SoR1 Original Remake
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SoR1 Original Remake
I don't know what I name this so I make this topic because my 2 stages might be finish before others for My old mod. My SORX based on Sor4, story and characters will be change.
Feature:
-2 new bosses, Old Man and Hockey Chain (not testing yet but act as overlap)
- 2 new stages from beta
- some beta enemies cameos
Stage 1: City Street
Boss: Antonio
Stage 2: Back Alley
Boss: not yet so I don't know
Stage 3: Inner City
Boss: Souther
Stage 4: Beachfront
Boss: Abadede
Stage 5: Bridge
Boss: Bongo
Stage 6: Dock
Boss: ?????
Stage 7: Aboard Ship
Boss: Onihime & Yasha
Stage 8: Factory
Boss: samurai (too lazy to put name)
Stage 9: Freight Elevator
Boss: ?????
Stage 10: Syndicate Headquarters
Boss: Mr X
All stages (except Back Alley and Dock) done by Mr Din and CajNatalie. After I finish and arrange my stages, I gonna learn to use V5.1 features :U
Feature:
-2 new bosses, Old Man and Hockey Chain (not testing yet but act as overlap)
- 2 new stages from beta
- some beta enemies cameos
Stage 1: City Street
Boss: Antonio
Stage 2: Back Alley
Boss: not yet so I don't know
Stage 3: Inner City
Boss: Souther
Stage 4: Beachfront
Boss: Abadede
Stage 5: Bridge
Boss: Bongo
Stage 6: Dock
Boss: ?????
Stage 7: Aboard Ship
Boss: Onihime & Yasha
Stage 8: Factory
Boss: samurai (too lazy to put name)
Stage 9: Freight Elevator
Boss: ?????
Stage 10: Syndicate Headquarters
Boss: Mr X
All stages (except Back Alley and Dock) done by Mr Din and CajNatalie. After I finish and arrange my stages, I gonna learn to use V5.1 features :U
JoyJoyfulRabbit- Electra
- Posts : 260
Join date : 2013-01-10
Re: SoR1 Original Remake
Why don't you name it SOR1 Beta? The scenes you're using are from the very early Beta game, no?
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: SoR1 Original Remake
Don Vecta wrote:Why don't you name it SOR1 Beta? The scenes you're using are from the very early Beta game, no?
Ok! :U speaking of beta... this mod similar to Sonic 2 Long Version and Sonic 2 Delta that levels also taken from beta too.
JoyJoyfulRabbit- Electra
- Posts : 260
Join date : 2013-01-10
Re: SoR1 Original Remake
- I tried...:
Well... I tried... ;-; 3 in 1 but can been above layer when "knock" down... ;-; *sniff*
trying make my own boss like Mario World hack...
JoyJoyfulRabbit- Electra
- Posts : 260
Join date : 2013-01-10
Re: SoR1 Original Remake
Not bad, not bad, keep going.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
iceweb38- Admin
- Posts : 723
Join date : 2013-01-09
Re: SoR1 Original Remake
- Idea?:
Its old man layer, not gonna use that program to replace with. I put Robot X on while play as Roo. seen super hard against him, guess I put SOR1 Jack on instead. But I dont think everyone like to play like that.
After playable characters (player 1) died, he/she spawned in the middle (pit) unless move to right while falling... >_>
But I guess I wil shorten it like my Barrel VS Enemies projectile stage....
This stage came from BKM by Din and CajNatalie. there's colors problem after ripped from them but less lazy to fix :U
Edit: Tried again to fix it but still same again =/
JoyJoyfulRabbit- Electra
- Posts : 260
Join date : 2013-01-10
Re: SoR1 Original Remake
Question, why the skyline horizon goes down? For physics, the line of horizon remains the same length always.
_________________
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta- Moderator
- Posts : 1877
Join date : 2013-01-10
Re: SoR1 Original Remake
Hum...this mod seems interesting, probably will became a masterpiece when he becames completed.
Now i'm really curious how the unused enemies will appear, they will appear like Break from SOR3 ultimate mod does?
Now i'm really curious how the unused enemies will appear, they will appear like Break from SOR3 ultimate mod does?
Re: SoR1 Original Remake
William Assunção wrote:Hum...this mod seems interesting, probably will became a masterpiece when he becames completed.
Now i'm really curious how the unused enemies will appear, they will appear like Break from SOR3 ultimate mod does?
(heheheh "he" :U )
Not really, I thought I can try to overlap Rocket old man on enemy that can shoot/throw things at players but spawn on wrong place after death was hard for me to "fix" that. I can't replace enemies with fpg like Break because I haven't make more sprites of them like Hockey boss.
Also I don't want to ruin enemies fpg for normal gameplay :U
I never stop this project. Just thinking about way to avoid... hmm
JoyJoyfulRabbit- Electra
- Posts : 260
Join date : 2013-01-10
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