakuyo
- Posts : 334
Join date : 2015-10-15
Re: Maz Version4
I created new sprites for stand grab attack, final combo and stand jump attack.
The grab attack can hit more enemies ahead.
The jump attack can hit enemies in two directions.
In the final combo, initially I tried to use the other version, but the hitboxes didn't hit back and front, I tried a lot but I couldn't, so i changed the properties to hit just ahead, but with more range. For more range in the sprites i created a speed effect similar to Adam's double kick.
The grab attack can hit more enemies ahead.
The jump attack can hit enemies in two directions.
In the final combo, initially I tried to use the other version, but the hitboxes didn't hit back and front, I tried a lot but I couldn't, so i changed the properties to hit just ahead, but with more range. For more range in the sprites i created a speed effect similar to Adam's double kick.
SORDave, zakforradio, Puzirkov and RicardoXI like this post
Re: Maz Version4
daniel2221 wrote:I created new sprites for stand grab attack, final combo and stand jump attack.
The grab attack can hit more enemies ahead.
The jump attack can hit enemies in two directions.
In the final combo, initially I tried to use the other version, but the hitboxes didn't hit back and front, I tried a lot but I couldn't, so i changed the properties to hit just ahead, but with more range. For more range in the sprites i created a speed effect similar to Adam's double kick.
Dude,they look sick!
SORDave- Hakuyo
- Posts : 334
Join date : 2015-10-15
Re: Maz Version4
SpideyKeiiti wrote:Hey Guys!
I did the recolor from Maz V4 colors to V5 using the Python stuff, it took a time to list all colors to be replaced, it seens Maz V4 got 20 colors and V5 17 colors.
Anyway, Here is her Bike, Bat and Sword Attacks, I wanted to make a Haomaru reference to her sword and bat attack ^^
Edit: Fixed her glove color in frame 268 missing
Let me know what you guys think
Python List RGB code below as trivia and other utilities
- Code:
# Colors to be replaced
i_rgb = [
[0, 0, 8]
,[16, 20, 16]
,[32, 32, 32]
,[32, 36, 32]
,[48, 48, 48]
,[48, 52, 48]
,[64, 12, 8]
,[72, 72, 72]
,[96, 32, 0]
,[96, 96, 96]
,[120, 88, 32]
,[160, 20, 24]
,[160, 96, 32]
,[184, 160, 40]
,[208, 200, 136]
,[224, 160, 96]
,[224, 224, 224]
,[232, 28, 32]
,[232, 132, 136]
,[248, 248, 240]
]
o_rgb = [
[0, 0, 4]
,[16, 20, 16]
,[32, 32, 32]
,[32, 32, 32]
,[36, 36, 36]
,[64, 64, 64]
,[88, 0, 0]
,[64, 64, 64]
,[96, 32, 0]
,[96, 96, 96]
,[160, 96, 32]
,[160, 52, 0]
,[160, 96, 32]
,[224, 128, 8]
,[216, 200, 168]
,[224, 160, 96]
,[232, 232, 232]
,[248, 36, 24]
,[240, 136, 168]
,[248, 248, 248]]
Hey Spidey, I wanted to ask you what program you use to make sprites? It's very inspiring
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Puzirkov likes this post
Re: Maz Version4
SORDave wrote:It depends, someone still need to implement these sprites into the FPG file for me
Lol true XD hope you can find someone then [/quote]
daniel2221 will implement, he is very good with All around SoRR Character. Then we will all have Joy for the best character on the whole forum!
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Puzirkov and daniel2221 like this post
Re: Maz Version4
zakforradio wrote:
Hey Spidey, I wanted to ask you what program you use to make sprites? It's very inspiring
I use the Windows 10 Paint, Photoshop CS6 and for that case of changing colors, I used a Python script done by me that replace colors.
Soon I'll record a video showing these scripts in action.
SpideyKeiiti- Donovan
- Posts : 76
Join date : 2020-08-06
Location : Brazil
Puzirkov likes this post
Re: Maz Version4
zakforradio wrote:SORDave wrote:It depends, someone still need to implement these sprites into the FPG file for me
Lol true XD hope you can find someone then
daniel2221 will implement, he is very good with All around SoRR Character. Then we will all have Joy for the best character on the whole forum![/quote]
Ah,thanks for the heads up XD
SORDave- Hakuyo
- Posts : 334
Join date : 2015-10-15
zakforradio, Puzirkov and SpideyKeiiti like this post
Re: Maz Version4
Hello friends, once again. It's been a long time coming. But the final version of Maz is out now! I will update the links on the topic above. After many years of work, first with Zak, and then Puzir, and Serrr. Original sprites by Lu-Kwik but conversion by Zakforradio and many many others! This Mod was then taken to the next level by daniel2221 and SpideyKeiiti. It could have not been done without them. And what is the result? Control points that would even make Bombergames himself proud. And all dash, 3-star, motorcycle sprites completed until the very end. Enjoy all SoRR v5.1 players. And for 5.2 no worries, we will unlock the secrets soon enough!
