Streets of Rage 1 Collection for V5: Vecta Edition
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Streets of Rage 1 Collection for V5: Vecta Edition
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Last edited by CajNatalie on Wed Nov 18, 2020 10:23 am; edited 15 times in total
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Re: Streets of Rage 1 Collection for V5: Vecta Edition
The first SOR is back with a bang!
I only can say: playhard, babies... No, scratch that, play MANIA, babies! And be curious! Very curious...
Oh, and please, record your runs. Just sayin'.
EDIT.
This is a 90's game homage mod, but we're in the 2010's! And in gaming, we NEED TROPHIES and ACHIEVEMENTS~!
Now, like in the latest generation console games, you don't have to do them, but you really want to do them! And why you want to do them? Bragging rights? Damn straight! Extra challenge? Totally! Something unlocked? Ermmm... well, who knows? (actually, YES! an unlockable... and an unlockable you really want!)
In order to check your achievements, you may have to record your run (or the specific trophy you want to unlock) and show it in this thread. And demonstrate why are you the ultimate SOR1 Collection master! ~
So, without further ado, the trophy list!
Must be on Very Hard+ unless otherwise stated
Souther - Finish him with a jump attack (any route)
Abadede - Beat the duo in any final stage (Syndicate HQ) with a CPU partner without losing any lives
Bongo - Knock him off the bridge. (Game Gear route only)
Twins - After you beat one, finish the other within 5 seconds of game time (any route)
Slash - Finish him using the homing laser (SMS route only)
Yamatokiri - Beat Harakiri within 10 seconds of game time of beating Kong (BKM route only)
Mr.X - Defeat all his back up crew before him (any route)
Your foot can only touch one enemy.
Axel - Lock 4 or more enemies from start to finish in an infinite combo.
You cannot hit any outside of the combo or use any knock downs.
Blaze - Leg throw 3 enemies in a row off of an elevator.
Beating an enemy any other way or dunking with a suplex means you have to start over.
GG - Finish at or above your starting life count (if you start at x4, then x3 means you lose)
SMS - Beat on Mania with a CPU partner - no player continues lost
BKM - Kill Kong/El Gigante by dunking/throwing him off the elevator
So, there it is. Good luck with that!
I only can say: play
Oh, and please, record your runs. Just sayin'.
EDIT.
This is a 90's game homage mod, but we're in the 2010's! And in gaming, we NEED TROPHIES and ACHIEVEMENTS~!
Now, like in the latest generation console games, you don't have to do them, but you really want to do them! And why you want to do them? Bragging rights? Damn straight! Extra challenge? Totally! Something unlocked? Ermmm... well, who knows? (actually, YES! an unlockable... and an unlockable you really want!)
In order to check your achievements, you may have to record your run (or the specific trophy you want to unlock) and show it in this thread. And demonstrate why are you the ultimate SOR1 Collection master! ~
So, without further ado, the trophy list!
Must be on Very Hard+ unless otherwise stated
Bosses
Antonio - Beat a pair of Antonios with a CPU partner without taking any damage (any route)Souther - Finish him with a jump attack (any route)
Abadede - Beat the duo in any final stage (Syndicate HQ) with a CPU partner without losing any lives
Bongo - Knock him off the bridge. (Game Gear route only)
Twins - After you beat one, finish the other within 5 seconds of game time (any route)
Slash - Finish him using the homing laser (SMS route only)
Yamatokiri - Beat Harakiri within 10 seconds of game time of beating Kong (BKM route only)
Mr.X - Defeat all his back up crew before him (any route)
Characters
Adam - On any bridge, domino kick one enemy into another so that they both fall into a pit.Your foot can only touch one enemy.
Axel - Lock 4 or more enemies from start to finish in an infinite combo.
You cannot hit any outside of the combo or use any knock downs.
Blaze - Leg throw 3 enemies in a row off of an elevator.
Beating an enemy any other way or dunking with a suplex means you have to start over.
Routes
MD - Say Yes to Mr.X to do Stages 6-8 all over againGG - Finish at or above your starting life count (if you start at x4, then x3 means you lose)
SMS - Beat on Mania with a CPU partner - no player continues lost
BKM - Kill Kong/El Gigante by dunking/throwing him off the elevator
No-Death Playthroughs of All 4 Routes
Hard: Platinum
Very Hard: Diamond
Mania: Impossible (if done, the crew of this mod will owe you a long blowjob)
So, there it is. Good luck with that!
Last edited by Don Vecta on Fri Oct 09, 2015 2:47 pm; edited 2 times in total
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Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
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Join date : 2013-01-10
Puzirkov, splaow and GothamBeauty like this post
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Yes, it would be nice if someone found some extra part of the mod that totally doesn't exist and endured it. We'd have to make sure they were congratulated, I wonder what bonus content I could make for such an occasion... will have to think about it and put something together.Don Vecta wrote:The first SOR is back with a bang!
