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Blaze Fielding MOD ( ͡° ͜ʖ ͡°)

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Post  Teramussa Sat Feb 12, 2022 4:17 am

Blaze Fielding (SOR 3) N*ked. Just put the FPG file in the DATA folder, (you need to create one if you don't have the folder) it only works on SORR 5.1 (I don't know why). Hope you like it! thanks!

Gameplay:


FPG File: https://mega.nz/file/VQoUmS7R#PLS6uu6vMAgvdZ0h95sZ2t67Za4_CVtby8ZdqlZ4LTk


Last edited by Teramussa on Wed Oct 12, 2022 11:48 pm; edited 2 times in total
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Post  Iceferno Wed Feb 16, 2022 6:41 pm

Damn, she could be in DOA. haha Very intricate work, to say the least.

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Post  Teramussa Wed Feb 16, 2022 8:43 pm

Thanks! I would like to play in version 5.2 but the file just doesn't work.
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Post  Herb1e Thu Feb 17, 2022 1:25 am

Teramussa wrote:Thanks! I would like to play in version 5.2 but the file just doesn't work.
It doesn't work in 5.2 because 5.2 doesn't support playable characters with noise. So basically any custom character made for 5.1 would need to be re made without the noise to work in 5.2.

BTW nice job on this character, it's real nice (if you know what I mean  Twisted Evil )

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Post  Teramussa Thu Feb 17, 2022 1:28 am

( ͡° ͜ʖ ͡°) Thanks btw...I will check this.
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Post  Teramussa Thu Feb 17, 2022 5:52 pm

Herb1e wrote:
Teramussa wrote:Thanks! I would like to play in version 5.2 but the file just doesn't work.
It doesn't work in 5.2 because 5.2 doesn't support playable characters with noise. So basically any custom character made for 5.1 would need to be re made without the noise to work in 5.2.

BTW nice job on this character, it's real nice (if you know what I mean  Twisted Evil )

I tried noiseless sprites but still no collision.
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Post  Final Crash Thu Feb 17, 2022 11:24 pm

This once again proves the fact that 5.1 is more suitable for mods.
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Post  Herb1e Fri Feb 18, 2022 12:49 am

Teramussa wrote:
Herb1e wrote:
Teramussa wrote:Thanks! I would like to play in version 5.2 but the file just doesn't work.
It doesn't work in 5.2 because 5.2 doesn't support playable characters with noise. So basically any custom character made for 5.1 would need to be re made without the noise to work in 5.2.

BTW nice job on this character, it's real nice (if you know what I mean  Twisted Evil )

I tried noiseless sprites but still no collision.
Yeah I'm not really sure what the problem is now. If I were you I would probably just leave the mod for 5.1 since most of the modding community has stuck to 5.1 anyways, so making a 5.2 version wouldn't get many extra people to see it.

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Post  LPNX Mon Apr 04, 2022 9:50 pm

May I ask: this mod only work on mod versions or the normal?
Because I put it on both (mods with other .pfg files and SORRv5.1\palettes\chars) but didn't work.
Thanks in advance.

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Post  Teramussa Tue Apr 05, 2022 3:30 am

LPNX wrote:May I ask: this mod only work on mod versions or the normal?
Because I put it on both (mods with other .pfg files and SORRv5.1\palettes\chars) but didn't work.
Thanks in advance.
I don't know what it could be... just put the FPG file in the data folder, that's what I know. Crying or Very sad
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Post  LPNX Tue Apr 05, 2022 10:05 am

Teramussa wrote:I don't know what it could be... just put the FPG file in the data folder, that's what I know. Crying or Very sad
I solved it.
The problem is: both my SORR (5.1 & 5.2) don't have the DATA folder. But they still run fine.  Shocked
I googled, dowloaded a data folder with some .pfg files, put in SORR folder and boom, it worked.  alien

Btw, I prefer Blaze in SoR1. Better animations & movesets.
V1 > V3 > V2, in my opinion.

