Streets of Rage 2 Collection for V5: Unified Edition
+17
Anna Angela
Kimono
BareKnuckleRoo2
Tarma
scalliano
Security
oracle
JoyJoyfulRabbit
iceweb38
BigDarsh
justjamie
celestinx
bazzza
William Assunção
KFCutman
Chan
Don Vecta
21 posters
Page 2 of 3
Page 2 of 3 • 1, 2, 3
Re: Streets of Rage 2 Collection for V5: Unified Edition
Whoo Icey joined in on the fun, too.
Glad you could enjoy all the little touches. X's lover was something I couldn't wait to make a reference to.
Anyways, to address the question...
50Hz music choice was due to the loops being less than 30 seconds (objective side), and generally sounding like they were on crack (subjective side).
Also, I am English, so I grew up with 50Hz (the Hardcore Route of the SoR3 mod will use our multi-tempo 50Hz renditions that I grew up with, just letting you know ahead of time - yes multi-tempo).
I put in the 60Hz SMS Factory theme for use in the Battle route during part of the Mania section. You can at least always change the setting to that for the GG factory.
It's a feature of the mod!
Glad you could enjoy all the little touches. X's lover was something I couldn't wait to make a reference to.
Anyways, to address the question...
50Hz music choice was due to the loops being less than 30 seconds (objective side), and generally sounding like they were on crack (subjective side).
Also, I am English, so I grew up with 50Hz (the Hardcore Route of the SoR3 mod will use our multi-tempo 50Hz renditions that I grew up with, just letting you know ahead of time - yes multi-tempo).
I put in the 60Hz SMS Factory theme for use in the Battle route during part of the Mania section. You can at least always change the setting to that for the GG factory.
Actually, since the GG version has screen clears, there's a scene in every stage except for Stage 6, where you can use police calls.iceweb38 wrote:Bug: In the GG boat stage, you let the police enabled.
It's a feature of the mod!
Guest- Guest
Re: Streets of Rage 2 Collection for V5: Unified Edition
I get your point about the 50Hz OST.
Ha so the police thing was a feature! I was so sure you were intending to stay true to SOR2 that you'd disable the police everywhere. But then I completely forgot about the screen clears thing in the GG version
Ha so the police thing was a feature! I was so sure you were intending to stay true to SOR2 that you'd disable the police everywhere. But then I completely forgot about the screen clears thing in the GG version
iceweb38- Admin
- Posts : 723
Join date : 2013-01-09
Re: Streets of Rage 2 Collection for V5: Unified Edition
It's the first scene in every stage except for the ship, where it's enabled once you get outside (then disabled for Bea- I mean... Rocky).
Guest- Guest
Re: Streets of Rage 2 Collection for V5: Unified Edition
CajNatalie wrote:It's the first scene in every stage except for the ship, where it's enabled once you get outside (then disabled for Bea- I mean... Rocky).
screen clear? you mean this?
JoyJoyfulRabbit- Electra
- Posts : 260
Join date : 2013-01-10
Re: Streets of Rage 2 Collection for V5: Unified Edition
Skate's one is freaking awesome hilarious. XD
Guest- Guest
Re: Streets of Rage 2 Collection for V5: Unified Edition
Since everyone is done uploading their Longplays of this mod and no one even touched this mode,I decided it's the right time.So here is a complete run of the Hardcore Battle Mode Solo on Mania,if you have plans to try this route,make sure you call the ambulance first XD
Chan- Galsia
- Posts : 6
Join date : 2013-07-15
Re: Streets of Rage 2 Collection for V5: Unified Edition
I got a chance to play this mod, I really enjoyed it, I love the way it all fits together, It's a playable museum piece.
The GG and SMS routes are interesting. I will edit this for personal use by mixing in the new levels with the MD version for my next play. I really liked the way you mixed elements for the hardcore mode, such as the the last part of the alien area. Nice touch, I like to see things like that. I hope to see more of such things in the SOR3 and i already know that you won't disappoint. I assume you will add the hidden areas and levels in to the so3 version as part of the main route?
With your Sor1 mod, i added the beta stage that was in a magazine but never in the final game into stage two. (The nipper scene - with updates graphics to match the art style) The full experience includes the lost beta stuff. Hey, we all have our own obsessions and mine is to have everything that was in sor as well as what was planned but didn't make the final cut...
Caj thank you for the time you have put into this, I cannot image any sor fan being disappointed, I was shocked that ICE didn't try the old sor remakes you made, but, he must be happy that he waited, as these really are the definitive versions. I cannot praise this mod enough. I friggin love it.
