SoR Ultimate 1.1 - Death Version (DV.2)
+11
BigDarsh
vince
Saven
Benny26
Charco
Don't Say
Zarzak
Golem
Phoenix Wings
cabo-hicks
Tarma
15 posters
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Re: SoR Ultimate 1.1 - Death Version (DV.2)
Yes, that is rather unusual.Don Vecta wrote:I find rather curious how some people joined the forums just to praise THIS mod and haven't even tried other mods out there that are worth playing (maybe not as godly, fantastic, magnanimous, sublime, incredible as this one, but trust me, worth playing at least). Just sayin'.
I'd be interested to hear the opinions of people who have been on the forums for longer than 1 post who have played the mod.
Oh wait, Zarzak has been around the forums for a long time, and created Gangs of Fury, arguably one of the greatest Sormaker mods ever made.Zarzak wrote:Alright, I'll be the guy that says it. This is junk. Total junk.
I value his opinion.
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Charco- Admin
- Posts : 1034
Join date : 2013-01-09
Location : Ireland
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Interesting thing to say for someone who has an Italian ISP...and uses and Italian mail provider.Phoenix Wings wrote:
The only thing I did not like is that there is also an English translation, a real shame because the story seems to be very accurate but unfortunately I can not understand anything.
The same Mail provider and ISP that Ducobson, Golem and Don't Say also use funnily enough.
Fancy that
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Re: SoR Ultimate 1.1 - Death Version (DV.2)
LMFAO this is M1989/matt_tyler all over again.
http://www.bombergames.net/forum/viewtopic.php?f=8&t=100&start=1245#p80105
Some dude's music gets bashed, and another person joins the forum a day after to criticize the forums for not being open and never comes back. Then "both" later get busted by Shinobi and B for being the same person.
http://www.bombergames.net/forum/viewtopic.php?f=8&t=100&start=1245#p80105
Some dude's music gets bashed, and another person joins the forum a day after to criticize the forums for not being open and never comes back. Then "both" later get busted by Shinobi and B for being the same person.
Saven- Moderator
- Posts : 1344
Join date : 2013-01-09
Location : Streets of Rage
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Whoops~! Seems gig's up.
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Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
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Join date : 2013-01-10
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Busted.
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Charco- Admin
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Join date : 2013-01-09
Location : Ireland
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Jive Turkey!
Zarzak- Galsia
- Posts : 22
Join date : 2013-01-13
Re: SoR Ultimate 1.1 - Death Version (DV.2)
This is precisely what I meant.Tarma wrote:Hum, there is something very strange in this thread. But my english isn't good enough to describe it with the right words.
↓↓↓↓↓
Don Vecta wrote:I find rather curious how some people joined the forums just to praise THIS mod and haven't even tried other mods out there that are worth playing (maybe not as godly, fantastic, magnanimous, sublime, incredible as this one, but trust me, worth playing at least). Just sayin'.
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Hi everyone, I added the 4shared link to download.
I read your comments, I did not create any other account other than that, it is not my fault if other Italian () users have enjoyed the game and are registered on the forum to comment this mod.
Rather, the mediafire link was reported incorrectly and not connected to download, now I put it back in place.
I read your comments, I did not create any other account other than that, it is not my fault if other Italian () users have enjoyed the game and are registered on the forum to comment this mod.
Rather, the mediafire link was reported incorrectly and not connected to download, now I put it back in place.
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
lol, I think I'll pass on this one too.
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Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
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Join date : 2013-01-10
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Don Vecta wrote:lol, I think I'll pass on this one too.
Saven- Moderator
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Join date : 2013-01-09
Location : Streets of Rage
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Good!Don Vecta wrote:lol, I think I'll pass on this one too.
lol, I'm still crying.Don Vecta wrote:I find rather curious how some people joined the forums just to praise THIS mod and haven't even tried other mods out there that are worth playing (maybe not as godly, fantastic, magnanimous, sublime, incredible as this one, but trust me, worth playing at least). Just sayin'.
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Point in fact, I'm trying to be polite and nice here. I could break the spell if I do a review of what I was able to play of you mod. You DON'T want to hear my review. Not if you're the sensitive type and getting snarky even if I'm trying to be nice. So let's leave it that way, shall we?
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Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Honestly, I'm only wry, your technical opinion will obviously be negative.