https://drive.google.com/file/d/1mLSqB1hlh6T3wXPzqBRySjlMJT5O58nF/view?usp=sharing
https://drive.google.com/file/d/1mLSqB1hlh6T3wXPzqBRySjlMJT5O58nF/view?usp=sharing
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Zhinkairi, Puzirkov, daniel2221 and SpideyKeiiti like this post
Re: Maz Version4
What character is Maz replacing? And does it alter contact points?zakforradio wrote:Hello friends, once again. It's been a long time coming. But the final version of Maz is out now! I will update the links on the topic above. After many years of work, first with Zak, and then Puzir, and Serrr. Original sprites by Lu-Kwik but conversion by Zakforradio and many many others! This Mod was then taken to the next level by daniel2221 and SpideyKeiiti. It could have not been done without them. And what is the result? Control points that would even make Bombergames himself proud. And all dash, 3-star, motorcycle sprites completed until the very end. Enjoy all SoRR v5.1 players. And for 5.2 no worries, we will unlock the secrets soon enough!
https://drive.google.com/file/d/1mLSqB1hlh6T3wXPzqBRySjlMJT5O58nF/view?usp=sharing
Re: Maz Version4
Is this going straight to 5.2 version of SORR? This looks lit.zakforradio wrote:Hello friends, once again. It's been a long time coming. But the final version of Maz is out now! I will update the links on the topic above. After many years of work, first with Zak, and then Puzir, and Serrr. Original sprites by Lu-Kwik but conversion by Zakforradio and many many others! This Mod was then taken to the next level by daniel2221 and SpideyKeiiti. It could have not been done without them. And what is the result? Control points that would even make Bombergames himself proud. And all dash, 3-star, motorcycle sprites completed until the very end. Enjoy all SoRR v5.1 players. And for 5.2 no worries, we will unlock the secrets soon enough!
https://drive.google.com/file/d/1mLSqB1hlh6T3wXPzqBRySjlMJT5O58nF/view?usp=sharing
Zhinkairi- Galsia
- Posts : 39
Join date : 2015-06-29
Re: Maz Version4
I Hope people like the Maz.. I think we mantain her legacy being one of the few most complete original character mods. Maybe Lu-kwik could give his opinion about It.
Btw, please add me and Daniel on the team alongside with you, Puzir and serrr on your First Topic Zak.
Btw, please add me and Daniel on the team alongside with you, Puzir and serrr on your First Topic Zak.
SpideyKeiiti- Donovan
- Posts : 76
Join date : 2020-08-06
Location : Brazil
Puzirkov likes this post
Re: Maz Version4
SpideyKeiiti wrote:I Hope people like the Maz.. I think we mantain her legacy being one of the few most complete original character mods. Maybe Lu-kwik could give his opinion about It.
Btw, please add me and Daniel on the team alongside with you, Puzir and serrr on your First Topic Zak.
I'll try her out in the old version of SORR.
Also Spidey,I wish you best of luck with the Beta Zan sprites.
SORDave- Hakuyo
- Posts : 334
Join date : 2015-10-15
Re: Maz Version4
SpideyKeiiti wrote:I Hope people like the Maz.. I think we mantain her legacy being one of the few most complete original character mods. Maybe Lu-kwik could give his opinion about It.
Btw, please add me and Daniel on the team alongside with you, Puzir and serrr on your First Topic Zak.
Ok done
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Re: Maz Version4
Good day to post. It's actually 5.1's 10th anniversary today.
Liking the new sprites, keep up the good work.
Liking the new sprites, keep up the good work.
zakforradio, Puzirkov and daniel2221 like this post
Re: Maz Version4
Iceferno, what a coincidence, isn't it?
SORDave, zakforradio and Iceferno like this post
Re: Maz Version4
More character/other mods should be created for 5.1 it's an anniversary.
SORDave- Hakuyo
- Posts : 334
Join date : 2015-10-15
zakforradio and Puzirkov like this post
Puzirkov- Hakuyo
- Posts : 321
Join date : 2016-11-28
Location : Ukraine
zakforradio likes this post
Re: Maz Version4
Sure, let's revisit this character. And take a closer look at the palettes
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
nikolya0602 likes this post
Re: Maz Version4
Hey guys, just in case you missed this incredible character. The palettes are worth checking out. And i will be updating these palettes for Maz 5.2 She's available for those v5.2 players. Heres the link
http://www.geocities.ws/zakforradio/bk3_axelMaz5.2.fpg (outdated)
Last edited by zakforradio on Thu Apr 15, 2021 4:24 pm; edited 1 time in total
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Puzirkov likes this post
Re: Maz Version4
This should really get a topic of its own. Maz 5.2 finally done. I had to update bk3_axel.fpg from the last post. Because the palettes were off a little. So i saved the palette from the old Maz 5.1 using Smart FPG Editor into .pal file. Then added it to the FPG for version 5.2.
Also, f_bk3_axel.fpg was replaced with the 5.2
Notes for Maz5.2:
In game settings, collision type must be "auto sor2"
And in audio HQ voices must be turned "off"
http://www.geocities.ws/zakforradio/Maz5.2.7z
Also, f_bk3_axel.fpg was replaced with the 5.2
Notes for Maz5.2:
In game settings, collision type must be "auto sor2"
And in audio HQ voices must be turned "off"
http://www.geocities.ws/zakforradio/Maz5.2.7z
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Puzirkov likes this post
Re: Maz Version4
Excellent job Daniel,I wonder other mod characters we could bring to the table?
SORDave- Hakuyo
- Posts : 334
Join date : 2015-10-15
zakforradio likes this post
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