SoRR engine revamped
5 posters
Page 1 of 1
SoRR engine revamped
I'm now working in improving BennuGD, the actual engine that powers SorR.
Here is the Git repository: https://github.com/danielt3/bennugd
ATM, it is able to build the engine and the resulting binary can run SorR (didn't play it tough). Binaries and instructions are avaliable upon request (until I setup github to automatically build it).
The main changes I did so far are:
The main goal is to fix bugs in the engine and port it to as much consoles/devices as possible. There are a few spread ports that I intend to integrate and build all from one single codebase.
What I'd like to kindly ask is that people test the engine/game as thoroughly as possible.
Grab a prebuilt package with SoRRv5.2 files HERE (Windows only, Linux version on the way).
Here is the Git repository: https://github.com/danielt3/bennugd
ATM, it is able to build the engine and the resulting binary can run SorR (didn't play it tough). Binaries and instructions are avaliable upon request (until I setup github to automatically build it).
The main changes I did so far are:
- Implemented a new CMake based build system (the old one didn't worked for me)
- Changed the default build mode from using several DLLs to one single statically linked binary (this will make it easier to port to consoles and devices)
The main goal is to fix bugs in the engine and port it to as much consoles/devices as possible. There are a few spread ports that I intend to integrate and build all from one single codebase.
What I'd like to kindly ask is that people test the engine/game as thoroughly as possible.
Grab a prebuilt package with SoRRv5.2 files HERE (Windows only, Linux version on the way).
danielt3- Galsia
- Posts : 16
Join date : 2020-11-30
Kane, bufs, SORDave, daniel2221 and RicardoXI like this post
Re: SoRR engine revamped
We need stuff like this,keep it up
SORDave- Hakuyo
- Posts : 334
Join date : 2015-10-15
bufs likes this post
Re: SoRR engine revamped
Here is a new version with music fixed:
https://mega.nz/file/p99WFIZb#p3o0GZEOL2VXSeQ7BuCwuVB9WsHb4IH1pvi4NxBGc4Y
https://mega.nz/file/p99WFIZb#p3o0GZEOL2VXSeQ7BuCwuVB9WsHb4IH1pvi4NxBGc4Y
danielt3- Galsia
- Posts : 16
Join date : 2020-11-30
Don Vecta and daniel2221 like this post
Re: SoRR engine revamped
Here is a new version with both SoRR v5.1 and v5.2 for people who'd like to test both:
https://mega.nz/file/l10GELib#MtuETF3TYVC46Py5b1ku47FhAUGJ_sciexfGxkIL1OI
https://mega.nz/file/l10GELib#MtuETF3TYVC46Py5b1ku47FhAUGJ_sciexfGxkIL1OI
danielt3- Galsia
- Posts : 16
Join date : 2020-11-30
SORDave, daniel2221 and RicardoXI like this post
Re: SoRR engine revamped
I encountered a critical bug
When I enter the mods section, the game crashes with an error
When I enter the mods section, the game crashes with an error
Final Crash- Hakuyo
- Posts : 337
Join date : 2018-08-14
Re: SoRR engine revamped
Galsia threw a knife at me and it set me on fire.
E253MechaShadow- Galsia
- Posts : 40
Join date : 2014-11-04
Location : Russia
Re: SoRR engine revamped
E253MechaShadow wrote:Galsia threw a knife at me and it set me on fire.
Interesting. I've heard about this before. But I didn't face this problem
Final Crash- Hakuyo
- Posts : 337
Join date : 2018-08-14
Re: SoRR engine revamped
This is a great initiative. Thanks to everyone able to dedicate time on this effort.
_________________
peido / drPeidos / zePeido
bufs- Galsia
- Posts : 26
Join date : 2014-09-11
Location : Portugal
Similar topics
» Performance Issues After Installing Cheat Engine
» Streets of Rage Remake on OpenBor Engine
» SORR for PSP
» where is SoRR v5.1 for Linux, like it was for v5.0 ?
» SORR 5.1 has maximum mod set at 99
» Streets of Rage Remake on OpenBor Engine
» SORR for PSP
» where is SoRR v5.1 for Linux, like it was for v5.0 ?
» SORR 5.1 has maximum mod set at 99
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|