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SorR v6 Ideas

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SORDave
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Post  Dynasis Sat Oct 08, 2022 8:58 am

It's 2022 and Streets of Rage 4 was released on April 30, 2020 after 25 years without receiving a new game and I was thinking that Streets of Rage Remake would get its sixth version I want to have everything to promise

-New levels from Streets of Rage 4 and exclusive Sor2 SMS/GG levels now in 16-Bits
-Use of motorcycles, speedboats and cars in SorR Maker
-New playable characters from Sor4 Cherry Hunter, Floyd Iraya, Estel Aguirre, Mr. Y and Mrs. Y
-Online multiplayer mode up to four players
-New widescreen mode 1360x760
-Fighting system like Sor4
-Customizable moves
-Enemy, Item and Object creator for SorR Maker
-Infinite Continues
-New enemies from Sor4, Hara-Kiri boss from Sor Mobile, Monopoly guy boss from Sor1 SMS and Predator boss from Sor2 GG
-Pratice Mode
-New Languages: Portuguese, Italian, French, German, Japanese, Chinese, Korean, Thai, Polish, Danish, Dutch and Russian
-New Items and Weapons


Last edited by Dynasis on Fri Oct 21, 2022 8:17 pm; edited 5 times in total

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Post  ShivaLovesRudra Sun Oct 09, 2022 12:54 am

Unlimited names of enemy, color palettes with number scales like photoshop for heroes and enemy.
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Post  SORDave Sun Oct 09, 2022 2:41 pm

That would be awesome but,sadly that'll most likely will never happen sadly.

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Post  Rain Mon Oct 10, 2022 11:38 am

More layers in SoRmaker and being able to properly have an elevator scene in SoRmaker (stops and go)
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Post  Axle Stone 1991 Mon Oct 10, 2022 5:20 pm

I wish in v6 sprites from other games where easy to import into the game, just like in SOR2s rom hacks. Now that would be a real game changer, but as SORdave says, I doubt its ever going to happen, ever.

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Post  Mr.Chewy-McFluffster2010 Tue Oct 11, 2022 6:48 am

I also have an idea: if you want mods to utilize their own custom data, I suggest one would place their own file sets (that contain their own content including custom fonts, status lines or sound effects) in the corresponding folder for each mod, so it would be unnecessary to copy the DATA folder over to the folder where the executable is located.

In versions of Streets of Rage Remake prior to v5.2, you would be forced to use its default content or any custom files in the DATA folder where the executable file is placed when playing any of your mods.  If I could do that, the program would automatically change the data sets instead of the default set whenever you play a mod that has contains its own graphic and sound files.

With my suggestion like that, the next version of the game might never happen to be developed any time in the foreseeable future.
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Post  Iceferno Wed Oct 12, 2022 8:31 pm

I think the stage progression would have to be different to 5 and 5.2, given the new number. V4 was its own thing, so I would hope a V6 dev would bring some real creativity to the update. I imagine a lot of SOR4 influences would make their way into it.

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5.1 Mod Directory (1) (2) • 5.1 Base Game Track Mapping
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