SoR2 Collection for V5: TWO WEEEKS!!!
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BigDarsh
LaGsDAI92
celestinx
Mr.Din
JoyJoyfulRabbit
Don Vecta
iceweb38
William Assunção
Charco
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SoR2 Collection for V5: TWO WEEEKS!!!
Okay so now I have the MD route all fixed and actually good this time, and the SMS has been turned from a janky unplayable showcase of unfortunately missed awesomeness, into 8-/16-bit hybridised awesomeness.
Nice and simple, just a ton of clicks.
- Videos:
Wait what did you look at the videos and want to ask something.
That's a "community unlockable" I made (yep, I editted all her new sprites and fixed the control points, even updated the default palette file). Due to B's clear dislike of sprite replacement, from the stupidity it caused in V4 *shudders at the enemy mod*, you have to jump through hoops to get the fpgs. A small few people have the unlockable.
Best case scenario, B rises from the dead and I can get his word, and maybe we can see that unlockable become an official cheat, similar to Beta Max. Eh?
Worst case scenario, some twat with no respect gets the fpgs, reverse engineers them and breaks the game with bad mods of their own, and V5 is doomed.
Likely scenario, we don't see B, but time and the internet takes its course and you'll have the fpgs eventually, because the internet will find a way.
Nice and simple, just a ton of clicks.
Last edited by CajNatalie on Wed Nov 18, 2015 3:34 pm; edited 13 times in total
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
Will you be using 16-bit assets for the SMS and GG routes?
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Charco- Admin
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Depends.Charco wrote:Will you be using 16-bit assets for the SMS and GG routes?
I just finished building SMS1a from a mix of 8-bit and 16-bit assets.
Music for the SMS route will be SoR2 and SoR3 16 bit tracks.
GG route will use 8-bit tracks (since it's the one that uses all of them).
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
Why mix the two?
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Charco- Admin
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Well, for consistency.
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Charco- Admin
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Consistently tiny compared to the 16 bit models?Charco wrote:Well, for consistency.
Consistently low detail?
No thanks.
A well blended fusion is underway, with modifications to 8-bit tiles that look absolutely horrid, and the obvious palette matching.
One doesn't just toss in resources as is. You have to touch them the right way first.
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
That's what I meant. I thought you were mixing 8-bit levels followed by 16-bit levels and doing the same with music!
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Charco- Admin
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Oh good, glad our misunderstandings now understand eachother.Charco wrote:That's what I meant. I thought you were mixing 8-bit levels followed by 16-bit levels and doing the same with music!
Yeah it's fusion style. The image at the start of the topic was a beta draft (it doesn't look like that anymore).
^Here's the current look of the first screen. Ugly bricks have been smoothed, in the foreground the only unpaletted items are the bushes and signs, since they don't need it. The fence is 8-bit.
The signs use a mix of Red128 colour cycling in Maker and an animation. Windows and doors have to be 16 bit otherwise they'll be Hobbit Style.
I'm hoping that the SMS route in general will be a strong fusion. It'll be so easy to mess it up and have a level overshadow the others or just look janky, but it's worth trying.
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
Oh hey, look what I made.
Only took an entire day. @.@
Yeah made. Updating everything to higher detail, more colours, etcetera.
Oh but it's not consisten- get outta here Charco. I'm making this mod and I'm making it glorious!
Only took an entire day. @.@
Yeah made. Updating everything to higher detail, more colours, etcetera.
Oh but it's not consisten- get outta here Charco. I'm making this mod and I'm making it glorious!
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
Man, you are impressive Caj, i'm impressed how you have courage to make thoses stages without being tired or something XD
Like the Adam's Story mod says: you are the modding queen
The 08 bits ones are the most impressive, i can't wait for the new alien bridge, this stage will be great!
Like the Adam's Story mod says: you are the modding queen
The 08 bits ones are the most impressive, i can't wait for the new alien bridge, this stage will be great!
Re: SoR2 Collection for V5: TWO WEEEKS!!!
That wasn't even its final form! Vecta is giving pointers on what can be touched up, so with a few words from him I finalised it...