I only can say: playhard, babies... No, scratch that, play MANIA, babies! And be curious! Very curious...
Oh, and please, record your runs. Just sayin'.
Guest- Guest
Re: Streets of Rage 1 Collection for V5: Vecta Edition
TIS FINALLY HEEEEAAAAH!! Will be recording a playthrough soon hopefully sunday, busy schedule and what not. Once again thanks for this beautiful mod and it's been an honor working on it. SoR1 is indeed back with more oomph!
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Re: Streets of Rage 1 Collection for V5: Vecta Edition
Oh hell yeah it is here , thank you very much Caj, Donnie, Mr Din for this and any other contributors. This look awesome downloading now.
bazzza- Electra
- Posts : 270
Join date : 2013-01-09
Location : Gloucester England
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Oh, thank you!
I have a bit played the mod and it is impressive, as usual.
I have a bit played the mod and it is impressive, as usual.
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Just played this mod great stuff again everything is absolutely perfect. Here is some gameplay footage this playthrough I think, I took the BKM route. This is played on very hard.
Last edited by bazzza on Sat Oct 10, 2015 12:44 am; edited 2 times in total
bazzza- Electra
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Location : Gloucester England
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Looks fantastic! Downloading
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Charco- Admin
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Re: Streets of Rage 1 Collection for V5: Vecta Edition
Great run man. I cackled the couple of times you inadvertently ended up putting someone in a pit, like "yes, embrace the pit!"bazzza wrote:Just played this mod great stuff again everything is absolutely perfect. Here is some gameplay footage this playthrough I think, I took the BKM route. This is played on very hard.
I know you don't like to use them (you had one chance to dunk Kong, BTW, and if there was any time to go for a dunk, it was then - he's really hard to get off the elevator).
Guest- Guest
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Ah damnit, there's always something.
The exact frame YT picked for Bazzza's video thumb helped me find the error.
Patch
https://www.dropbox.com/s/uxndac1h7d75yem/SoR1%20Object%20Patch.rar?dl=0
A sprite had non-transparent black where it should have been transparent. Fixed in all object files.
Most people won't notice, but if you want it perfect, get this patch.
The exact frame YT picked for Bazzza's video thumb helped me find the error.
Patch
https://www.dropbox.com/s/uxndac1h7d75yem/SoR1%20Object%20Patch.rar?dl=0
A sprite had non-transparent black where it should have been transparent. Fixed in all object files.
Most people won't notice, but if you want it perfect, get this patch.
Guest- Guest
Re: Streets of Rage 1 Collection for V5: Vecta Edition
I played this mod too, i finished the BKM route, apart from lack of dilapidated town level and the images of MD good ending level that route was amazing!
Next time i will play the GG and SMS routes, and the MD ASAP.
Thank you Caj, Vecta and other stuff for this mod, i can't wait for the update of SOR2 & SOR3 mods for 5.1 ver.
Next time i will play the GG and SMS routes, and the MD ASAP.
Thank you Caj, Vecta and other stuff for this mod, i can't wait for the update of SOR2 & SOR3 mods for 5.1 ver.
Re: Streets of Rage 1 Collection for V5: Vecta Edition
I can see the BKM is so far the novelty and the favorite of the recent players. I don't blame you, it is also MY personal favorite.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
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Re: Streets of Rage 1 Collection for V5: Vecta Edition
CajNatalie wrote:Great run man. I cackled the couple of times you inadvertently ended up putting someone in a pit, like "yes, embrace the pit!"bazzza wrote:Just played this mod great stuff again everything is absolutely perfect. Here is some gameplay footage this playthrough I think, I took the BKM route. This is played on very hard.
I know you don't like to use them (you had one chance to dunk Kong, BTW, and if there was any time to go for a dunk, it was then - he's really hard to get off the elevator).
Thanks for the response Caj, yeah I know I could of dunked kong but I was also worried about getting chucked off myself. Yeah the pit yeah I hate throwing enemies in there feels cheap like I said before. But on this run yeah no idea where the pits were ended up firing people down there Going to do another run today on the GG version
Last edited by bazzza on Sat Oct 10, 2015 12:17 pm; edited 1 time in total
bazzza- Electra
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Location : Gloucester England
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Thanks so much CajNatalie very excited to play every version
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DamianD- Donovan
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Location : Calgary
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Someone's going to be completely stuck eventually, so I put this in the first post...
Experimental Scene in BKM
Confused?
Experimental Scene in BKM
Confused?