But it is not a problem, do not try this mod with glory, for me it was just a hobby to work at it and are equally pleased with the outcome.
Unlike other mods that you praised so much, I think that from the point of view of this game is much better than many other technically more beautiful.
The system I've used is original, I did not copy any maps from other games and I think I did something different than the other mod.
This is my opinion, you can easily express your own.
But it is not a problem, do not try this mod with glory, for me it was just a hobby to work at it and are equally pleased with the outcome.
Unlike other mods that you praised so much, I think that from the point of view of this game is much better than many other technically more beautiful.
The system I've used is original, I did not copy any maps from other games and I think I did something different than the other mod.
This is my opinion, you can easily express your own.
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
With this, it's fair enough. If you think it's good enough for your standards so be it. Unfortunately I don't think many other players might think the same (except maybe the alternate personalities around here, but I digress). If you're happy with your work, then there's no point in giving you feedback anyways.Ducobson wrote:..for me it was just a hobby to work at it and are equally pleased with the outcome.
End of the story.
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Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Hi everyone, I have added my full longplay of this game!
Enjoy
Enjoy
- Spoiler:
STAGE 1
STAGE 2
STAGE 3
STAGE 4
STAGE 5
STAGE 6
STAGE 7
STAGE 8
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
I added the pictures and I have corrected the download link in the first post.
Bye!
Bye!
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Hello everyone, these days I have time to stay a little on the PC and I made some corrections to the latest version of Ultimate 1.1
Here is the list of changes:
-Fixed some wrong limits, where the characters could go to dodge the traps without problems.
-Correct footprints in several playgrounds, often not suitable.
-Fixed some positions of enemies.
-Added new enemies in the screen of level 7 against Vehelits.
-Added another wall in the screen of the explosions in Level 5.
-The fight against Mr. X will only happen at Mania.
-The final screen has been changed.
Here is the list of changes:
-Fixed some wrong limits, where the characters could go to dodge the traps without problems.
-Correct footprints in several playgrounds, often not suitable.
-Fixed some positions of enemies.
-Added new enemies in the screen of level 7 against Vehelits.
-Added another wall in the screen of the explosions in Level 5.
-The fight against Mr. X will only happen at Mania.
-The final screen has been changed.
Last edited by Ducobson on Fri May 02, 2014 5:23 pm; edited 2 times in total
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
I've updated the latest changes and I changed the download link because not being able to finish the game except at Mania did not seem the best solution.
Good download.
Good download.
Last edited by Ducobson on Fri May 02, 2014 5:22 pm; edited 1 time in total
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Hello everyone, these days I continued to work at the game and I made some serious modifications!
These are the changes:
[b]-Added a new scene to the Stage 8, the elevator scene.
The elevator takes you up to the scene on the Moon.
-Added a new mini-game, the Tournament.
The tournament is a mini-game independent of the history of the game and is used to gain 1ups.
It is in a scene of each stage and you can decide whether to face the battle or not.
In 1 player mode you will face one boss, while in 2-player mode will face 2 bosses together.
-Added a new song in the final fight.
-Added the sound of footsteps in the scenes where trampling the grass.
-Removed 4x 1ups in 1 player mode against the bosses of each stage.
-Some minor changes (names, colors and positions of the enemies).
These are the changes:
[b]-Added a new scene to the Stage 8, the elevator scene.
The elevator takes you up to the scene on the Moon.
-Added a new mini-game, the Tournament.
The tournament is a mini-game independent of the history of the game and is used to gain 1ups.
It is in a scene of each stage and you can decide whether to face the battle or not.
In 1 player mode you will face one boss, while in 2-player mode will face 2 bosses together.
-Added a new song in the final fight.
-Added the sound of footsteps in the scenes where trampling the grass.
-Removed 4x 1ups in 1 player mode against the bosses of each stage.
-Some minor changes (names, colors and positions of the enemies).
Last edited by Ducobson on Fri May 02, 2014 5:21 pm; edited 1 time in total
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Hello, I removed an enemy who threw grenades into the scene of the explosion to make it easier to overcome, I rearranged some of the enemies in the level 5 and I added a bottle of water (2 bottles in 2 player mode) at the entrance of the tournament in each stage.
The game is now completed, there will be no other changes.
The game is now completed, there will be no other changes.
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Here are the new download links for Deluxe Version and EX Version of Streets of Rage Ultimate 1.1!
