SorR Community
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Some thoughts on 5.2.

+8
E.Signal
Solinarius
ZM5
SORDave
Mr.Din
Steel
E253MechaShadow
BlueFireZ88
12 posters

Page 1 of 2 1, 2  Next

Go down

Some thoughts on 5.2. Empty Some thoughts on 5.2.

Post  BlueFireZ88 Thu May 13, 2021 3:05 am

Hello everyone!  Long time player, first time poster.

Recently found about Version 5.2 and I've been playing it on and off in the meantime.  I'm not into the technical aspects of the game, but I've played through on Normal with all of the original playable characters and never had any issues as far as I can see.  The gameplay is fun and the new music tracks are great.

That is to say that it's not perfect, and I do have some ideas that can be played with for a future update.  It's a bit long, but please hear me out.


1. Have an option to skip cutscenes.
-I have made multiple playthroughs of the game and unlocked every scene, so for me at this point, the cutscenes become kind of redundant.  It would be nice to have an option to disable cutscenes to have the game flow more like Streets of Rage 2, with instant stage by stage progression. Still, the endings should be played as normal, obviously.

2.Have the option to choose if enemy health bars are visible. (Example: ALL/BOSSES/NONE)
-Taking a page out of Streets of Rage 1 and 4, enemies don't have visible health bars in the original game, only the bosses.  I'd think it'd be neat to bring this concept back by having the option to see all enemy health bars, only the boss's health bars, or none of them.

3.Update to the Stage 5 (Helicopter/Jungle) route progression.
-One of the improvements I like to Stage 5, Scene 5 (Deep Forest), was the inclusion of a Fredrick/Zamza boss fight on the walking path route.  Originally the stage would just end in 5.0 and it felt very lazy.  Inversely, the Jetski route, Scene 6 (Down River) originally had a Jack/Soya boss, but this was removed in 5.2 when the vehicle sections were shortened.  Now this section is the only part of the game that has no boss in it and just goes into Stage 6 very abruptly.  I would recommend that the scene end and transition over to Scene 8 (Jetski Ride) or Scene 9 (Boat) and allow the players one final chance to get onto the SOR 2 route, rather than stay on the SOR 3 style route.

4.Replace the Mr.X Sprite that appears in the 5.2 intro.
-The intro for 5.2 is amazing and leagues above the one from 5.0, but I still have a bone to pick with it.  Honestly, the Mr. X sprite looks very silly, as he looks like he has a stupid grin and a big bulbous nose (He has a thin nose in his profile pic).  His sprite from SOR 2's intro was perfect and very iconic, and it would have complimented this intro nicely.  I even drew up a proof of concept showing this:

SOR 2 Mr.X Concept:
https://i.servimg.com/u/f70/20/33/86/07/intro_10.png

5.Additional Bosses (2 Ideas)
-First new boss I would like to see is the Predator (aka Tracker) boss included on Stage 3 Scene 8 (Alien Bridge).  I've heard of this boss before, but was honestly surprised to actually see him in a SOR 2 Game Gear let's play (From the stage in which the scene is based off of, GG Stage 3).  It's odd that this boss wasn't included as it's one of the more unique in the series.  Maybe because of copyright, but that seems unlikely.  So as long as the sprites are available or could be made (To look like an alien or robot), the Predator would be a good addition.
-Second would be Break, the robot duplicate boss from SOR 3 (Stage 3, Construction Site), to appear on Stage 7 Scene 4 (Monster Gallery).  Now the robot was an Axel clone in the original, but in Remake it could be a copy of the current player character (Or characters if 2 players are involved).  Main issue might be having an enemy A.I. for each of the player characters, which would be a bit extensive.  But it's an interesting concept I'd like to see implemented.
-Both the Predator and Break(s) are the only bosses from the originally games not featured in Remake, and their omission is saddening.

