Character: Rbear
3 posters
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Re: Character: Rbear
very nice. i just hate the fact that zan is weak. which means even if i use the bear pallate it'll still take the same amount of time to kill an enemy as zan would
Boss- Galsia
- Posts : 31
Join date : 2014-01-01
Location : USA
Re: Character: Rbear
i didn't think he was weak. i thought the Chun-Li character was weaker
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Re: Character: Rbear
disregard my previous comment. once i got him to 2 stars he's been wrecking the place. thanks for this new character, he goes nicely with my up and coming mod
Boss- Galsia
- Posts : 31
Join date : 2014-01-01
Location : USA
Re: Character: Rbear
i think i might have just gotten lucky making this guy. although i didnt want to make more character mods, its nice to have some feedback. I might consider making more now. hahahaha
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Re: Character: Rbear
more would definitely be appreciated. pallates for mona and lisa would be superb. they go well with skates but im horrible at this
Boss- Galsia
- Posts : 31
Join date : 2014-01-01
Location : USA
Re: Character: Rbear
Theres just this color red Mona from Lu-Kwik. Its meant to go on top of Blaze. I havent seen much skate mods here on the old forum. Btw, im working on a Morrigan to replace Axel. But im just doing slowly, line by line. These character mods can be time consuming.
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Re: Character: Rbear
morrigan looks like a nice choice to bring into the game. could you send me a download link of the fpg editor system you're using. mine is pretty crappy. im trying to convert mona into blaze but i need her directions in reverse
Boss- Galsia
- Posts : 31
Join date : 2014-01-01
Location : USA
Re: Character: Rbear
I have many upcoming projects now. Im thinking about finishing the Morrigan and also blaze with black pants:
I have noticed the new Fpg Editor can do some weird stuff. So somtimes a roll back to 05
http://www.mediafire.com/file/4dvdmjkcmuf4122/fpgedit05.rar
If you check on the Vegeta character topic i made tutorial there, maybe those links can help you
I have noticed the new Fpg Editor can do some weird stuff. So somtimes a roll back to 05
http://www.mediafire.com/file/4dvdmjkcmuf4122/fpgedit05.rar
If you check on the Vegeta character topic i made tutorial there, maybe those links can help you
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Re: Character: Rbear
thanks for the link. blacl pants on blaze? now thats sexy lol
Boss- Galsia
- Posts : 31
Join date : 2014-01-01
Location : USA
Re: Character: Rbear
hahahaha its my fave version of blaze
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Re: Character: Rbear
Zak and Puzirkov proudly presents! Character: R Bear Update 1
Try out this fun mod, it is a playable character of the enemy R Bear
Sprites have now been fixed:
-Grab Attack
-Idle
and some control points
Download:
http://www.mediafire.com/file/92tl4ttlpb4kqg7/rbear%28zanmod%29u1.zip
Try out this fun mod, it is a playable character of the enemy R Bear
Sprites have now been fixed:
-Grab Attack
-Idle
and some control points
Download:
http://www.mediafire.com/file/92tl4ttlpb4kqg7/rbear%28zanmod%29u1.zip
Last edited by zakforradio on Sat May 27, 2017 11:40 am; edited 1 time in total
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Re: Character: Rbear
Ok, this is... amazing! Since when the community learned how to add extra characters? I'm very surprised! It's just a pallete swap or the movements and speed, power, etc, are edited too?
Great, great job man! Too bad I'm lost interest (and patience) in modding, this would just go very well with some ideas I had years ago...! Congrats!
Great, great job man! Too bad I'm lost interest (and patience) in modding, this would just go very well with some ideas I had years ago...! Congrats!
thenomad- Donovan
- Posts : 58
Join date : 2013-03-02
Re: Character: Rbear
Its nice to see someone actually acknowledges the work. Its more of a cut and paste job actually. i just open the .fpg files and paste them on top. So it would have the same speed and control points as the original character. Puzirkov helps me with the control points. Maybe you could get back into it! My Morrigan character is now completed. She actually looks good with a lot of the sormaker mods. All the credits to DeathAdder though, he created the v4 mods and i just updated them
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
Re: Character: Rbear
The file must be put in the data folder, right? Didn't worked to me. Zan still... Zan. Other mods like Vegeta worked. Am I doing something wrong?
thenomad- Donovan
- Posts : 58
Join date : 2013-03-02
Re: Character: Rbear
Im sorry to hear this. No, just put zan.fpg in /data folder. Then, choose zan as you ordinary will from the character select. R Bear will not appear in the character select. Only in game-play
As promised, I have new blaze, morrigan, and morrigan sounds ready
http://www.mediafire.com/file/aak8xf6k6kep2ra/new_blaze.zip
https://www.youtube.com/watch?v=xvdqhRMfq_w
http://www.mediafire.com/file/jlshj6lamkcsv23/morrigan%28axelmod%29.zip
https://www.youtube.com/watch?v=hAI53fwlEcY&t=108s
http://www.mediafire.com/file/83w74pjzpn8rz19/morrigan_sounds.zip
Zak and Puzirkov proudly presents!
http://www.mediafire.com/file/0c3xh3pmh48e8h3/cody%28axelmod%29u1.zip
This is update 1. Many control points fixed and sprites for holding weapons added
http://www.mediafire.com/file/pu1bc9dgkcdykky/codysounds%28u1%29.zip
Update 1. The sound for uppercut has increased volume
http://www.geocities.ws/zakforradio/bk3_axel1.pal
Try to use this palette. Place in palettes/chars to achieve same effect as picture above
R Bear Update 2!
-Fixed control points for bear punch
-Added sprites for bear holding bottle and bear on fire
http://www.mediafire.com/file/lsh1n8m7d62vfuu/rbear%28zanmod%29u2.zip
http://www.geocities.ws/zakforradio/zan1.pal
Try to use this palette. Place in palettes/chars to achieve same effect as picture above
As promised, I have new blaze, morrigan, and morrigan sounds ready
http://www.mediafire.com/file/aak8xf6k6kep2ra/new_blaze.zip
https://www.youtube.com/watch?v=xvdqhRMfq_w
http://www.mediafire.com/file/jlshj6lamkcsv23/morrigan%28axelmod%29.zip
https://www.youtube.com/watch?v=hAI53fwlEcY&t=108s
http://www.mediafire.com/file/83w74pjzpn8rz19/morrigan_sounds.zip
Zak and Puzirkov proudly presents!
http://www.mediafire.com/file/0c3xh3pmh48e8h3/cody%28axelmod%29u1.zip
This is update 1. Many control points fixed and sprites for holding weapons added
http://www.mediafire.com/file/pu1bc9dgkcdykky/codysounds%28u1%29.zip
Update 1. The sound for uppercut has increased volume
http://www.geocities.ws/zakforradio/bk3_axel1.pal
Try to use this palette. Place in palettes/chars to achieve same effect as picture above
R Bear Update 2!
-Fixed control points for bear punch
-Added sprites for bear holding bottle and bear on fire
http://www.mediafire.com/file/lsh1n8m7d62vfuu/rbear%28zanmod%29u2.zip
http://www.geocities.ws/zakforradio/zan1.pal
Try to use this palette. Place in palettes/chars to achieve same effect as picture above
zakforradio- Signal
- Posts : 115
Join date : 2016-11-14
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