The GG and SMS routes are interesting. I will edit this for personal use by mixing in the new levels with the MD version for my next play. I really liked the way you mixed elements for the hardcore mode, such as the the last part of the alien area. Nice touch, I like to see things like that. I hope to see more of such things in the SOR3 and i already know that you won't disappoint. I assume you will add the hidden areas and levels in to the so3 version as part of the main route?
With your Sor1 mod, i added the beta stage that was in a magazine but never in the final game into stage two. (The nipper scene - with updates graphics to match the art style) The full experience includes the lost beta stuff. Hey, we all have our own obsessions and mine is to have everything that was in sor as well as what was planned but didn't make the final cut...
Caj thank you for the time you have put into this, I cannot image any sor fan being disappointed, I was shocked that ICE didn't try the old sor remakes you made, but, he must be happy that he waited, as these really are the definitive versions. I cannot praise this mod enough. I friggin love it.
celestinx- Signal
- Posts : 132
Join date : 2013-01-15
Re: Streets of Rage 2 Collection for V5: Unified Edition
celestinx wrote:I got a chance to play this mod, I really enjoyed it, I love the way it all fits together, It's a playable museum piece.
The GG and SMS routes are interesting. I will edit this for personal use by mixing in the new levels with the MD version for my next play. I really liked the way you mixed elements for the hardcore mode, such as the the last part of the alien area. Nice touch, I like to see things like that. I hope to see more of such things in the SOR3 and i already know that you won't disappoint. I assume you will add the hidden areas and levels in to the so3 version as part of the main route?
With your Sor1 mod, i added the beta stage that was in a magazine but never in the final game into stage two. (The nipper scene - with updates graphics to match the art style) The full experience includes the lost beta stuff. Hey, we all have our own obsessions and mine is to have everything that was in sor as well as what was planned but didn't make the final cut...
Caj thank you for the time you have put into this, I cannot image any sor fan being disappointed, I was shocked that ICE didn't try the old sor remakes you made, but, he must be happy that he waited, as these really are the definitive versions. I cannot praise this mod enough. I friggin love it.
Show me 2 beta stages!!!
JoyJoyfulRabbit- Electra
- Posts : 260
Join date : 2013-01-10
Re: Streets of Rage 2 Collection for V5: Unified Edition
JoyJoyfulRabbit wrote:celestinx wrote:
With your Sor1 mod, i added the beta stage that was in a magazine but never in the final game into stage two. (The nipper scene - with updates graphics to match the art style)
Show me 2 beta stages!!!
I think you misunderstood, there is only one stage that i know of, but it fits into the stage 2 Dilapidated Town zone.
I cant remember where i got it from now, but, i think you had something to do with some of the original art work...
This one:
celestinx- Signal
- Posts : 132
Join date : 2013-01-15
Re: Streets of Rage 2 Collection for V5: Unified Edition
celestinx wrote:JoyJoyfulRabbit wrote:celestinx wrote:
With your Sor1 mod, i added the beta stage that was in a magazine but never in the final game into stage two. (The nipper scene - with updates graphics to match the art style)
Show me 2 beta stages!!!
I think you misunderstood, there is only one stage that i know of, but it fits into the stage 2 Dilapidated Town zone.
I cant remember where i got it from now, but, i think you had something to do with some of the original art work...
This one:
... That's my back alley stage with someone edited the floor...
...
And I am still making dock stage and hockey boss Sprite for boss fight...
Are you really sure you don't know who made that stage...? ._.
JoyJoyfulRabbit- Electra
- Posts : 260
Join date : 2013-01-10
Re: Streets of Rage 2 Collection for V5: Unified Edition
JoyJoyfulRabbit wrote:... That's my back alley stage with someone edited the floor...celestinx wrote:
I cant remember where i got it from now, but, i think you had something to do with some of the original art work...
And I am still making dock stage and hockey boss Sprite for boss fight...
Are you really sure you don't know who made that stage...? ._.
In my above comment i thought it was your background, i was right, it is in the http://www.sorrcommunity.com/t61-sormaker-resource-gathering-and-requests-image-intense thread
I just changed a few things for personal use, I am not planning to release it.
celestinx- Signal
- Posts : 132
Join date : 2013-01-15
Re: Streets of Rage 2 Collection for V5: Unified Edition
Love the custom Blaze outfit from the video
oracle- Fog
- Posts : 229
Join date : 2015-11-14
Location : Portugal
Re: Streets of Rage 2 Collection for V5: Unified Edition
What a great mod! Congratulations! And, thank you!
I have one question only; what is the fourth route? The one reminding of a survival big battle? Also, why am i prompted to join it, half way the mega drive or master system route?
