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Streets of Kamurocho: The Definite Edition by WSE

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Post  SORDave Mon Oct 26, 2020 10:19 pm

Kimono wrote:@Don Vecta: I think that R.Bear can be a good model for this concept character. I imagine D.Bear (Douglas Bear) as his younger brother Smile.
Great resizing here, do you have a link for these characters and stages resources?

That sounds interesting Kimono. Smile

Plus I can't believe this enemy went unused in the early versions of SOR,he could've been the boss for Stage 6 but instead it's a Souther refight XD

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Post  Don Vecta Thu Oct 29, 2020 1:12 am

Okay, so basically stage 1 is complete. Now, I need some ideas which one you think could be a good stage 2. Here's some places, please help me vote:


  • Rooftops of Kamurocho, Boss battle in the rooftop garden atop the big Pachinko building - Yakuza 4. 
  • Inside the Tojo Kai HQs - Yakuza Kiwami... or basically almost every Yakuza game. Boss would be Futoshi Shimano (Bongo-1). 
  • Millenium Tower > Ares. - Yakuza Kiwami Boss Hayashi (Antonio). Alternate route to the 2018 version Yakuza 6. Offices > Restaurant > Bar. Boss Someya (Tiger).

  • Dirty Toilet > Down to Purgatory > Arena - Yakuza Kiwami/Y3/Y4. Boss: Gary Buster Holmes (Abadede). 
  • Dojima Headquarters > Toilets > Tatami - Yakuza 0. Boss: Daisaku Kuze (Raven)


Please, let me know which one could be a nice stage 2 so I can start designing.

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Post  Saven Thu Oct 29, 2020 1:15 am

Daisaku Kuze would be amazing to see in this game. Fight him in every stage onward to keep to the spirit of Yakuza 0 lol.
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Post  SORDave Thu Oct 29, 2020 1:28 am

Interesting choices there Don.

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Post  Don Vecta Thu Oct 29, 2020 2:32 am

Saven wrote:Daisaku Kuze would be amazing to see in this game. Fight him in every stage onward to keep to the spirit of Yakuza 0 lol.

I'm gonna do something like that with Yoneda, lol. Coming back from behind at least 4 times, lol.

Kuze I wanna keep him as sub-boss in higher levels, just like a regular boss demoted as sub-boss (which, ironically, that;s what happened to him storywise, lol)

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Post  Iceferno Thu Oct 29, 2020 3:25 am

Don Vecta wrote:Millenium Tower > Ares. - Yakuza Kiwami Boss Hayashi (Antonio). Alternate route to the 2018 version Yakuza 6. Offices > Restaurant > Bar. Boss Someya (Tiger).
Judging from the clips, there's some great design potential here and it would follow on nicely from Stage 1, although a second bar might have to look fairly different to the madeover Barbon one.

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Post  Don Vecta Thu Oct 29, 2020 3:41 am

Iceferno wrote:
Don Vecta wrote:Millenium Tower > Ares. - Yakuza Kiwami Boss Hayashi (Antonio). Alternate route to the 2018 version Yakuza 6. Offices > Restaurant > Bar. Boss Someya (Tiger).
Judging from the clips, there's some great design potential here and it would follow on nicely from Stage 1, although a second bar might have to look fairly different to the madeover Barbon one.
Yeah, the new bar is definitely closer in design to Bacchus, I made a lot of elements copied in their style.

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Post  Don Vecta Fri Oct 30, 2020 9:16 am

So, went for Dojima HQ from Yakuza 0 in the end, so expect some corridors, a toilet and then the showdown against Daisaku Kuze.

Streets of Kamurocho: The Definite Edition by WSE - Page 2 Snapshot

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Post  Iceferno Fri Oct 30, 2020 2:24 pm

Oh nice, that looks like an interesting direction. Liking the modified Syndicate HQ design. Thumbs up

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Post  SORDave Fri Oct 30, 2020 3:19 pm

Sick work as usual Don,keep it up. Thumbs up

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Post  MarioMattei Sun Nov 01, 2020 4:28 pm

I think this mod should try to reskin all assets much as possible, like the way the "Burning Fight" people did. So this way it is more in line with the "Streets of Kamurocho" game. Otherwise this is just another SORR mod. In the "Burning Fight" mod they could faithfully reskin the enemies and characters, however they did it.

Just saying.

If it helps, I'm sitting on a resources - a great unique reskinned final boss encounter that is a "mother brain" encounter that really works. Not sure how that could tie into this. But could make for an original, over-the-top, shoot the works finale to this game. It's not like the original "Streets of Kamurocho" steam mod was planned out, beyond the annoying looping first level. So, who is to say it couldn't end with some massive computer end battle?

Lemme know if you want it, and I could donate it for this project, my contribution.

Cheers!
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Post  Iceferno Sun Nov 01, 2020 7:43 pm

MarioMattei wrote:I think this mod should try to reskin all assets much as possible, like the way the "Burning Fight" people did. So this way it is more in line with the "Streets of Kamurocho" game. Otherwise this is just another SORR mod. In the "Burning Fight" mod they could faithfully reskin the enemies and characters, however they did it.
imo It needs to be different. SoK was merely a bonus anniversary title whereas this can have more work put in.
I think the first area can be the same since this is an extended project with original ideas, but the new bar is looking great.
If someone wants a full SOR2 reskin, then maybe that can be its own edition created by any modder.