Last edited by Ducobson on Fri Sep 05, 2014 10:44 am; edited 5 times in total
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
With patch 5.1, I decided to remove the EX Version because it is too difficult, so here is the link to Deluxe Version with the addition of palettes.
http://www.mediafire.com/download/15s0v4kw6blb44k/Ult1.1Del%2Bpal.zip
OR
http://www.4shared.com/zip/5YLzZJMVce/Ult11Delpal.html
http://www.mediafire.com/download/15s0v4kw6blb44k/Ult1.1Del%2Bpal.zip
OR
http://www.4shared.com/zip/5YLzZJMVce/Ult11Delpal.html
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
I like to give a chance to all the mods, even this one, but to be honest, this mod is one of the worst I played. What's wrong?
- The maps are just wallpapers crushed to have the good dimension: very bad idea, cause the images are distorted. Besides, real pictures don't mix very well with cartoon style of SoRR characters, especially when you add some "trash with cats" in the landscape at every screen (why?).
- The musics from Depeche Mode, Gun's n' Roses etc. are not bad, but the decision to put them in the same order in each stage gives the feeling to be in a loop. Stage starts... Depeche Mode. Second scene... Gun's n' Roses... And sometimes there is 30 seconds silence between end and start of a song.
- The scenario: I don't know, everything is in italian (too bad, cause SoR trilogy is in english, SoRR is in english, and 90% of the mods are in english). Besides, it doesn't seem to have a logic between two stages or two scenes, as the landscape where chosen by chance (except the two last scenes).
- The enemies placement: that's the big problem of your mod. The enemies are not placed, they are just added on the map. 3 enemies, fight, walk a little, 3 other enemies, fight. And in the three last stages, that's worst: you just put 4 or 5 copies of every punk, one after the other. And with 3 or 4 life bars. Just awful!
So, I think I will never play this mod again.
- The maps are just wallpapers crushed to have the good dimension: very bad idea, cause the images are distorted. Besides, real pictures don't mix very well with cartoon style of SoRR characters, especially when you add some "trash with cats" in the landscape at every screen (why?).
- The musics from Depeche Mode, Gun's n' Roses etc. are not bad, but the decision to put them in the same order in each stage gives the feeling to be in a loop. Stage starts... Depeche Mode. Second scene... Gun's n' Roses... And sometimes there is 30 seconds silence between end and start of a song.
- The scenario: I don't know, everything is in italian (too bad, cause SoR trilogy is in english, SoRR is in english, and 90% of the mods are in english). Besides, it doesn't seem to have a logic between two stages or two scenes, as the landscape where chosen by chance (except the two last scenes).
- The enemies placement: that's the big problem of your mod. The enemies are not placed, they are just added on the map. 3 enemies, fight, walk a little, 3 other enemies, fight. And in the three last stages, that's worst: you just put 4 or 5 copies of every punk, one after the other. And with 3 or 4 life bars. Just awful!
So, I think I will never play this mod again.
vince- Electra
- Posts : 284
Join date : 2015-04-01
Re: SoR Ultimate 1.1 - Death Version (DV.2)
vince wrote:I like to give a chance to all the mods, even this one, but to be honest, this mod is one of the worst I played. What's wrong?
- The maps are just wallpapers crushed to have the good dimension: very bad idea, cause the images are distorted. Besides, real pictures don't mix very well with cartoon style of SoRR characters, especially when you add some "trash with cats" in the landscape at every screen (why?).
The graphics are the highlight of the game.
The pictures are taken by high-resolution photos where I did a job of resizing and contrast, plus I edited the images using a graphics program to better adapt to the game.
I find it really strange that criticism, since most mod this forum are lower as quality graphics.
If we want to talk about animations then it is a different matter, since I have not included, except for the public in the screens of the tournament.
To overcome this problem I often entered the flames, the birds and the famous cats that you have mentioned.
vince wrote:- The musics from Depeche Mode, Gun's n' Roses etc. are not bad, but the decision to put them in the same order in each stage gives the feeling to be in a loop. Stage starts... Depeche Mode. Second scene... Gun's n' Roses... And sometimes there is 30 seconds silence between end and start of a song.
The sound could be improved effectively, there are a few songs.
Certainly one of the weak points of the game, but I wanted to focus on music well suited to the game even if they are repeated cyclically.