I have one question only; what is the fourth route? The one reminding of a survival big battle? Also, why am i prompted to join it, half way the mega drive or master system route?
Security- Fog
- Posts : 230
Join date : 2016-03-08
Location : Syndicate Headquarters
Re: Streets of Rage 2 Collection for V5: Unified Edition
There are more than four paths, at times.Security wrote:What a great mod! Congratulations! And, thank you!
I have one question only; what is the fourth route? The one reminding of a survival big battle? Also, why am i prompted to join it, half way the mega drive or master system route?
The fourth is Battle for Survival, yes, but the 'Insanity' stuff is just bonus content, of which there is more to be found elsewhere in the mod if you look.
Guest- Guest
Re: Streets of Rage 2 Collection for V5: Unified Edition
I am not sure if this just happening to me, but I was playing this the other day on the battle route 4th one. Well something really weird was going on food being dropped by enemies was disappearing, it was not get picked up by the enemies themselves it was just vanishing. It was getting very annoying, like I said it might be a isolated case.
bazzza- Electra
- Posts : 270
Join date : 2013-01-09
Location : Gloucester England
Re: Streets of Rage 2 Collection for V5: Unified Edition
10 item limit.bazzza wrote:I am not sure if this just happening to me, but I was playing this the other day on the battle route 4th one. Well something really weird was going on food being dropped by enemies was disappearing, it was not get picked up by the enemies themselves it was just vanishing. It was getting very annoying, like I said it might be a isolated case.
If enemies can't pick up weapons and you're not trying to get weapons off the floor, food will not appear.
Make sure enemies searching for weapons is set to "3" or grab the weapons yourself.
Guest- Guest
Re: Streets of Rage 2 Collection for V5: Unified Edition
CajNatalie wrote:10 item limit.bazzza wrote:I am not sure if this just happening to me, but I was playing this the other day on the battle route 4th one. Well something really weird was going on food being dropped by enemies was disappearing, it was not get picked up by the enemies themselves it was just vanishing. It was getting very annoying, like I said it might be a isolated case.
If enemies can't pick up weapons and you're not trying to get weapons off the floor, food will not appear.
Make sure enemies searching for weapons is set to "3" or grab the weapons yourself.
Shit I forgot about the 10 item limit, I am a idiot thank you for the reminder Caj.
bazzza- Electra
- Posts : 270
Join date : 2013-01-09
Location : Gloucester England
Re: Streets of Rage 2 Collection for V5: Unified Edition
Just blasted through this and once again, sterling job!
One question about the BGM though - how the hell did you do the 8-bit/16bit mashups in the SMS route? From what I can hear, they're more than simply one matched up with the other.
One question about the BGM though - how the hell did you do the 8-bit/16bit mashups in the SMS route? From what I can hear, they're more than simply one matched up with the other.
scalliano- Galsia
- Posts : 24
Join date : 2013-02-27
Re: Streets of Rage 2 Collection for V5: Unified Edition
Remove PSG layer from 16 bitscalliano wrote:Just blasted through this and once again, sterling job!
One question about the BGM though - how the hell did you do the 8-bit/16bit mashups in the SMS route? From what I can hear, they're more than simply one matched up with the other.
Adjust tempo of 8-bit to match the 16-bit at 60Hz; preserve pitch
Remove sections from 16-bit that don't have an 8-bit counterpart
????
PROFIT
The 8+16 mashup of Never Return Alive was all just the result of experimentation, which somehow sounded so awesome I had to mash others, using the same process, and sprinkle them around in some of Battle and Insanity. ;P
Guest- Guest
Re: Streets of Rage 2 Collection for V5: Unified Edition
Yes! I KNEW there were channels missing from the MD tracks. I must admit, you had me at first - I genuinely thought that it was some sort of trickery involving the MS converter until I did some researrch and listened to them again.
How apt that an SoR compiation would invovle a bit of DJing in the soundtrack. Like I said, sterling work!
How apt that an SoR compiation would invovle a bit of DJing in the soundtrack. Like I said, sterling work!
scalliano- Galsia
- Posts : 24
Join date : 2013-02-27
Re: Streets of Rage 2 Collection for V5: Unified Edition
Street of Rage 2 is great, this mod is great!
I finished it (Normal difficulty) et and it is huge, it is awesome. Congratulations!
I finished it (Normal difficulty) et and it is huge, it is awesome. Congratulations!
Re: Streets of Rage 2 Collection for V5: Unified Edition
Here is my mania playthrough. I also spoil the identity of Mr.X's GF!
As usual, no continues spent. But this time, i use team support!