6.New Player Characters (Unlikely, Potential Guest Characters, 2 Ideas)
-I honestly doubt this is going to happen, but new player characters are always welcome.  Particularly guest characters from other Sega games.  However, there not many I can think of that would fit well in the Streets of Rage setting, but I can at least think of two.  First is Joe Musashi, from the Shinobi series.  As one of the most iconic ninja characters in gaming, he would feel right at home with the SOR cast.  Second would be Sketch Turner from Comix Zone.  Cool comic writer guy and martial artist would feel right at home in Wood Oak as he has more than enough combat experience to take on the Syndicate, in addition to armies of mutants.  Again, it's not likely this is going to happen and it's just wishful thinking.  If anyone can think of any other characters that would be great for Remake, please post them!

If you got this far, thank you for taking the time to read all of this. Hopefully some of these ides will be part of Remake in future.  Please let me know what you think of any of these concepts.


Last edited by BlueFireZ88 on Wed Jun 30, 2021 4:47 am; edited 3 times in total
BlueFireZ88
BlueFireZ88
Galsia

Posts : 15
Join date : 2021-03-06

invertedzero and Roger Lissah like this post

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  E253MechaShadow Thu May 13, 2021 12:11 pm

1. Ever tried pressing START during a cutscene?
2. Not particularly necessary, but could be a good addition.
3, 4, 5 - agreed. I was taken aback by the new horrible Mr.X sprite in the intro, and adding a Predator-like boss (not Predator himself though) and Break would be a fun idea.
6. Not sure how I feel about this. These characters seem completely out of place in the SoR universe.


Last edited by E253MechaShadow on Fri May 14, 2021 9:44 am; edited 1 time in total
E253MechaShadow
E253MechaShadow
Galsia

Posts : 30
Join date : 2014-11-04
Location : Russia

Roger Lissah likes this post

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  BlueFireZ88 Fri May 14, 2021 1:34 am

1. Enough times to know I would ask for such a feature in the first place. It's not that much of an inconvenience, but it would still be nice to have.
2. I'd think it be interesting, especially if someone wanted to more recreate the SOR 1 experience more closely.
3/4/5. I hoping these get implemented, but that's going to be down to whoever's actually still working on Remake. I hope they give these ideas a chance.
6. This idea was a bit of a stretch anyway. It already takes a lot of time to create new PCs, so I don't expect anymore outside of the 12 available. And I was trying to this of Sega themed guest characters that would make some degree of sense to be there. Rather Joe or Sketch rather than Sonic, I suppose.
BlueFireZ88
BlueFireZ88
Galsia

Posts : 15
Join date : 2021-03-06

Roger Lissah likes this post

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Steel Tue May 18, 2021 2:56 am

this game is just awesome in every sense

Steel
Newbie

Posts : 1
Join date : 2021-02-10

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Mr.Din Sun Jun 27, 2021 4:46 pm

Predator wasn't added because some bullshit about how he didn't fit a series with a street fighter rip off boss, kangaroos, village people knock offs etc and break wasn't added because "SoR3 doesn't exist". Some thoughts on 5.2. 1f602

Both would be pretty solid additions along with Hara Kiri from BKM imho there's plenty of scenes they could fit into more notably I think HK could go in the alternative jungle scene and tracker in the cave to avoid changing up the original scenes too much. I personally think the double souther boss should return to the SoR1 factory and Neo X should be placed somewhere else, maybe the monster gallery.

Break is a little more tricky to approach given what I said above, he was pretty important to 3's story which literally doesn't exist here. Unlike the other above mentioned bosses it would be kind of weird to not have the characters react in a cutscene following a fight with a duplicate of Axel.

I do like the idea of adding more stuff from Streets of Rage 1, there are still some mechanics I think should be given their own option as opposed to being lumped in "SoR3 exceptions". I liked the event where you have to play SoR1 style, it would be an interesting challenge to have that expanded on in the options.

As for new characters Joe Musashi is always on the top of the list of any outer world characters for me but It would be cool to also see some SoR4 characters/enemies too, I wouldn't mind taking a crack at making sprites for them.

