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The lab of Dr.Sidd and Mr.Din

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Post  Mr.Din Tue Dec 15, 2015 6:37 am

The lab of Dr.Sidd and Mr.Din Title10
Mr.Din is cooking up something.

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Post  Don Vecta Tue Dec 15, 2015 9:59 am

Shocked

Let's see what's coming up.

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Post  Guest Tue Dec 15, 2015 10:08 am

Oh snap, is it time already? Razz

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Post  KFCutman Wed Dec 16, 2015 1:31 am

What's being served up?

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Post  JoyJoyfulRabbit Wed Dec 16, 2015 4:57 pm

Another SOR3 remake? <_<
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Post  Mr.Din Wed Dec 16, 2015 9:06 pm

JoyJoyfulRabbit wrote:Another SOR3 remake? <_<
odd, I don't recall SoR3 having Adam playable or Max....
Spoiler:
or Bruno and Holiday... or "Unlockables" Elle, Rudra and Murphy for that matter

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Post  KFCutman Wed Dec 16, 2015 9:10 pm

Mr.Din wrote:
JoyJoyfulRabbit wrote:Another SOR3 remake? <_<
odd, I don't recall SoR3 having Adam playable or Max....
Spoiler:
or Bruno and Holiday... or "Unlockables" Elle, Rudra and Murphy for that matter


I also don't remember three different Galsias and Signals in SOR3, unless you counted the weird recolors.

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Post  iceweb38 Sat Dec 19, 2015 10:08 pm

Late to the party but finally, you're getting into SORmaker yourself! Can't wait to see what you're cooking up Very Happy

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Post  Mr.Din Sat Jan 02, 2016 7:42 am

The lab of Dr.Sidd and Mr.Din Screen10
I guess, Signal decided to join the force and clean up his act.... or did he?

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Post  Don Vecta Sat Jan 02, 2016 12:32 pm

Le wow~!

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Post  Mr.Din Sat Jan 02, 2016 3:03 pm

Don Vecta wrote:Le wow~!
Just the tip. Razz Btw I was testing that in the main game if anyone was wondering, I won't be using assets from the main game stages for any mods out of respect for the rules. I won't say it wasn't tempting through lol. Got a long week of work (and sickness) ahead of me but I have more goodies in store for you guys. Douglas the Riot Trooper here is the first to use properly indexed palette of 16 colors, my custom works will be open source for those who wait for them, see you soon.

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Post  Mr.Din Thu Jan 07, 2016 12:23 am

The lab of Dr.Sidd and Mr.Din Screen10
oh captain my captain.

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Post  Don Vecta Thu Jan 07, 2016 6:56 am

Rufio? Cool

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Post  KFCutman Sat Jan 09, 2016 12:14 am

Mr.Din wrote:The lab of Dr.Sidd and Mr.Din Screen10
oh captain my captain.


Welp, I come back from inactivity for a while, and we ALREADY found out how to make custom enemies.

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Post  graylandertagger Sun Feb 07, 2016 9:07 pm

KFCutman wrote:
Mr.Din wrote:The lab of Dr.Sidd and Mr.Din Screen10
oh captain my captain.


Welp, I come back from inactivity for a while, and we ALREADY found out how to make custom enemies.

Can you create a tutorial for making costume enemies and weapons(if it's possible to create costume enemies I assume you can do the same with weapons).  I think that the ability to create those things would breath new life into the forums greatly.  As for costume weapons I do plan to upload some images of them once that's possible.  Things are looking bright for this forum.  You might want to upload more images.  Should add more hype.  This is definitely something to look forward to.
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Post  Mr.Din Mon Feb 08, 2016 7:01 am

graylandertagger wrote:
KFCutman wrote:
Mr.Din wrote:The lab of Dr.Sidd and Mr.Din Screen10
oh captain my captain.


Welp, I come back from inactivity for a while, and we ALREADY found out how to make custom enemies.

Can you create a tutorial for making costume enemies and weapons(if it's possible to create costume enemies I assume you can do the same with weapons).  I think that the ability to create those things would breath new life into the forums greatly.  As for costume weapons I do plan to upload some images of them once that's possible.  Things are looking bright for this forum.  You might want to upload more images.  Should add more hype.  This is definitely something to look forward to.
I'm going to be out of commission for quite a while. I do have plans to show something when it's been boiled down to a science, weapons are possible to edit with ease just keep I'm mind the properties of the weapon you're replacing, a shotgun isn't going to work as a pipe replacement for example.

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Post  Mr.Din Wed Feb 17, 2016 1:12 am

so the first stage is half way done, just a couple of scenes and custom enemies left to do. Still feel like I've been hit with the plague so don't expect much, heh.

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Post  oracle Wed Feb 17, 2016 4:40 am

Mr.Din wrote:so the first stage is half way done, just a couple of scenes and custom enemies left to do. Still feel like I've been hit with the plague so don't expect much, heh.

This is awesome! I love the idea of having custom enemies Surprised
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Post  graylandertagger Fri Feb 19, 2016 4:37 pm

Mr.Din wrote:so the first stage is half way done, just a couple of scenes and custom enemies left to do. Still feel like I've been hit with the plague so don't expect much, heh.

Do you mean all the enemies in the mod or just the ones for the first level? I'm just so hyped up. Can't wait to see what you have in store.
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Post  SORDave Mon Nov 23, 2020 2:50 am

I hope you bring these lovely stuff,Din. Smile

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Post  Mr.Din Wed Nov 25, 2020 1:35 pm

I should probably update this, I lost the work for the Adam mod but given the new changes with 5.2 it's probably for the best that I start over anyway. I have been messing around with some of the stuff I have left over from older projects. We'll see what comes out of it.

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Post  SORDave Wed Nov 25, 2020 4:28 pm

Mr.Din wrote:I should probably update this, I lost the work for the Adam mod but given the new changes with 5.2 it's probably for the best that I start over anyway. I have been messing around with some of the stuff I have left over from older projects. We'll see what comes out of it.

I'll be looking forward to it Din,just take your time. Smile

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