Finally came up with a good idea - I think.
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Finally came up with a good idea - I think.
So far I've spent most of my time with SoR maker just playing through all the available mods to see what works, what doesn't and what I like, while trying to figure out exactly what I would want the plot of my own mod to be. I think I finally have a good idea in mind.
I'd like to explore Shiva - his roots, how he came to be in the employ of Mr. X, and eventually how he left the syndicate, betrayed X (first stage of Sor 3 ) and joined up with HUNTER. But before I tackle this task, I was wondering if people were even interested in that story line, and also if the HUNTER staff had an issue with me linking my Shiva story line into theirs like that.
Any thoughts, suggestions, comments, concerns?
I'd like to explore Shiva - his roots, how he came to be in the employ of Mr. X, and eventually how he left the syndicate, betrayed X (first stage of Sor 3 ) and joined up with HUNTER. But before I tackle this task, I was wondering if people were even interested in that story line, and also if the HUNTER staff had an issue with me linking my Shiva story line into theirs like that.
Any thoughts, suggestions, comments, concerns?
Karma- Galsia
- Posts : 49
Join date : 2013-02-21
Location : Maryland, USA
Re: Finally came up with a good idea - I think.
There is already a story designed linking Adam's Story with the HUNTER canon and was supposed to be developed in a mod itself (Bingo's Revenge). In there was revealed how the 3 former syndicate agents Ash, Elle and Shiva joined the heroes and what was the foundation of this agency.
But I'd like to hear what you have in mind, perhaps you can come up with a nice storyline as well.
But I'd like to hear what you have in mind, perhaps you can come up with a nice storyline as well.
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Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: Finally came up with a good idea - I think.
Karma, i think it's a good idea, even if you can't link with hunter's storyline. Even that i had give up moding, i still have some ideas, one of those ideas was to make a hub with doors, each one corresponding to one character, and for any character, a different plot along the game, but keeping the same stages structure. One problem with this, could be the need to duplicate every stage just to change text, what could make the MOD giant in size, for just a little modification in plot. But if you go ahead with your mod, i don't have any problems playing as Shiva, it's my second favorite character, after Adam!
thenomad- Donovan
- Posts : 58
Join date : 2013-03-02
Re: Finally came up with a good idea - I think.
Shiva could use a nice self mod, just as long as his personal stuff is left off screen. I'm interested in seeing how he joined and such, given he's become a main as of late.
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Re: Finally came up with a good idea - I think.
Define "personal stuff".
Karma- Galsia
- Posts : 49
Join date : 2013-02-21
Location : Maryland, USA
Re: Finally came up with a good idea - I think.
I really like this idea since it connects to another chat we have with thenomad in another topic
Let say you want define 3 paths for 3 heroes (let say Axel, Max and Blaze) and you will copy all the stages just for switching cutscene and dialogue ingame. Why don't you adapt the battle design in the same time?
ie: Max is a huge damage dealer and have trouble with plateforming, so in his path, there will be high HP mooks and maybe some pits.
ie: Axel has a very weak grab game and range trouble so what about putting more slums/goldie in his path to bother him?
ie: Blaze is an overall character so why don't remove some food pick up here and there?
So they all go through the same stages (same layers, same music, same bosses) but with differents cutscenes, differents dialogue in-game, and custom battles that fits each gameplay.
All of this his just example to illustrate the possibilites that your idea bring to my mind, it is not a request at all.
Why don't you overid the SorMaker limitation with a better game experience?thenomad wrote:Even that i had give up moding, i still have some ideas, one of those ideas was to make a hub with doors, each one corresponding to one character, and for any character, a different plot along the game, but keeping the same stages structure. One problem with this, could be the need to duplicate every stage just to change text, what could make the MOD giant in size, for just a little modification in plot. But if you go ahead with your mod, i don't have any problems playing as Shiva, it's my second favorite character, after Adam!
Let say you want define 3 paths for 3 heroes (let say Axel, Max and Blaze) and you will copy all the stages just for switching cutscene and dialogue ingame. Why don't you adapt the battle design in the same time?
ie: Max is a huge damage dealer and have trouble with plateforming, so in his path, there will be high HP mooks and maybe some pits.
ie: Axel has a very weak grab game and range trouble so what about putting more slums/goldie in his path to bother him?
ie: Blaze is an overall character so why don't remove some food pick up here and there?
So they all go through the same stages (same layers, same music, same bosses) but with differents cutscenes, differents dialogue in-game, and custom battles that fits each gameplay.
All of this his just example to illustrate the possibilites that your idea bring to my mind, it is not a request at all.
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BigDarsh- Hakuyo
- Posts : 336
Join date : 2013-03-14
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