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| Sor metal slug se 1.8 v5.2 |

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Post  xRainmakerRSx Sat Mar 16, 2013 2:05 pm

v 1.8 is now avaliable!


-> new stages and improved layers, specialy sky  static layers are movin on now!
-> the entire holes in the "highway" scene have been redesigned to avoid enemy errors;
-> in the sunset train forest, the sky layer interact in mountains layer correctly now;
-> in bear cargo frigate boss there's door now....not just a black space in the wall;
-> barbarian boss in stage 6 now have a water cave! not a 'static cave';
-> widescreen fixes like night walls and elevator scenes!;
-> music loop are Ok now! audio files don't weigh that much now!

notes:

- Indeed, graphically speaking I believe this is the best result to be found .
- Maybe some players may find the game too difficult, life bars too long ...
- Some enemies are especially beautiful in this mod
- I created palletes for the playable characters as well, hope you like it
- This mod is based on the Metal Slug games


- I have very dear friends and they helped me test my mod several times and so I daresay: no bugs! but if you find I will fix that!
- Special thanks to all forum members who helped me to understand how the tools work
- A special thanks to CajNatalie and Don Vecta, you helped me a lot, even if they do not know = D (my god the eletavor works right!!! LoL)


| Sor metal slug se 1.8 v5.2  |  S-O-R-R


DOWNLOAD LINK

=============================================
https://drive.google.com/file/d/1XEEXJzKvdnJXatkJntERGsNQEyhl94Fs/view?usp=sharing
=============================================


| Sor metal slug se 1.8 v5.2  |  Metal-sug-routes

I play and up for you, take a look! I't's the 1.7 old version!

https://www.youtube.com/watch?v=S9DS0R5hg0Y

https://www.youtube.com/watch?v=lZ6g1iSldYs&t=1769s

.


Last edited by xRainmakerRSx on Sat May 01, 2021 11:59 pm; edited 48 times in total (Reason for editing : explain why v.18 needed)

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Post  argomight Sat Mar 16, 2013 2:37 pm

This looks very nice!

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Post  Charco Sat Mar 16, 2013 3:18 pm

This looks fantastic! The graphics in the Metal Slug games rank up there with the very best of 2D sprite art, I will download this tonight for sure!

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Post  iceweb38 Sat Mar 16, 2013 4:28 pm

Ohh this looks good! Gonna give it a try for sure!

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Post  argomight Sat Mar 16, 2013 4:58 pm

Here is the problem I have (more or less). On a stage where a there are train tracks (when the train can show up either on the upper or the lower lane) there is not graphical indicator on what lane will it show up.

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Post  Don Vecta Sat Mar 16, 2013 5:36 pm

downloading as we speak.

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Post  Charco Sun Mar 17, 2013 12:40 am

argomight wrote:Here is the problem I have (more or less). On a stage where a there are train tracks (when the train can show up either on the upper or the lower lane) there is not graphical indicator on what lane will it show up.

This is true for all Sormaker mods.

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Post  argomight Sun Mar 17, 2013 9:54 am

Charco wrote:
argomight wrote:Here is the problem I have (more or less). On a stage where a there are train tracks (when the train can show up either on the upper or the lower lane) there is not graphical indicator on what lane will it show up.

This is true for all Sormaker mods.

Is there a way to fix that?

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Post  Don Vecta Sun Mar 17, 2013 9:57 am

argomight wrote:
Charco wrote:
argomight wrote:Here is the problem I have (more or less). On a stage where a there are train tracks (when the train can show up either on the upper or the lower lane) there is not graphical indicator on what lane will it show up.

This is true for all Sormaker mods.

Is there a way to fix that?

Nope, you have to trust in your instincts and play in the middle of the screen and move accordingly or lure enemies to get into it.



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Post  Charco Sun Mar 17, 2013 12:17 pm

No Metal Slug music?! Shocked

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Post  argomight Sun Mar 17, 2013 1:26 pm

Don Vecta wrote:
argomight wrote:
Charco wrote:
argomight wrote:Here is the problem I have (more or less). On a stage where a there are train tracks (when the train can show up either on the upper or the lower lane) there is not graphical indicator on what lane will it show up.

This is true for all Sormaker mods.

Is there a way to fix that?

Nope, you have to trust in your instincts and play in the middle of the screen and move accordingly or lure enemies to get into it.



How about just limiting the side it comes from, and make it change the lanes once per pass. I tried to always be on the side of the one that just passed, and after it would pass in the other lane I would have switched to it. However it seems to go randomly.

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Post  BigDarsh Sun Mar 17, 2013 1:55 pm

It is not random. It's SoR3 Train, so it's SoR 3 Pattern. Wink
Down Up Down Up
Up Down Down Up

and so on. (since 1994!)

SoR Remake is the best tribute ever!