_________________
Some thoughts on 5.2. Prevcard_by_dintheabary-dbapu04
Mr.Din
Mr.Din
Forum Elder

Posts : 666
Join date : 2013-01-11
Location : Sin City

http://www.brawlersavenue.net

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  SORDave Sun Jun 27, 2021 5:32 pm

What I like about the game is the new events & scenes but what I didn't like about it,is the difficulty which made me rage quit a few times lol XD but the other thing is they didn't add anything new,like stuff from the betas etc it would've been awesome if they added more features to SOR Maker or a custom character creator,what a missed opportunity.

Also glad to see you here again Din. Smile

SORDave
Fog

Posts : 244
Join date : 2015-10-15

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Mr.Din Sun Jun 27, 2021 6:37 pm

Well we do at least have full access to customizing enemies and character FPGs now, though the process is much more different than what we managed to do prior to the update.

_________________
Some thoughts on 5.2. Prevcard_by_dintheabary-dbapu04
Mr.Din
Mr.Din
Forum Elder

Posts : 666
Join date : 2013-01-11
Location : Sin City

http://www.brawlersavenue.net

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  SORDave Sun Jun 27, 2021 6:48 pm

True. Say are you working on mods for SOR Maker,Din?

SORDave
Fog

Posts : 244
Join date : 2015-10-15

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Mr.Din Sun Jun 27, 2021 8:52 pm

SORDave wrote:True. Say are you working on mods for SOR Maker,Din?
I'm currently helping out with one, I don't have a lot of time on my hands to work on a full mod nowadays though as much as I'd like to.

_________________
Some thoughts on 5.2. Prevcard_by_dintheabary-dbapu04
Mr.Din
Mr.Din
Forum Elder

Posts : 666
Join date : 2013-01-11
Location : Sin City

http://www.brawlersavenue.net

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  SORDave Sun Jun 27, 2021 9:09 pm

Mr.Din wrote:
SORDave wrote:True. Say are you working on mods for SOR Maker,Din?
I'm currently helping out with one, I don't have a lot of time on my hands to work on a full mod nowadays though as much as I'd like to.

Hmmm I see,well that's ashame I was looking forward to your mod with those sick sprites of yours.

SORDave
Fog

Posts : 244
Join date : 2015-10-15

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  ZM5 Fri Jul 09, 2021 2:16 pm

There's actually another boss besides the Predator, Break and Harakiri that didn't get included - the Ringmaster/Rocketman from one of the GG/SMS (don't remember which) SORs. Basically a Penguin-esque dude with a top hat and a rocket pack - shoots rockets and IIRC uses his rocket pack to jet forward to the other end of the screen. I'm not really sure as to the reason why he was excluded, since the Seeker robots were from the same entry I think.

I'd definitely support the idea of enemy versions of the playable characters (with expanded movesets in the case of the characters that already have enemy variants i.e Ash or Roo), would be useful for mods. Same for a custom character creator, would be fun to get playable versions of more of the enemy cast, particularly the bosses.
ZM5
ZM5
Galsia

Posts : 16
Join date : 2014-02-26

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Mr.Din Sun Jul 11, 2021 10:41 pm

ZM5 wrote:There's actually another boss besides the Predator, Break and Harakiri that didn't get included - the Ringmaster/Rocketman from one of the GG/SMS (don't remember which) SORs. Basically a Penguin-esque dude with a top hat and a rocket pack - shoots rockets and IIRC uses his rocket pack to jet forward to the other end of the screen. I'm not really sure as to the reason why he was excluded, since the Seeker robots were from the same entry I think.
The Ringmaster boss (I like that name) did have a small cameo in the train station, which is interesting considering the other above mentioned bosses didn't even get that much. He's the weirdest inclusion when it comes to bosses outside of the Genesis games so I can see why he didn't make it. Though to be frank I would have taken him over Neo X in the factory area lol.