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Post  PhoofyMan Thu Aug 18, 2022 7:00 pm

So, I've been actively attempting to export the sprites in this mod as separate PNG files, but the only trouble I have is this:

Blaze Fielding MOD ( ͡° ͜ʖ ͡°) Sor3_n10

Every image is completely riddled with rainbow pixels, even while in the FPG editor, and I have no idea as to why. Any help would be greatly appreciated.

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Post  Teramussa Thu Aug 18, 2022 9:14 pm

PhoofyMan wrote:So, I've been actively attempting to export the sprites in this mod as separate PNG files, but the only trouble I have is this:

Blaze Fielding MOD ( ͡° ͜ʖ ͡°) Sor3_n10

Every image is completely riddled with rainbow pixels, even while in the FPG editor, and I have no idea as to why. Any help would be greatly appreciated.

Search on Youtube: Streets of Rage Remake Tutorial: How to Create Custom Characters.
You seem pretty committed to this, I hope it helps you. Good luck! Cool


Last edited by Teramussa on Fri Oct 07, 2022 9:43 am; edited 2 times in total
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Post  PhoofyMan Thu Aug 18, 2022 9:19 pm

Teramussa wrote:
PhoofyMan wrote:So, I've been actively attempting to export the sprites in this mod as separate PNG files, but the only trouble I have is this:

Blaze Fielding MOD ( ͡° ͜ʖ ͡°) Sor3_n10

Every image is completely riddled with rainbow pixels, even while in the FPG editor, and I have no idea as to why. Any help would be greatly appreciated.

Search on Youtube: Streets of Rage Remake Tutorial: How to Create Custom Characters.
You seem pretty committed to this, I hope it helps you. Good luck! cat

Here's the problem: I'm not trying to make a mod for SOR Remake. I'm making one for SOR4.

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Post  Teramussa Thu Aug 18, 2022 9:24 pm



this seems complex... I imagine that SOR4 is not so accessible to modifications because not having something like SOR Maker, I hope it succeeds! it would certainly be very interesting to see that happen.
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Post  Iceferno Thu Aug 18, 2022 9:30 pm

You might want to contact Honganqi, who makes the SOR4 Swapper. He could probably advise on this particular sprite issue.

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Post  PhoofyMan Thu Aug 18, 2022 9:40 pm

Iceferno wrote:You might want to contact Honganqi, who makes the SOR4 Swapper. He could probably advise on this particular sprite issue.

So, I've made SOR4 mods before. I know how the SOR4Explorer.exe works, and I know how to edit sprites.

My only problem is that I can't seem to get these specific sprites to epxort without all the rainbow pixels.

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Post  PhoofyMan Sat Aug 20, 2022 12:08 am

So, since it's proving difficult to extract the sprites correctly here, is there any way someone can just send me them? Like, in a sprite sheet or something? I mean, this thing exists, so someone must have them in some form outside the .fpg file.

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Post  PhoofyMan Fri Sep 30, 2022 10:09 pm

Soooooo...

Any news on this? I'd really like to be able to port these sprites to SOR4.

Is it possible for someone to help me out with this? I know how to use SOR4Explorer, but I can't for the life of me figure out how to obtain these specific sprites.

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Post  PhoofyMan Tue Nov 08, 2022 9:07 pm

Teramussa wrote:Blaze Fielding (SOR 3) N*ked. Just put the FPG file in the DATA folder, (you need to create one if you don't have the folder) it only works on SORR 5.1 (I don't know why). Hope you like it! thanks!

Gameplay:


FPG File: https://mega.nz/file/VQoUmS7R#PLS6uu6vMAgvdZ0h95sZ2t67Za4_CVtby8ZdqlZ4LTk

Is there any way someone can simply send me these sprites as PNGs (or something similar)? They are excellent, and I would love to port them to SOR4. I know how, I just need the sprites themselves.

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Post  Don Vecta Sat Nov 19, 2022 12:17 am

Can you stop spamming the thread?

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Post  PhoofyMan Thu Nov 24, 2022 12:06 am

Don Vecta wrote:Can you stop spamming the thread?

I didn't mean to, sorry. I figured sending a message once a month wouldn't be considered spamming.

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