This mod is beautiful! Palettes fits well the stages! I was a bit sad that there were no music from Metal Slug, but as I was advancing through the stage, I feel SoRR music fits well too. Nice mix, but plateforming is tricky with Axel 2 so I will wait a bit for reviewing this!
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Post  Don Vecta Sun Mar 17, 2013 2:44 pm

Charco wrote:No Metal Slug music?! Shocked

This! This! This! The lack of Metal Slug music and using the generic SOR music was a huge letdown... at least for me.

Regardless, though. Stages are super clean and very well done. Really nice enemy positioning (hard but not broken like Maximum Carnage) and okay palettes (the same, no custom names?)

To become a perfect homage classic I guess it needs the original music from MS and some custom names for the enemies. That's all. Cuz otherwise is very well done.

8/10.


Last edited by Don Vecta on Sun Mar 17, 2013 4:02 pm; edited 1 time in total

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Post  thenomad Sun Mar 17, 2013 3:23 pm

Played the first 2 stages, Metal Slug assets are amazing, truly beautiful. The palette shines too, very vibrant and combine with the background style. But as Don said, a Metal Slug music or another soundtrack other than the usual SoR could empower the great work in this mod. Another thing that i don't appreciate too much (but it's a personal taste, not a flaw in the game), it's the too long energy bar of the enemies. Because i have played SoR and SoRR mods too many times, i haven't patience to stay fighting the same enemy for 2 minutes. But it's a great deal for people looking for a challenge! And enemy selection and positioning it's well done, no flaws here.

So, for people looking for a good challenge, visually brilliant mod, this is your mod. And even if it's not your case, the MOD deserve to be played because the good taste of the MOD creator shows up.

Score: 8/10
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Post  xRainmakerRSx Sun Mar 17, 2013 7:24 pm

thanks for the compliments guys!
special metal slug theme song?
custom names for enemies?
I'll think about it seriously from now on!

In fact, at the moment I am concerned about possible bugs, especially in the last stage of the first path. A friend played hundreds of times and found some glitches in the lava river and also the scene of the last opponent. Nothing too often but I'm thinking of repairs.

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Post  Karma Sun Mar 17, 2013 8:54 pm

This mod is gorgeous and challenging as well. I usually don't need to use a continue to beat a mod, but I almost needed two continues for this one. Then the bad happened...

Final stage, the lava river one. On the screen with the platforms that you have to jump across, I had repeated issues with accidentally knocking enemies onto the platform behind them with my attacks, and then not being able to scroll the camera over to hit them, meaning that I could no longer progress in the game. The first time it happened was against a ninja, and I had to kill myself to get the guy to move to a place where I could hit him. The second time was against the two Blaze clones, and no matter what I did I couldn't hit the one that was off screen.

I obviously haven't been able to beat the mod yet because of this, but I do have to say that this is the only complaint I have about it so far! I'm really liking what you have here Rainmaker, and I think the flaws in the last stage could be pretty easily fixed by tinkering with the camera lock placement and such. Nice job!
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Post  xRainmakerRSx Mon Mar 18, 2013 2:45 pm

Thanks Karma!

When I tested the mod I used my main character "max the trash compactor '= D and do not usually do release enemy away as' shiva's hadouken' then did not notice this bug! Another problem a friend of mine saw the next scene. Already am to fix it and post an update soon.'m also now organizing a new setlist and custom names, thanks for the suggestions guys.

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Post  Karma Tue Mar 19, 2013 12:18 pm

Can't wait to see the newest version!
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Post  xRainmakerRSx Wed Mar 20, 2013 6:52 pm

we will have the ambient sound of metal slug and custom names for enemies very soon ... and also fix the lava cave in a day or two guys.

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Post  Charco Wed Mar 20, 2013 8:28 pm

xRainmakerRSx wrote:we will have the ambient sound of metal slug and custom names for enemies very soon ... and also fix the lava cave in a day or two guys.

...and music, right?

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Post  xRainmakerRSx Wed Mar 20, 2013 9:23 pm

new link on the top


Last edited by xRainmakerRSx on Tue Jul 16, 2013 12:03 am; edited 6 times in total (Reason for editing : new update + language error)

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Post  Karma Thu Mar 21, 2013 12:07 pm

Downloading now.
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Post  Charco Thu Mar 21, 2013 12:27 pm

Looking forward to playing this with the proper Metal Slug music, I turned it off in stage one last weekend Razz

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Post  Karma Thu Mar 21, 2013 2:16 pm

It works well. The only issue I had was that I forgot to delete the SoR intros when I copied the Metal Slug music over Smile I'm fixing that issue now. I haven't played through the Alien House X stage yet, but everything else is working fine.
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Post  xRainmakerRSx Thu Mar 21, 2013 2:39 pm

I hope everything is okay now ... but I'll continue to play and test.
I'm sure I did the best I could have done, visually speaking ... and gameplay have a good balance.

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