Security- Fog
- Posts : 230
Join date : 2016-03-08
Location : Syndicate Headquarters
Re: Streets of Rage 2 Collection for V5: Unified Edition
Fantastic mod, no question about it, not enough good things to say about it aside from one flaw.
Literally my only complaint is the slowed down music, but it is a significant complaint, and one that intensely disappointed me. I understand you saying it is a stylistic design change, however I played the heck out of the Game Gear port in my youth and was used to the original uptempo 8-bit versions, and these just feel frustratingly slow. Also, I strongly suspect the reason for the uptempo vs the 16 bit originals was a stylistic choice due to the relatively low number of sound channels. At a higher tempo, you could make stuff sound more deep and melodic with rapid notes. Dreamer is a great example of this; the percussion on the original track can't be replicated on the Game Gear's soundtrack so instead the rapid melody instead served to take its place during the high sustained note. At a 50 hz speed however, each individual note is much more distinct and thus the music has a more plodding, tinny pace to it. In fact, the songs are at a slower tempo than even the Genesis versions, which further adds to the music sounding "off".
Yuzo Koshiro knew what he was doing when he was composing the 8-bit versions. Don't fix what ain't broke.
Aside from the 8-bit tracks (which is addressable when I get the chance to replace the music files), this is an exceptional mod. Well done.
Literally my only complaint is the slowed down music, but it is a significant complaint, and one that intensely disappointed me. I understand you saying it is a stylistic design change, however I played the heck out of the Game Gear port in my youth and was used to the original uptempo 8-bit versions, and these just feel frustratingly slow. Also, I strongly suspect the reason for the uptempo vs the 16 bit originals was a stylistic choice due to the relatively low number of sound channels. At a higher tempo, you could make stuff sound more deep and melodic with rapid notes. Dreamer is a great example of this; the percussion on the original track can't be replicated on the Game Gear's soundtrack so instead the rapid melody instead served to take its place during the high sustained note. At a 50 hz speed however, each individual note is much more distinct and thus the music has a more plodding, tinny pace to it. In fact, the songs are at a slower tempo than even the Genesis versions, which further adds to the music sounding "off".
Yuzo Koshiro knew what he was doing when he was composing the 8-bit versions. Don't fix what ain't broke.
Aside from the 8-bit tracks (which is addressable when I get the chance to replace the music files), this is an exceptional mod. Well done.
Re: Streets of Rage 2 Collection for V5: Unified Edition
Once an updated re-upload is done, there'll be a speed-switcher for the 8-bit tracks (don't know why I didn't do that in the first place), along with a few minor tweaks (recovery from falling off the train is something I should've done, for example) and a palette rejigger so people can "forget" to switch palette packs between the trilogy mods with minimal issues.
And by the way, both 50 and 60 versions of the 8-bit-only Factory theme were included. Once of them was for the Predator/VHBoss in the Battle route. The speed-switcher will just swap them so the Battle route gets the 50 version.
When's the update? When SoR1 Collection for V5 Vecta Edition is complete.
I needed that response on the 50-version choice, BKRoo, thanks.
And by the way, both 50 and 60 versions of the 8-bit-only Factory theme were included. Once of them was for the Predator/VHBoss in the Battle route. The speed-switcher will just swap them so the Battle route gets the 50 version.
When's the update? When SoR1 Collection for V5 Vecta Edition is complete.
I needed that response on the 50-version choice, BKRoo, thanks.
Guest- Guest
Re: Streets of Rage 2 Collection for V5: Unified Edition
@CajNathalie: Hi, I don't if you're interessed in but I'm making complete Tracker character (the Predator-like boss that replace Vehelits in the Game Gear version). Here's a wip:
Keep up the good job on these SOR routes
Keep up the good job on these SOR routes
Last edited by Kimono on Sat Mar 02, 2019 7:53 am; edited 1 time in total
Kimono- Galsia
- Posts : 34
Join date : 2017-02-26
Puzirkov likes this post
Page 2 of 3 • 1, 2, 3
Similar topics
» Streets of Rage 1 Collection for V5: Vecta Edition
» Streets of rage XL edition
» Streets of Rage: S.W.A.T.
» Streets of Rage Remake Complete Collection!
» Streets Of Rage 1+2+3 Original Sound Version Collection Vertiphon 2017 Remaster
» Streets of rage XL edition
» Streets of Rage: S.W.A.T.
» Streets of Rage Remake Complete Collection!
» Streets Of Rage 1+2+3 Original Sound Version Collection Vertiphon 2017 Remaster
Page 2 of 3
Permissions in this forum:
You cannot reply to topics in this forum