The missing enemies from v5 and levels that will be put into BOR by someone who worked on SORR
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The missing enemies from v5 and levels that will be put into BOR by someone who worked on SORR
A quote from Adrimus back in 2012
What ever happened to his BOR project? The levels and enemies he did that didn't make the final cut of v5.. As he was the person behind many of the new enemies that did make the cut, i wish they could have added them anyway, even if just for the sorrmaker and not the main game... I'm sure they would have been cool, but maybe not added for straying away from the sor universe...
Does anyone have more details on this?
Adrimus wrote:a pack of new enemies for SORRv5 that were not used due of time.
Im finishing some new characters/enemies i made for v5 that i will use in a Openbor mod im doing and i will use all of the stuff i made for SORR because i dont want to lose all that work or time used.
I ripped a lot of enemies from the original games..made a lot of brand new enemies for SORR V4 and V5 like Galvice, Super Shiva (With a touches of help of Jigsaw), Ninjo, the original trucker for v4, the sor1 galcias for v4..some new attacks for robotx, the throw move for sor2 Shiva..the laboratory of clones...the new robot factory, the helicopter...new moves for sor2 Axel that were later used in Sor1 Axel and a lot of things more that i dont remember at this moment
What ever happened to his BOR project? The levels and enemies he did that didn't make the final cut of v5.. As he was the person behind many of the new enemies that did make the cut, i wish they could have added them anyway, even if just for the sorrmaker and not the main game... I'm sure they would have been cool, but maybe not added for straying away from the sor universe...
Does anyone have more details on this?
celestinx- Signal
- Posts : 132
Join date : 2013-01-15
Re: The missing enemies from v5 and levels that will be put into BOR by someone who worked on SORR
He did a little bit of this but not much. Haven't heard anything new however.
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Re: The missing enemies from v5 and levels that will be put into BOR by someone who worked on SORR
Mr.Din wrote:He did a little bit of this but not much. Haven't heard anything new however.
Who knows? He's probably unfinished, OpenBOR mods are hard to code correctly, as making a small coding mistake has devastating effects. This happened to me once when I attempted a Streets of Rage OpenBOR mod (now cancelled). I made a typo in the code that caused Garnet to lose all her hitboxes, but the only thing she did was stand. Without the hitboxes, she was unkillable.
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KFCutman- Donovan
- Posts : 69
Join date : 2014-03-22
Location : Dr.Wahwee's Wadar Woom
Re: The missing enemies from v5 and levels that will be put into BOR by someone who worked on SORR
Cool stuff. Hope he releases his work in some form as his stuff was pretty decent (though we can ALL admit my Garcia was better ). Although, I hope he wasn't the guy who RIPPED A LOT OF CHARACTERS WITH THe ^&(*^%(^ WRONG COLORS that i had to painstakingly build my photoshop to palette proper. I have no idea who it was so I ain't point fingers haha
Criss- SorR Contributor
- Posts : 68
Join date : 2013-02-10
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