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Streets of Rage: Rescue Metro City

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Post  Shadow Fist King Mon Aug 12, 2013 3:18 pm

Tarma wrote:Oh, thank you. If nobody tells me, I can't guess... Razz 

The two links are repaired and 100% ok.
Okay, then. I'll try it when I get home. It would probably be helpful if you make a note of the repaired links in the original post AND in a new post at the end of this thread, so we can be certain when we come on here.

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Post  Tarma Mon Aug 12, 2013 10:11 pm

Ok. Smile We are in page 2, so:

Here are the download links, they work perfectly:
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity
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Post  Shadow Fist King Tue Aug 13, 2013 1:16 pm

All right! I finished the first path in the game, and it really, really can stand on its own alongside the Final Rage Trilogy! I'm especially impressed with how you were able to take the gas station bonus stage and turn it into a stage in its own right. Well done!

Also, the Mad Gear bosses having been killed off to make way for the Syndicate bosses came as something of a surprise, but what surprises me even more is that the good guys hadn't started figuring out after the first two such deaths that the Mad Gears were being killed off like that lol! . Also, good job making the cut-scenes, they really work well.

Can't wait to play the other two paths!

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Post  Tarma Wed Aug 14, 2013 6:52 pm

Oh, thank you for your review. I'm happy that the final version is ok. Smile
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Post  Shadow Fist King Wed Aug 14, 2013 7:02 pm

Played the FF2 path last night, and it's quite well-done, like the FF1 path. I found it very funny that Philippe was stuffed headfirst into a barrel. Laughing I was also impressed that you gave alternate paths to get a player back onto the FF1 path, and also very happy you didn't have the Mad Gears kill Bratken - as a big man-child, I think I'd have felt way, way too sorry for him if he'd been slain.

Well, tonight, let's see what the FF3 path has to offer!

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Post  Tarma Thu Aug 15, 2013 7:04 pm

Thank you for this second review! Smile

Bratken is lucky to be in jail!lol! 
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Post  Shadow Fist King Thu Aug 15, 2013 9:15 pm

Okay, so...tried the FF3 path last night, and it's quite..okay-ish, I think. I am a bit disappointed that all the Skull Cross gangsters' equivalents couldn't be faced in one linear path (I speak specifically to the alternate paths to go to either Wong's or Stray's stages in Stage 7, instead of having a path that could carry the player to both). On the other hand, I AM impressed with the unique scenes along this path, as well as the fact that the Skull Cross gangsters could be helping the Syndicate to take over Metro City in such a manner.

So, in the end, while good, this one wasn't GREAT, in contrast to the other two paths.

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Post  Tarma Sat Aug 17, 2013 9:48 am

Shadow Fist King wrote:I am a bit disappointed that all the Skull Cross gangsters' equivalents couldn't be faced in one linear path (I speak specifically to the alternate paths to go to either Wong's or Stray's stages in Stage 7, instead of having a path that could carry the player to both).
I would to keep the Final Final 3 spirit. This game has got 7 bosses for 6 stages. So, you don't face each boss in a single row.

My goal is the same as Capcom. You can't beat the Route 3 with only one game, as you can't see each scene of Final Fight 3 when you play it once. Smile

Did you try the Training Mode?...
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Post  BigDarsh Sat Aug 17, 2013 3:31 pm

Just come here to say thank you very much Tarma. I would like to beat all the roads at least once before reviewing it but it will take some times...

But you put so much work in that mod that I feel a bit uneasy not tell you how glad I am with it. Plus, your french, and that's cool Cool 

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Post  Tarma Sun Aug 18, 2013 4:50 pm

Thank you for your post. It took me a long time and a lot of work to achieve this mod. Smile

And yes, it's cool to see another French. Razz 
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Post  Shadow Fist King Sun Aug 18, 2013 5:01 pm

Tarma wrote:Did you try the Training Mode?...
Yeah, I did...though I made the mistake of trying it while playing as Blaze (not one of my better characters). Barely made it out alive.

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Post  Tarma Thu Aug 22, 2013 7:57 pm

I love SOR2 Blaze. I love you 

I think this Training Mode is a bit difficult, especially the Expert room.
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Post  Shadow Fist King Thu Aug 22, 2013 11:04 pm

Tarma wrote:I think this Training Mode is a bit difficult, especially the Expert room.
Yeah...I mean, multiple R. Bears? Whoa. @_@

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Post  Tarma Sun Aug 25, 2013 11:02 am

I managed to finish the Expert training with "only" 2 lives lost. I think it is possible to finish it without losing a life. Razz 

Anyway, Shadow Fist King, thank you for playing the final version of my mod. Smile
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Post  Tarma Sun Sep 08, 2013 5:44 pm

The second download link was brocken. I repaired it.

http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity

Excepted Shadow Fist King, did anybody try the final version (with redrawn backgrounds, Training Mode, looped musics, etc. )? Smile
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Post  Don Vecta Sun Sep 08, 2013 7:38 pm

Tarma wrote:The second download link was brocken. I repaired it.

http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity

Excepted Shadow Fist King, did anybody try the final version (with redrawn backgrounds, Training Mode, looped musics, etc. )? Smile
Now I will do.

EDIT. Okay, I'm playing it. 2 errors found, one game breaker.

Stage 3-7 has a cut scene that belong to the Callman Bar.
Stage 3-9 is broken. Has a green map that doesn't belong there.

Bosses still have an exaggerated amount of energy even in earlier stages. Doesn't make the battle intense but draggy.

Checked the training mode, awesome rips from SNK/Capcom... though the Expert mode it's a life sink rather than training. Beatable but rather exaggerated.

