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Explanation on the behavior of the cpu friend.

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Explanation on the behavior of the cpu friend. Empty Explanation on the behavior of the cpu friend.

Post  SteveSOR Wed Jun 02, 2021 8:42 pm

Hi, what are the differences among balanced, aggressive, passive, materialistic and stupid about the cpu behavior?

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Post  bareknuckleroo Sat Jul 10, 2021 1:42 pm

Balanced: Normal AI behavior, won't interrupt you or risk friendly fire when you're attacking an enemy, will pick up health items intelligently. The default setting, and generally the best. All of the other settings are modified versions of Balanced AI.

Aggressive: Same as balanced, but the AI will attack enemies without regard to if you're already attacking the enemy, will hit enemies out of your combo or grab, may hit you if friendly fire is on. Annoying if you're trying to use a stunlock focused character with a CPU friend.

Passive: Doesn't attack as frequently as balanced, runs into combat less often, sometimes avoids enemies rather than attacking.

Materialistic: Similar to balanced, but sometimes focuses on destroying item boxes and grabbing money items before attacking enemies. Appears to still use health items intelligently (won't waste them by grabbing them at full health).

Stupid: Deliberately bad AI. Will attack decently frequently, and seems to know how to do safe-landing when thrown, but will actively try to waste health items by grabbing them at full health, and every 30 seconds or so will make a noise and go into a unique kneeling pose to waste time and make themselves vulnerable. Silly, and no reason to use it.

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Post  SteveSOR Sun Jul 11, 2021 6:30 pm

bareknuckleroo wrote:Balanced: Normal AI behavior, won't interrupt you or risk friendly... fire to use it.

Thank you very much.

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Post  nmplayer Thu Oct 14, 2021 12:25 am

bareknuckleroo wrote:Balanced: Normal AI behavior, won't interrupt you or risk friendly fire when you're attacking an enemy, will pick up health items intelligently. The default setting, and generally the best. All of the other settings are modified versions of Balanced AI.

Aggressive: Same as balanced, but the AI will attack enemies without regard to if you're already attacking the enemy, will hit enemies out of your combo or grab, may hit you if friendly fire is on. Annoying if you're trying to use a stunlock focused character with a CPU friend.

Passive: Doesn't attack as frequently as balanced, runs into combat less often, sometimes avoids enemies rather than attacking.

Materialistic: Similar to balanced, but sometimes focuses on destroying item boxes and grabbing money items before attacking enemies. Appears to still use health items intelligently (won't waste them by grabbing them at full health).

Stupid: Deliberately bad AI. Will attack decently frequently, and seems to know how to do safe-landing when thrown, but will actively try to waste health items by grabbing them at full health, and every 30 seconds or so will make a noise and go into a unique kneeling pose to waste time and make themselves vulnerable. Silly, and no reason to use it.
STUPID AI : so its what they call my cousin here Very Happy

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Post  Don Vecta Thu Oct 14, 2021 6:30 am

For proper gameplay purposes of carrying the CPU alive, I believe the best setting is the materialistic, and yes, it's quite sensible in the health items department. This way your CPU will rack higher points so he can get an extra life faster.

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Post  nmplayer Thu Oct 14, 2021 7:47 am

thanx for good explanation but I meant its exactly my cousin's way of playing when he plays with me.....sor tmnt or any other game we play together 😅

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