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Improvements to patch 5.1

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Improvements to patch 5.1 Empty Improvements to patch 5.1

Post  Final Crash Thu Aug 26, 2021 11:15 am

5.2 turned out to be a rather strange update. There are ideas for improving 5.1 - optimize resources - done (Weighs somewhere 40 mb), add additional languages ​​(not yet done), add HQ and Widescreen graphic filter (not done yet), improved Axel characters (left to add) I need to understand how create a new dat file for SORR. I used FPG_optimizer, quickbms, denoiser programs. Any help would be appreciated Smile
Final Crash
Final Crash
Hakuyo

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Post  SORDave Thu Aug 26, 2021 4:54 pm

Final Crash wrote:5.2 turned out to be a rather strange update. There are ideas for improving 5.1 - optimize resources - done (Weighs somewhere 40 mb), add additional languages ​​(not yet done), add HQ and Widescreen graphic filter (not done yet), improved Axel characters (left to add) I need to understand how create a new dat file for SORR. I used FPG_optimizer, quickbms, denoiser programs. Any help would be appreciated Smile

That sounds excellent to hear but also why not throw unused Beta stuff into it as well? Smile

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Hakuyo

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Post  Final Crash Fri Aug 27, 2021 2:34 am

SORDave wrote:
Final Crash wrote:5.2 turned out to be a rather strange update. There are ideas for improving 5.1 - optimize resources - done (Weighs somewhere 40 mb), add additional languages ​​(not yet done), add HQ and Widescreen graphic filter (not done yet), improved Axel characters (left to add) I need to understand how create a new dat file for SORR. I used FPG_optimizer, quickbms, denoiser programs. Any help would be appreciated Smile

That sounds excellent to hear but also why not throw unused Beta stuff into it as well? Smile

At least I need to understand how to create a new SorR.dat and put the optimized resources there and for the game to start. I can't think of adding beta content from SOR3 yet.But when I extracted resources from dat files, they are extracted from SORR.dat and SORMaker.dat into one folder. And I understand this. I asked for help on the forum just in case
Final Crash
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Hakuyo

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Post  SORDave Fri Aug 27, 2021 3:58 am

Good point

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Hakuyo

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Post  E.Signal Sat Aug 28, 2021 11:34 pm

Final Crash wrote:5.2 turned out to be a rather strange update. There are ideas for improving 5.1 - optimize resources - done (Weighs somewhere 40 mb), add additional languages ​​(not yet done), add HQ and Widescreen graphic filter (not done yet), improved Axel characters (left to add) I need to understand how create a new dat file for SORR. I used FPG_optimizer, quickbms, denoiser programs. Any help would be appreciated Smile

I got my fingers crossed for those 5.1 improvements. Please save the Axels from abomination and give us that widescreen Smile
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Post  Final Crash Sun Aug 29, 2021 4:26 am

E.Signal wrote:
Final Crash wrote:5.2 turned out to be a rather strange update. There are ideas for improving 5.1 - optimize resources - done (Weighs somewhere 40 mb), add additional languages ​​(not yet done), add HQ and Widescreen graphic filter (not done yet), improved Axel characters (left to add) I need to understand how create a new dat file for SORR. I used FPG_optimizer, quickbms, denoiser programs. Any help would be appreciated Smile

I got my fingers crossed for those 5.1 improvements. Please save the Axels from abomination and give us that widescreen Smile

Well Axels can be added from SoR1 Collection for V5 Vecta
and SoR2 Collection for V5 U. I really need to know which files belong to SorMaker.dat. When extracting resources from SORR, everything ends up in one folder and it's hard for me to figure it out. The first update for 5.1, I would corny, I would like to add an optimized resource size, then Axel from patches and then think about how to add a widescreen resolution and an HQ filter
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Hakuyo

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