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
I'm really liking what I'm seeing with the SMS/GG recreations! That's something I'm looking forward to play! Thanks for your dedicated work as always CajNatalie!
iceweb38- Admin
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Yeah, well, of course I'm still heavily involved in the design, but I'm trying to let Caj edit as much as she can because she really has the motivation to do so, so, I'm a bit in the backseat couching with graphics resources, ideas, coloring, tilesets or simply templates to go from there. Of course I might have to do some stages personally, but once again, this is something she really wants to do, so why not?
and, as you can see, she can fend off by herself quite well. I'm quite pleased.
and, as you can see, she can fend off by herself quite well. I'm quite pleased.
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Don Vecta- Moderator
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Mainly to preserve just enough of the 8-bit, I'm retaining control. Otherwise Vecta would make everything too beautiful.
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
Here's an example of 8-bit preservation that Vecta will not approve of.
The original stage is just scrolling BG, while my 16-bit redraw is the main scroller.
Yes, you saw right, that scene uses all 9 layers. XD
Edit: Yes I realise the girder foreground spacing is off, and has since been fixed.
The original stage is just scrolling BG, while my 16-bit redraw is the main scroller.
Yes, you saw right, that scene uses all 9 layers. XD
Edit: Yes I realise the girder foreground spacing is off, and has since been fixed.
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
An 8-bit resource can be as great as any 16-bit or 32-bit as long it uses the right color scheme and the right combination with other 16-bit resources.
Anyways, that multi-layered stage, just by its design can automatically nullify the 8-bit issue I have, because it does look impressive alright.
Anyways, that multi-layered stage, just by its design can automatically nullify the 8-bit issue I have, because it does look impressive alright.
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Don Vecta- Moderator
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Looks cool, I like the way the first three stages on the Master System version are completely different from the original game. This will add some variety to the routes for sure
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Charco- Admin
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
I only wish there were unique stages in the SMS SoR1, so I could've had more freedom than 'another copypasta? Okay, copypasta time'.Charco wrote:Looks cool, I like the way the first three stages on the Master System version are completely different from the original game. This will add some variety to the routes for sure
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Your stage is better than mine
JoyJoyfulRabbit- Electra
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Eheh, thank you.
The way you did yours looks like overall redrawing at upscaled resolution - you may say mine is better but the irony is I couldn't do close to what you did like that.
I'm pretty much a pixel modder so, despite not being able to draw to save my life, I'm making tiles and then building the full sized images from those tiles. I focused on just making tile-by-tile each unique part of the vertical beams and then the scene made itself.
Tiles FTW!
The way you did yours looks like overall redrawing at upscaled resolution - you may say mine is better but the irony is I couldn't do close to what you did like that.
I'm pretty much a pixel modder so, despite not being able to draw to save my life, I'm making tiles and then building the full sized images from those tiles. I focused on just making tile-by-tile each unique part of the vertical beams and then the scene made itself.
Tiles FTW!
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
Scratch that, I drew something... sort of, but it took disproportionately long and I don't want to do it again.
Uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss~
Uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss uhn tss~
Guest- Guest
Re: SoR2 Collection for V5: TWO WEEEKS!!!
Looks great.
Now......
copypasta time!!!!!!!!!!!!!!!!!!!!!!!!!
Now......
copypasta time!!!!!!!!!!!!!!!!!!!!!!!!!
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Charco- Admin
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
Nope.Charco wrote:copypasta time!!!!!!!!!!!!!!!!!!!!!!!!!
Copypasta is where they just replicate the MD level in 8-bit almost exactly.
See the difference in SMSSoR1 and GGSoR1 - they tried to make new layouts for the GG, while just straight up copying everything in the SMS.
The layout's different, and by this point it's necessary to also repallet, which may I add was the most difficult repalletting I've ever had to do - the same colour has to be changed to like 5 different colours depending on where it is, somehow resulting in even higher detail.
Lower Decks: Needs Moar Fire Extinguishers Edition
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Re: SoR2 Collection for V5: TWO WEEEKS!!!
No fire will ever survive that boat ride or maybe BigBen has too many accidents. :V
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