I've been working on my "Funk Goes On" remix today and should have it done and uploaded later to SoK footage.

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Post  Don Vecta Sun Nov 01, 2020 8:35 pm

MarioMattei wrote:I think this mod should try to reskin all assets much as possible, like the way the "Burning Fight" people did. So this way it is more in line with the "Streets of Kamurocho" game. Otherwise this is just another SORR mod. In the "Burning Fight" mod they could faithfully reskin the enemies and characters, however they did it.

Just saying.

If it helps, I'm sitting on a resources - a great unique reskinned final boss encounter that is a "mother brain" encounter that really works. Not sure how that could tie into this. But could make for an original, over-the-top, shoot the works finale to this game. It's not like the original "Streets of Kamurocho" steam mod was planned out, beyond the annoying looping first level. So, who is to say it couldn't end with some massive computer end battle?

Lemme know if you want it, and I could donate it for this project, my contribution.

Cheers!

Well, I wanna keep as close I can to the Yakuza lore.  So no, no mother brain. If you wanna contribute by turning some SOR mooks into SOK, feel free to do so, I can provide some resources.

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Post  Iceferno Sun Nov 01, 2020 11:46 pm

Funk Goes On remix is finished Smile


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Post  Don Vecta Mon Nov 02, 2020 2:23 am

Iceferno wrote:Funk Goes On remix is finished Smile

I dig it, I dig it... send the ogg with the intro separated and ready for looping and it will be in the mod, please. Sounds real good.

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Post  Xillatem Tue Nov 03, 2020 1:27 am

Isn't Bacchus missing something?

Streets of Kamurocho: The Definite Edition by WSE - Page 2 PvFDM3R

Wink
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Post  Don Vecta Tue Nov 03, 2020 2:53 am

Xillatem wrote:Isn't Bacchus missing something?

Streets of Kamurocho: The Definite Edition by WSE - Page 2 PvFDM3R

Wink
 It does, indeed. Do you have a breakable sprite?


BTWM we've been working in allocating the sprites but, by god, the original designers were so shabby: they don't know how to create sprites and stages using a fixed palette! They have the dirtiest spritework that looks worse than a digitalization from the early 90's, anyways, we're reworking and fixing all the palette issues the original work has so it can be customized in SORmaker. At least by now the fat Sato is fixed.

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Post  Xillatem Tue Nov 03, 2020 3:00 am

Streets of Kamurocho: The Definite Edition by WSE - Page 2 WotK3HU

Might do the oche mat seperate.
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Post  Don Vecta Tue Nov 03, 2020 5:02 am

Xillatem wrote:Streets of Kamurocho: The Definite Edition by WSE - Page 2 WotK3HU

Might do the oche mat seperate.
I love it! Thank you so much, Xilla, will be in the mod and you'll be credited

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Post  Don Vecta Tue Nov 03, 2020 8:00 am

Oh, BTW, if someone else wants to contribute on this mod in some way or another (building scenes, assets, breakables, remixed music, creating characters and whatnot), please let me know so I can add you on our Discord Developer Group. We're building a team as we speak, with Nick Puzirkov, Serrr, M. Onyx on board. I have IceFerno and Xillatem contribution as well, but not sure if they're going to be regulars. We're working so hard in setting the whole assets so we can get the most custom enemies and make the Streets of Kamurocho experience that we fans of Streets of Rage and Yakuza deserve.

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Post  Xillatem Tue Nov 03, 2020 10:49 pm

Happy to help out! I have a few other ideas for similar breakables floating around in my head. Drop me a DM with the Discord link as I use a different username over there.
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Post  Don Vecta Sat Nov 07, 2020 12:20 am

So, now WSE has a proper team that is taking this mod to another level, the level that we all SOR/Yakuza fans were looking for:
So, the roles are as follow:
Serrr and Spidey Keiiti are on character design/allocation. Their role is having original characters from SOK or Yakuza lore inside the mod.
Iceferno is our music specialist. He's been composed some tracks and working in a lot more.
Nick Puzirkov is in general support, sometimes can help with animations on stages and stuff like this. Overall he helped us to put a team together and bringing some talent into the team.
Xillatem is in charge of breakable/consumables/events and other small details that bring life into the mod
M. Onyx specialty are also interactive breakables and stage design, also a technical consultant. He was the one who helped to get some of the original assets from SOK, not to mention working in some interesting things regarding sound
Herb1e will be in charge of stage design as well, he's really developing amazing skills with stage design and I want him in for that.
as for me, well... I focus on mainly stage design, but also curate some sprite sheets, some character design and overall directing this mod, cuz I believe this is what any SOR/Yakuza fan deserves: a proper version of Streets of Kamurocho and not just some boring endless loop with mediocre development.

So, this is the current lineup of Withering Surface Entertainment.

Now, allow me to introduce you a new enemy: Kaneko. He's taking the place of Slum and we adapted his palette and added some custom frames... like him chilling. We're working on more enemies as we speak. Stay tuned!

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Post  Iceferno Sat Nov 07, 2020 12:33 am

I played Demo 2 just now. Really nice work so far!
Happy to be a part of this project, and it has the potential to become a new favourite mod.

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Post  SORDave Sat Nov 07, 2020 2:22 am

Beautiful work on the music,Iceferno Smile

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Post  Iceferno Sat Nov 07, 2020 4:06 am

Thanks! Once the mod is finished and out, I'll gradually get the remixes up on my channel to the respective stage footage.

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