I saw that many mod maintain the same track throughout a stage, then I think that my choice is definitely better, as the music changes with each scene.
vince wrote:- The scenario: I don't know, everything is in italian (too bad, cause SoR trilogy is in english, SoRR is in english, and 90% of the mods are in english). Besides, it doesn't seem to have a logic between two stages or two scenes, as the landscape where chosen by chance (except the two last scenes).
The mod is in Italian, already.
I could translate it, probably yes.
I did not, I probably wrong ... but what's the problem, if you want to understand the story you just put the script file on google translate!
I'm Italian, I think in Italian and write in Italian.
You knew how much I would like to see all the games written in Italian, so I could understand them better!
As for the scenario you just understand the story, some screens are very different from each other but there is always a logical thread.
1st stage in the plains near the coast, 2nd stage from desert to jungle, 3rd and 4th stage in the mountains, 5th stage from the mountain to the lake, 6th stage from the lake / waterfalls to the sea, 7th stage from the sea to the temple, 8th stage from the wheat fields to the moon.
vince wrote:- The enemies placement: that's the big problem of your mod. The enemies are not placed, they are just added on the map. 3 enemies, fight, walk a little, 3 other enemies, fight. And in the three last stages, that's worst: you just put 4 or 5 copies of every punk, one after the other. And with 3 or 4 life bars. Just awful!
I had to fix the problem that when you run the enemies appear suddenly, studying an optimal placement that did not give problems throughout the game.
I studied the optimal placement of enemies only at Mania, where you meet all the enemies in the game ... even Mr. X you have to fight only at Mania.
In the last 3 stages there are groups of clones, mentioned by Shiva and Rudra after the battle at the end of the 5th stage!
The enemy that the different color is the head of the group, or one that has more lives.
In the last stages there are clones of the bosses and probably one of the hardest of all the mods in circulation.
For this reason I have included a high number of extra lives that you can get during the game and also with the tournament.
vince wrote:So, I think I will never play this mod again.
Ok, if you do not want to play more is your only choice.
I can guarantee you that I have also received good reviews about this game and all in all I am very satisfied!
Ducobson- Donovan
- Posts : 83
Join date : 2013-07-29
Re: SoR Ultimate 1.1 - Death Version (DV.2)
Well this was interesting to investigate.
Someone who makes dupe accounts to self-praise their own mod, while all the non-dupes are like "O.o".
If it was so difficult to write a script in Italian, I'm wondering how you're able to keep typing so much here in fairly clear English, also with the other accounts also very easy to understand.
117 extra lives. Man the one time I remember dumping as many lives as I could to 'balance' was in... oh yeah, a JOKE MOD.
A mod designed to insult mods that require a huge amount of lives to make it through the horribly structured and populated hordes.
...the best part is the most lives to balance my joke was 50. Yet you think more than twice that many is acceptable.
Wow.
You put a lot of effort and love into something that only you can appreciate, but are ignorant of the views of others on it; a pretty nice example of good ol' Dunning Kruger.
There's nothing wrong with loving something nobody else loves, while there is plenty wrong with being in denial and using false testimony to create the illusion of other people than you liking it at all in the attempt to force the idea that it even has a chance to withstand criticism.
Think about what you're doing wrong. You won't see it, of course, otherwise it wouldn't be Dunning Kruger, but someone's gotta give you the chance.
Someone who makes dupe accounts to self-praise their own mod, while all the non-dupes are like "O.o".
If it was so difficult to write a script in Italian, I'm wondering how you're able to keep typing so much here in fairly clear English, also with the other accounts also very easy to understand.
117 extra lives. Man the one time I remember dumping as many lives as I could to 'balance' was in... oh yeah, a JOKE MOD.
A mod designed to insult mods that require a huge amount of lives to make it through the horribly structured and populated hordes.
...the best part is the most lives to balance my joke was 50. Yet you think more than twice that many is acceptable.
Wow.
You put a lot of effort and love into something that only you can appreciate, but are ignorant of the views of others on it; a pretty nice example of good ol' Dunning Kruger.
There's nothing wrong with loving something nobody else loves, while there is plenty wrong with being in denial and using false testimony to create the illusion of other people than you liking it at all in the attempt to force the idea that it even has a chance to withstand criticism.
Think about what you're doing wrong. You won't see it, of course, otherwise it wouldn't be Dunning Kruger, but someone's gotta give you the chance.
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