- Solution for Babbies:
*The extra blue to the bottom left is to prevent the player falling to their death if they drop down and hold left. There always needs to be blue further to the left of the yellow above.
Guest- Guest
Re: Streets of Rage 1 Collection for V5: Vecta Edition
CajNatalie wrote:Someone's going to be completely stuck eventually, so I put this in the first post...
Experimental Scene in BKM
Confused?
- Solution for Babbies:
*The extra blue to the bottom left is to prevent the player falling to their death if they drop down and hold left. There always needs to be blue further to the left of the yellow above.
Was this post in light of my video I posted earlier, where I was stupidly trying to workout how to get on the lift. Anyways here is another video of me playing this mod but this time I took the Game Gear route.
bazzza- Electra
- Posts : 270
Join date : 2013-01-09
Location : Gloucester England
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Just finished GG,SMS and Mobile routes very well done thanks to all who helped make this.
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DamianD- Donovan
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Location : Calgary
Re: Streets of Rage 1 Collection for V5: Vecta Edition
You figured it out.bazzza wrote:Was this post in light of my video I posted earlier, where I was stupidly trying to workout how to get on the lift. Anyways here is another video of me playing this mod but this time I took the Game Gear route.
For the people who won't even try to figure it out, I'm going to call them a wee wittle babby before I give them the solution. It's like discouraging people from looking at the solution by labelling it that way.
Also glad to see the chihuahua route claim another victim.
Glad you enjoyed it.DamianD wrote:Just finished GG,SMS and Mobile routes very well done thanks to all who helped make this.
Guest- Guest
Re: Streets of Rage 1 Collection for V5: Vecta Edition
CajNatalie wrote:You figured it out.bazzza wrote:Was this post in light of my video I posted earlier, where I was stupidly trying to workout how to get on the lift. Anyways here is another video of me playing this mod but this time I took the Game Gear route.
For the people who won't even try to figure it out, I'm going to call them a wee wittle babby before I give them the solution. It's like discouraging people from looking at the solution by labelling it that way.
Also glad to see the chihuahua route claim another victim.Glad you enjoyed it.DamianD wrote:Just finished GG,SMS and Mobile routes very well done thanks to all who helped make this.
Yeah that GG route my god is tough it seem to have a unhealthy obsession with SOR1 women and SOR1 Karate fighters. Anyways here is another video but this time taking the SMS route. I like to say what is up with level 6 very long and the laser beam near the end I do not recall that being there. Anyways here is the video.
bazzza- Electra
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Location : Gloucester England
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Laser beam is a reference to the SMS's use of zappers where the thwomps should be, since it couldn't handle a moving layer when it was already trying to make conveyors animate.
I shall save that video for laters.
I shall save that video for laters.
Guest- Guest
Re: Streets of Rage 1 Collection for V5: Vecta Edition
CajNatalie wrote:Another Route
Wait what, there is no secret 5th route. What are you talking about?!
Move along, nothing to see here.
- Another Route:
- Haha, can't fool me, SorMaker shows the hidden levels, unfortunately the only starting I can find for this hidden route is at Stage 2 Scene 11, the only question now is how do you get to this point? What is interesting is that Mr. X is talking to you about claiming the seat.
Rocketeer Raccoon- Galsia
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Join date : 2014-01-19
Location : United Kingdom
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Rocketeer Raccoon wrote:
- Another Route:
Haha, can't fool me, SorMaker shows the hidden levels, unfortunately the only starting I can find for this hidden route is at Stage 2 Scene 11, the only question now is how do you get to this point? What is interesting is that Mr. X is talking to you about claiming the seat.
- It's your imagination:
- The scenes may be there in Maker for those who search, but the real challenge is finding how to get there.
Remember what Vecta said about being curious. Scroll up and find his exact words right after my first post. The route has one very particular way in - do anything wrong and it doesn't exist.
Align all the conditions and suddenly it might exist.
Guest- Guest
Re: Streets of Rage 1 Collection for V5: Vecta Edition
I see you are working on your SoR2 mod now, will you be doing something similar to this mod with an SMS and GG route?
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Charco- Admin
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Re: Streets of Rage 1 Collection for V5: Vecta Edition
Yesh there will be GG and SMS stages.Charco wrote:I see you are working on your SoR2 mod now, will you be doing something similar to this mod with an SMS and GG route?
New stages will be drawn up to 240 height, likely with Vecta doing all the perfecting after I've sorted out basic line and colour work, considering he jumped at the opportunity last time we talked about it.
Making our own Alien Bridge is going to be hell, but the rest looks simple.
There'll also be a 4th route, and a potential for a mini-mod.
Guest- Guest
Re: Streets of Rage 1 Collection for V5: Vecta Edition
Sounds great
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