So far cleaner rips and awesome designs, Liking this version so far.


EDIT 2: New game breaker, there's a Slum stuck in stage 4-6, only way to make him appear is calling the police.

Still playing.

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Post  Don Vecta Mon Sep 09, 2013 8:57 pm

Alright, tonight did another run of the 2nd route only, and fixed myself the game breakers so I could finish the route. Everything from there on it's fine. Then again, bosses and sub-bosses have a ridiculous amount of energy, that needs to be balanced.

Graphic wise looks everything gorgeous, loved the creative extensions in the stages and keep an uniform look. Nothing looks odd or out of place or deformed. Everything it's fine.

Tomorrow might do a run of the 1st and 3rd route. Good job in this update.

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Post  Tarma Mon Sep 09, 2013 11:47 pm

Thank you for your review. Smile Here is a new version, with bug fixes.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity_1


Don Vecta wrote:Stage 3-7 has a cut scene that belong to the Callman Bar.
Stage 3-9 is broken. Has a green map that doesn't belong there.
Fixed! Smile 

Don Vecta wrote:Bosses still have an exaggerated amount of energy even in earlier stages. Doesn't make the battle intense but draggy.
Okay, I will talk about it. It seems to be important. Smile 

Don Vecta wrote:Checked the training mode, awesome rips from SNK/Capcom... though the Expert mode it's a life sink rather than training. Beatable but rather exaggerated.
Fixed! The Training mode is easier, with opponents with less health.

Don Vecta wrote:EDIT 2: New game breaker, there's a Slum stuck in stage 4-6, only way to make him appear is calling the police.
Fixed! Smile 

Don Vecta wrote:Then again, bosses and sub-bosses have a ridiculous amount of energy, that needs to be balanced.
Okay. I don't think so, but I don't play at Mania level, wich seems to be yours (according the Slum stuck, a Very Hard character). To my mind, I think bosses have to be resistant and strong.
Maybe it's because I only play my mod at Normal and Hard levels.

Anyway, it is only my opinion, I am not stubborn. Smile
So, here is a folder with levels to replace the original ones. Bosses are weaker and their second version (in stages 8 ) are much weaker. Smile
http://valou.ludo.free.fr/NEO/Tarma/boss_fixes.rar
http://www.filedropper.com/bossfixes


Last edited by Tarma on Tue Sep 10, 2013 5:24 pm; edited 1 time in total
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Post  Don Vecta Tue Sep 10, 2013 2:20 pm

It's not about being "resistant", it's about balancing gameplay! Not everyone uses damage monster characters like Max (like myself) so some fights can last forever not because they're challenging, but because they drag too much and become BORING (this is particularly annoying by fighting a x7 Jet in stage 2!)!

It's your call and your mod, dude. I'm just telling you how it is from a player view and a fellow mod maker myself, that's all.

Anyways, downloaded the patch. Will do a run in the other routes and will give you feedback if needed

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Post  BigDarsh Tue Sep 10, 2013 2:52 pm

I was about to start a quick review about extra health for bosses, but it seems you already fixed it. I have to agree with Don Vecta here, it's your mod so do what you want of course. The main key if you want to add challenge for higher difficulty without making the battle boring or tedious, I may give you this advice: Instead of adding life to the boss, add mooks with a quite big amount of life for a mook (so player can't kill them fast) that are tricky to defeat when combined with the Boss Wink

Only an advice for sure, do what you want, it's up to you and I respect your work: downloading your new version right now! Thank you again, your mod is beautiful regarding visuals!

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Post  Tarma Tue Sep 10, 2013 11:50 pm

Okay, I understand. I didn't want to offer a boring mod. I want it to be a game, not a boredom. Thank you, Don Vecta and BigDarsh, for your advices. Smile

So I decided to fix all bosses lifebars. At Easy and Normal levels, minor changes. At Mania level, two or three lifebars left.
http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity_2

For player who like powerful (and boring, I understood Embarassed ) bosses, the former mod is still in a folder, I called it "Strong Bosses Version", with a title screen slightly different:
Streets of Rage: Rescue Metro City - Page 2 Hve4xNz
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Post  Don Vecta Wed Sep 11, 2013 2:48 am

A good challenge for boss fights, as stated by BigDarsh, is to combine certain mooks with a boss. Having the standard Galsia-2/Donnie-2 follow up with a super elongated lifebar it's boring. En a Mania boss with only 104 HP x5 bar combined with 3 powerful mooks based on a theme (Say... for a classy environment, a Barbon with one of each suits at 104 x3 each) would offer something entertaining, challenging, different from the typical stuff AND on theme.

Anyways, last night finished the whole route and didn't find any other major bugs or game breakers. So it's fine.

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Post  Tarma Wed Sep 11, 2013 9:52 pm

Thank you Don Vecta and BigDarsh for all the time you spent to help me to improve my mod. Smile

The bosses have now less health but are combined with average mooks since Normal Level. At Easy level, the classic combination Galsia/Donovan come to help them.
I hope the mod is now more entertaining (and maybe challenging) than boring. Smile 

http://valou.ludo.free.fr/NEO/Tarma/rescue_metro_city.rar
http://www.filedropper.com/rescuemetrocity


Last edited by Tarma on Thu Sep 26, 2013 10:20 pm; edited 1 time in total
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Post  cabo-hicks Thu Sep 26, 2013 6:53 pm

thanks, looking good.

downloading... Wink

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Post  Tarma Sat Oct 05, 2013 11:36 am

cabo-hicks wrote:thanks, looking good.

downloading... Wink
Oh, thank you!

If you enjoyed it (or not), feel free to tell me. Smile
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