_________________
Some thoughts on 5.2. Prevcard_by_dintheabary-dbapu04
Mr.Din
Mr.Din
Forum Elder

Posts : 666
Join date : 2013-01-11
Location : Sin City

http://www.brawlersavenue.net

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Solinarius Thu Jul 15, 2021 10:50 am

Well, I haven't been here for a minute. Hello Some thoughts on 5.2. 1f60a

I haven't played 5.2 yet, but I saw some gameplay of Elle, and it looks like the whip damage was nerfed to even worse than what 5.0 had?
Solinarius
Solinarius
Galsia

Posts : 35
Join date : 2013-10-31

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  E.Signal Thu Jul 15, 2021 12:53 pm

Solinarius wrote:Well, I haven't been here for a minute. Hello  Some thoughts on 5.2. 1f60a

I haven't played 5.2 yet, but I saw some gameplay of Elle, and it looks like the whip damage was nerfed to even worse than what 5.0 had?

Yeah, Elle and others were hit with massive nerfs while the enemies got buffed in 5.2. It's why I went back to 5.1, I just not a fan of those changes.
E.Signal
E.Signal
Donovan

Posts : 56
Join date : 2018-03-24
Location : Washington DC

Don Vecta likes this post

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Solinarius Thu Jul 15, 2021 8:12 pm

E.Signal wrote:
Solinarius wrote:Well, I haven't been here for a minute. Hello  Some thoughts on 5.2. 1f60a

I haven't played 5.2 yet, but I saw some gameplay of Elle, and it looks like the whip damage was nerfed to even worse than what 5.0 had?

Yeah, Elle and others were hit with massive nerfs while the enemies got buffed in 5.2. It's why I went back to 5.1, I just not a fan of those changes.
Wow! I can understand a little nerf because the 5.0a buff was quite generous, but these changes seem way below Bombergames' quality control! I dare not even look at the other characters. 5.1 it is!
Solinarius
Solinarius
Galsia

Posts : 35
Join date : 2013-10-31

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Don Vecta Thu Jul 15, 2021 9:53 pm

Seems I wasn't the only one who decided to stick with 5.1. I just couldn't get to like 5.2.

_________________
Some thoughts on 5.2. Signature_zps2ad5949e
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta
Don Vecta
Moderator

Posts : 1764
Join date : 2013-01-10

SORDave and Final Crash like this post

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  SORDave Thu Jul 15, 2021 9:58 pm

We need to figure the ins & outs of the 5.1 engine for our own benefits.

Since 5.2 barely brings anything new only a tiny bit.

SORDave
Fog

Posts : 244
Join date : 2015-10-15

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  bareknuckleroo Mon Jul 19, 2021 5:57 am

I don't actually mind 5.2's changes to enemy AI. I didn't notice too much, and what I did notice was totally manageable. The fixes to certain attack hitboxes to make them more like they were originally such as SoR3 Big Ben's rolling attack are appreciated, though SoR1 Signals do have a very nasty slide now!

The nerfs to Elle are very unfortunate though. The damage she buff she got after her first introduction was much needed and made here a slower, longer delay character with damage output that was very well worth it. She was tricky to use, but not bad by any means. The nerf she's received in 5.2 is quite significant, and though Elle isn't useless by any means, she's so weak that she's considerably less useful than she used to be. People who are fond of Elle are rightly annoyed and disappointed in 5.2's balancing.

_________________
Youtube: BareKnuckleRoo   /   Twitch: BKRoo
bareknuckleroo
bareknuckleroo
Nora

Posts : 161
Join date : 2013-08-08

https://www.youtube.com/bareknuckleroo

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  invertedzero Sun Aug 01, 2021 1:50 pm

In particular I like 2 - choosing details about enemy health bars. A nice feature could be to be able to select the type of health bar from SoR1-4, or if it uses a multiplier or specifying the colour change to denote the level of health an opponent has when above one health bar.

I think 5 also. It would be interesting to have Break and a reimagination of the Stage 6 Boss from the 8-bit version. I can see why Neo X was included there, but wacky enemies are pretty normal in SoR, so a reimagining of the 8-bit boss would still fit in.

