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Damage Data for V5.0/5.0a (updated 12/03/2014)

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Damage Data for V5.0/5.0a (updated 12/03/2014) Empty Damage Data for V5.0/5.0a (updated 12/03/2014)

Post  BigDarsh Thu Mar 14, 2013 8:43 am

Damage Data v3.1

(avaible for SoRR v5.0 & v5.0a)

Technical Stuff:

Spoiler:

=======================================================
Notation:
- x : dmg of the attack
- (x) : combined dmg of a multi hits attack
- (x+x) : each hit dmg of a multi hits attack
- knd : stand for knockdown
- x b : if the attack connect while back turned
- x f : if the attack connect while in front
- x ? : Not tested, only evaluated from statement
- (x-y) : fluctuation due to some randomness of collision.

Terminology:
- string : B multiple times
- ender : Y
- rear attack : Z
- ipj atk : in place jump attack
- jump in : air attack with no knockdown
- hold : stand for being held from the back (coop, vice etc)
- flurry : Forward B multiple times while grabbing from front
- power blow : knockdown attack while grabbing from front
- toss : throw with safe land
- slam : no way to safe land this throw
- atk to slam: an attack followed by a slam
- atk t : stand for attack throw
(invincible as a throw, but damage calculated as an attack)
========================================================

Damage Calculation, Throws and Damage on Bystanders:

Spoiler:


Police/Magic:

murphy p1: 94 (axel2)
murphy p2: 94 (blaze2)
murphy helicopter: 98 (axel2)
magic: 64 (ash, rudra and elle)

Weapons: (tested with sor2 weapon style)

throw any weapon 15 (tested with axel2 only)

stab 16 (tested with many characters, regular knife, kunai and broken bottle)
swing 24 (tested with many characters, regular pipe)
slash 38 (tested with many characters, regular katana)
plank/metal bat/ bat = 24 (sor2 weapon style axel2)
plank/bat = 24 (sor3 weapon style axel2) (Tested on v5.0 only)
light saber = 48 (sor2 weapon style axel2) (Tested on v5.0 only)
bottle = 24 (sor2 weapon style axel2 and blaze2) (Tested on v5.0 only)
gun & machine gun: 10 per bullet (axel2 infinite ammo) (Tested on v5.0 only)
bazooka: 25 per rocket (axel2) (Tested on v5.0 only)
grenade: 30 (axel2) (Tested on v5.0 only)

Weapon Damage seems closer to SoR2, even when using SoR3 Weapon style.


Adam (V5/V5a)

Spoiler:


Ash (V5/V5a)

Spoiler:


Axel 1 (V5/V5a)

Spoiler:

Axel 2 (V5/V5a)

Spoiler:

Axel 3 (V5/V5a)

Spoiler:


Blaze 1 (V5/V5a)

Spoiler:


Blaze 2 (V5/V5a)

Spoiler:

Blaze 3 (V5/V5a)

Spoiler:

Elle (V5/V5a)

Spoiler:


Max (V5/V5a)

Spoiler:

Mr.x (V5/V5a)

Spoiler:

Roo (V5/V5a)

Spoiler:


Rudra (V5/V5a)

Spoiler:


Shiva 2 (v5/v5a)

Spoiler:


Shiva 3 (v5/v5a)

Spoiler:


Skate 2 (v5/v5a)

Spoiler:

Skate 3 (v5/v5a)

Spoiler:


Zan (v5/v5a)

Spoiler:

Damage Analysis: Original Series vs V5.0/V5.0a

Spoiler:



Thanks :
-to all the modders community and bombergames for making the best SoR and one of
the best sidescroller ever.

-to Don Vecta for bringing ideas for testing stuff,
and teaching me about Max "hidden" hit on his chop

-to Realnabarl for teaching me about Skate 2 invincibility buff on v5.0
(I don't know yet if this is still the case in v5.0a)

-to Vish for his good knowledge of official japanese move name of fighting game

-to Mokona for her good knowledge of real martial arts


Last edited by BigDarsh on Wed Mar 12, 2014 4:48 pm; edited 11 times in total

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Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
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Post  Don Vecta Thu Mar 14, 2013 12:48 pm

Gorgeous and super extensive damage guide. I love it! Great job! cheers

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Post  William Assunção Thu Mar 14, 2013 10:37 pm

Don Vecta wrote:Gorgeous and super extensive damage guide. I love it! Great job! cheers

[2]

And welcome to the forums BigDarsh =)

Btw, you need update this to the 5.0a ver. Wink
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Post  BigDarsh Fri Mar 15, 2013 6:28 am

Thank you guys!

To tell the truth, I only heard of this v5.0a yesterday Embarassed This is how I heard about the closure of Bombergames Embarassed and the creation of this forum. So updating my damage data is the main reason I suscribe to this forum because since last summer, I don't have many time left for SoRR community (and it's a shame...).

I just saw that Realnabarl already post my data guide and I feel ashame. I feel like someone who come in a place without knocking at the door, and not saying "hello" everyone.... not very polite. Crying or Very sad

For good news now. I checked:
Adam (Blitz/Dash Special, Weapon Special exclude)
Elle (Blitz/Weapon Special exclude) on v5.0a
They have exactly the same damage except:

Adam earned a third extra hit on meaty state on his def special. (damage not calculated yet)
Elle earned a 46 dmg string combo (more than axel 2 lol).
(6+4) (6+4) (4+4+4) (14)
Elle earned a third extra hit on her rear attack
(4+4+4)
Elle earned a crap load of damage on her defensive special (24 in v5 / 36 v5.0a)
(6+6+6+6+6+6)
36 dmg while grabbing from front.

PS: I was interrested in illustrating my data with sprite picture, but I don't know if there is a problem with that and Sega/Bomberlink?

I will put all the info in the 1st message while everything will be gathered (I want this to be as much perfect as it can).

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Post  Charco Fri Mar 15, 2013 7:03 am

Good work. There is no problem with posting images/screenshots so please do. A picture paints a thousand words as the saying goes :-)

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Post  BigDarsh Sun Mar 17, 2013 7:16 am

A picture paints a thousand words as the saying goes :-)
I know, I'm too talkative, and not very skilled in the video department, so I can't guarantee anything about illustration.
If someone here is interested in making picture or video of move (I know how to do animated gif with a video), feel free to. You'll be credited for that too.

I've finished the data for v5.0a, everything has been tested in both version of the game.
This data is more accurate and reliable than the previous one but I miss some info about v5.0a such as
Skate 2 Migraine / Roller uppercut were invicible in v5.0 but not in SoR2. Don't know if the patch correct this.

If you notice mistake or want to add info such as name of move or attack property, feel free to contribute too! Smile

My first data had some mistake that I corrected in this version. (track list)
Spoiler:
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Post  BigDarsh Wed Mar 12, 2014 4:37 pm

Updated with:
Zan Gun/Machine Gun Special (35 at far range)
Zan Bazooka Special (27 for the 1st ball)
Ash Katana Slash (32)

Minor fix in the Technical Stuff part (hurtbox for Off special and Blitz in v5.0a)


_________________
Streets of Rage : Game vs Lore Analysis avaible here
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"Back in our day, even real life didn't have graphics this good.
Back in our day, you had one sound effect for 20 things, and you came to love that sound effect.
Back in our day... Streets of Rage - the Classic - the Original - was the best damn game out there."

-CajNatalie-
BigDarsh
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