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OCD Names/Palettes

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OCD Names/Palettes Empty OCD Names/Palettes

Post  Guest Thu Aug 06, 2015 10:26 pm

This post of mine has been brought back from the dead from the original site!

This is a guide for how the original names/palettes were used, should you ever want some OCD enemies in your mods.

Streets of Rage
This had a scoring system, where each enemy gave a score, and different palettes gave different scores.
Taking in to account hit scores, the best way to implement this is...
100: Blue Garcia
200: Y Signal / Red Nora / Green Garcia
300: Grey Hakuyo / Purple Renegade / Black Nora / Red Garcia
400: Red Juggler / Red Hakuyo / Turtle / White Nora
500: Black Juggler / Black Hakuyo
1000: White Juggler

Streets of Rage 2
Each name was assigned a palette.
Names are listed in the order they're first encountered.
Sub-bosses and then bosses are further down the list.
Enemies worth 10'000 points are put at the bottoms of their respective lists.
Spoiler:

Streets of Rage 3
Names are often linked to relative HP.
Not always... it's more of a general rule with exceptions.
The westernisation is infamous for increasing HP to insane levels, so the matching SoR3 name to a BKIII name will be considered stronger.

Key: Weakest<Strongest
Slum<Goldie<Harlem<Dick<Casino<Stud
Vice<Zack<Nasty<Jack<Sway<Mac
Garnet<Soozie<Rubby<Grace<Diamond<Emma
Galsia<Garcia<Carlos<Julio
Donovan<Fernand<Bono<Z<Muscles
Bronz<McBride<Silver<Maclean<Gold<Macleod
Bongo<Dwight<Heart<Ike<Big-Ben
Storm<Cyclone<Wings
Signal<Scarab<Ice<Angle<Jools
Electra<Thundra<Lorena<Gloria
Victy<Roo
Danch<Bruce
Onihime<Mona
Yasha<Lisa
Tiger<Dragon<Leopard<Phenix<Fabio
Mifune<Kosugi<Chiba
Mr.A-Z<Robot<Robo X<Robot X
P-1<XP-1<P-2<Mark2<P-3<M-5
Neo.X<Robot Y

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Post  Laucorn Thu Aug 06, 2015 10:28 pm

Glad to have this back. This will be useful for reference, thanks Caj.

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Post  Mr.Din Fri Aug 07, 2015 2:46 am

gotta love that OCD. Very Happy

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Post  bazzza Thu Sep 17, 2015 9:54 pm

CajNatalie wrote:This post of mine has been brought back from the dead from the original site!

This is a guide for how the original names/palettes were used, should you ever want some OCD enemies in your mods.

Streets of Rage
This had a scoring system, where each enemy gave a score, and different palettes gave different scores.
Taking in to account hit scores, the best way to implement this is...
100: Blue Garcia
200: Y Signal / Red Nora / Green Garcia
300: Grey Hakuyo / Purple Renegade / Black Nora / Red Garcia
400: Red Juggler / Red Hakuyo / Turtle / White Nora
500: Black Juggler / Black Hakuyo
1000: White Juggler


Streets of Rage 2
Each name was assigned a palette.
Names are listed in the order they're first encountered.
Sub-bosses and then bosses are further down the list.
Enemies worth 10'000 points are put at the bottoms of their respective lists.
Spoiler:

Streets of Rage 3
Names are often linked to relative HP.
Not always... it's more of a general rule with exceptions.
The westernisation is infamous for increasing HP to insane levels, so the matching SoR3 name to a BKIII name will be considered stronger.

Key: Weakest<Strongest
Slum<Goldie<Harlem<Dick<Casino<Stud
Vice<Zack<Nasty<Jack<Sway<Mac
Garnet<Soozie<Rubby<Grace<Diamond<Emma
Galsia<Garcia<Carlos<Julio
Donovan<Fernand<Bono<Z<Muscles
Bronz<McBride<Silver<Maclean<Gold<Macleod
Bongo<Dwight<Heart<Ike<Big-Ben
Storm<Cyclone<Wings
Signal<Scarab<Ice<Angle<Jools
Electra<Thundra<Lorena<Gloria
Victy<Roo
Danch<Bruce
Onihime<Mona
Yasha<Lisa
Tiger<Dragon<Leopard<Phenix<Fabio
Mifune<Kosugi<Chiba
Mr.A-Z<Robot<Robo X<Robot X
P-1<XP-1<P-2<Mark2<P-3<M-5
Neo.X<Robot Y


I would like to correct you on the streets of rage 1 enemy values (sorry Caj)

Garcia: Blue 500 Green 600 Red 700

Signal: Yellow 600 Purple 700 Green 800

Nora: Red 600 Black 700 White 800

Hakuyo: White 700 Red 800 Black 900

Juggler: Red 800 Black 900 White 1000

Bosses

Antonio: 3000

Freddie: 4000

Abedede: 5000

Big Ben: 6000

Twins: 8000 each

Mr X: 10,000
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Post  Guest Thu Sep 17, 2015 10:22 pm

"the best way to implement this is..."
Bazzza please.
"the best way to implement this is..."

And how is anyone supposed to put those scores in when most of those values aren't available, and bosses can't have their scores modified?
Also SoR1 doesn't have scores-on-hit.

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Post  bazzza Thu Sep 17, 2015 10:27 pm

CajNatalie wrote:"the best way to implement this is..."
Bazzza please.
"the best way to implement this is..."

And how is anyone supposed to put those scores in when most of those values aren't available, and bosses can't have their scores modified?
Also SoR1 doesn't have scores-on-hit.

Did not read your post correctly, yes I do deserved to be ticked off sorry Caj Embarassed I failed to see the word mod Embarassed
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Post  BigDarsh Fri Sep 18, 2015 12:19 am

On a positive note, your input Bazzza permits to understand how CajNatalie "translates" SoR1 scoring values into SorR scoring values and to make our own judgement regarding this "translation".

So thank you for bringing "original scoring data" Bazza. (Ahem, I love data bases I'm some kind of data freaks).

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Streets of Rage : Game vs Lore Analysis avaible here
http://brawlersavenue.forumotion.com/f9-brawler-analysis
"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

-CajNatalie-
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