Haven't unlocked SoRMaker yet in 5.2, though one thing I always wanted to be able to edit was enemy power / damage they can do, so if wanting to make a Boss or variant of an enemy you could make certain attacks of theirs more or less powerful. Some bosses don't feel as menacing in Remake perhaps because of the amalgamation of gameplay elements and nerf in damage output. It'd be nice if in SoRMaker you could insert a variant of an enemy who does increased damage with particular or even all attacks.

invertedzero
Galsia

Posts : 5
Join date : 2015-08-07

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Final Crash Sun Aug 01, 2021 9:18 pm

I am somewhat accustomed to 5.2. Among the pluses - a widescreen screen, HQ voices, new music. Of the minuses - the problem with hitboxes, it is not clear why it was necessary to weaken some characters, the change in the levels on the motorcycle and the boat is a little controversial, the new AI of the enemies is controversial, the problem with some palette in SOR Maker, the balance settings are very controversial. But it's still much better than SOR 4, which I played recently and was upset. Hopefully there will be another patch that will fix the problems with the balance of the characters of SOR 3, etc Smile
Final Crash
Final Crash
Fog

Posts : 212
Join date : 2018-08-14

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Final Crash Mon Aug 02, 2021 7:52 pm

All the same, I'm used to v5.2. The patch should be finalized - more work on the balance of the characters, not to weaken those who are already balanced, return some things from 5.1 - the boss on the bike (Jack), return normal hitboxes, make a widescreen resolution for mods, compress game resources, allow the user to work with resources games Smile
Final Crash
Final Crash
Fog

Posts : 212
Join date : 2018-08-14

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  bareknuckleroo Wed Aug 04, 2021 10:13 pm

Final Crash wrote:make a widescreen resolution for mods

Doesn't work that way as far as I know. The way widescreen is implemented means the levels have to be designed to support widescreen. Mods can support widescreen currently in 5.2 but in order to do so they have to be updated specifically to support widescreen. Because all the mods were made prior to 5.2, no mods will support widescreen until the mod creators issue updates for those mods (and widescreen changes how the game plays due to the extra space, so I don't think it's really necessary that all mods support widescreen).

_________________
Youtube: BareKnuckleRoo   /   Twitch: BKRoo
bareknuckleroo
bareknuckleroo
Nora

Posts : 161
Join date : 2013-08-08

https://www.youtube.com/bareknuckleroo

Final Crash likes this post

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Final Crash Wed Aug 18, 2021 3:34 am

I went back to version 5.1 again. It's more balanced. But sometimes there are control problems if I use Max. This was not the case in version 5.2. Where to find a balanced Axel? Heard someone was doing this for 5.1 Smile
Final Crash
Final Crash
Fog

Posts : 212
Join date : 2018-08-14

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Don Vecta Wed Aug 18, 2021 5:24 am

Final Crash wrote:I went back to version 5.1 again. It's more balanced. But sometimes there are control problems if I use Max. This was not the case in version 5.2. Where to find a balanced Axel? Heard someone was doing this for 5.1 Smile
Which version of Axel?

_________________
Some thoughts on 5.2. Signature_zps2ad5949e
Withering Surface Entertainment presents: H.U.N.T.E.R. with its DLC Stories: Subway Mayhem & A Cold Quest for Peace. Adam's Story (main designer), Rushing Beat Remake, Final Fight CD Mini-mod(e), Double Dragon II The Revenge Megamix.
Don Vecta
Don Vecta
Moderator

Posts : 1764
Join date : 2013-01-10

Final Crash likes this post

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Final Crash Wed Aug 18, 2021 6:30 am

Don Vecta wrote:
Final Crash wrote:I went back to version 5.1 again. It's more balanced. But sometimes there are control problems if I use Max. This was not the case in version 5.2. Where to find a balanced Axel? Heard someone was doing this for 5.1 Smile
Which version of Axel?

SOR 3
Final Crash
Final Crash
Fog

Posts : 212
Join date : 2018-08-14

Back to top Go down

Some thoughts on 5.2. Empty Re: Some thoughts on 5.2.

Post  Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum